gba-sprite-engine/engine/src
Rodrigo Alfonso 0004269c21 Replacing dynamic_cast with boolean 2020-06-24 05:19:40 -03:00
..
background allow bigger tilemaps and custom charblocks in BGs 2019-12-12 13:54:17 +01:00
effects rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
gba bios sqrt etc, bullet traveller simple impl 2018-08-09 18:11:18 +02:00
palette bios sqrt etc, bullet traveller simple impl 2018-08-09 18:11:18 +02:00
sprites Replacing dynamic_cast with boolean 2020-06-24 05:19:40 -03:00
allocator.cpp rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
gba_engine.cpp bugfix transition 2x into scene 2019-01-02 12:20:43 +01:00
gbavector.cpp refactoring math suite into GBAVector, added tests for point rotation, stub for sin/cos 2018-12-14 21:11:28 +01:00
scene.cpp dynamically adding sprites to current scene tryout 2018-08-09 11:35:52 +02:00
sound_control.cpp rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
timer.cpp fix timer usage without sound enabling, performance measure food demo 2018-12-18 16:23:08 +01:00