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- Get software interrupts to work and replace
- Further reduce
update()instruction cycles by removing
updateOam()on each update - only change what is needed. Might cause breaking API changes.
VECTORreturn values everywhere with
GBAVector, refactor to
Vector2d. Check for performance hits; copying value-objects in update loop is not a good idea.
- Affine sprites overwrite the flip flag, should the flip functions do something or not?
- Would it be possible to dynamically update tiles for a sprite within the same scene? What about size differences?
- How does saving/loading data to and from RAM work? Can I serialize objects? For instance, binary header-only serialization with Cereral