gba-sprite-engine/test
wgroeneveld 1f2cfb7234 remove -03 optimization flag for testing to enable debugging 2020-07-13 11:06:17 +02:00
..
CMakeLists.txt remove -03 optimization flag for testing to enable debugging 2020-07-13 11:06:17 +02:00
allocatortest.cpp line between two vector algorithm impl + tests 2018-12-14 19:50:47 +01:00
backgroundtest.cpp allow bigger tilemaps and custom charblocks in BGs 2019-12-12 13:54:17 +01:00
gbatest.cpp initial commit 2018-08-01 16:03:16 +02:00
gbavectortest.cpp refactoring math suite into GBAVector, added tests for point rotation, stub for sin/cos 2018-12-14 21:11:28 +01:00
maintest.cpp initial commit 2018-08-01 16:03:16 +02:00
palettetest.cpp refactoring math suite into GBAVector, added tests for point rotation, stub for sin/cos 2018-12-14 21:11:28 +01:00
real_data.h restructure project as a library + demo dependencies 2018-08-08 12:07:19 +02:00
scenetest.cpp update doc, travis poging1 2018-08-14 09:08:31 +02:00
spritetest.cpp optimalizing engine for OAM, remove needles pointer dereferences in every update 2019-12-18 21:36:50 +01:00
timertest.cpp added Timer feature 2018-12-06 21:53:53 +01:00