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gba-sprite-engine
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gba-sprite-engine/test
History
wgroeneveld 1f2cfb7234
remove -03 optimization flag for testing to enable debugging
3 years ago
..
CMakeLists.txt remove -03 optimization flag for testing to enable debugging 3 years ago
allocatortest.cpp line between two vector algorithm impl + tests 4 years ago
backgroundtest.cpp allow bigger tilemaps and custom charblocks in BGs 3 years ago
gbatest.cpp initial commit 5 years ago
gbavectortest.cpp refactoring math suite into GBAVector, added tests for point rotation, stub for sin/cos 4 years ago
maintest.cpp initial commit 5 years ago
palettetest.cpp refactoring math suite into GBAVector, added tests for point rotation, stub for sin/cos 4 years ago
real_data.h restructure project as a library + demo dependencies 5 years ago
scenetest.cpp update doc, travis poging1 5 years ago
spritetest.cpp optimalizing engine for OAM, remove needles pointer dereferences in every update 3 years ago
timertest.cpp added Timer feature 4 years ago
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