// // Created by Wouter Groeneveld on 30/11/18. // #include #include #include "ActiveTrackingConwayScene.h" ActiveTrackingConwayScene::ActiveTrackingConwayScene(const std::shared_ptr &engine, u8 percentageSeed) : ConwayScene(engine, percentageSeed) {} void ActiveTrackingConwayScene::tick(u16 keys) { generation++; int totalAmountAlive = 0; dma3_cpy(buffer, map, sizeof(buffer)); // when starting slow (100 active), this totals to 100 * 9 = +900 instructions VS +30k in the naive impl // when starting high, this will too slow down, worst case slightly slower than naive (SIZE * 9 instead of * 8) // 1. loop through all "active" cells. for(int i = 0; i < MAP_SIZE; i++) { auto cell = activeCellIndex[i]; if(!cell.taken) { break; } int x = cell.x, y = cell.y; // 2. process those _AND_ the neighbours (could be dead ones becoming alive) for(int x_i = x - 1; x_i <= x + 1; x_i++) { for(int y_j = y - 1; y_j <= y + 1; y_j++) { int toCheckPos = y_j * MAP_WIDTH + x_i; if(toCheckPos >= 0 && toCheckPos < MAP_SIZE - 1) { u16 state = getNextState(x_i, y_j); if(state == ALIVE) { // 3. Save the cell metadata if active for the next generation activeCellIndexBuffer[totalAmountAlive].taken = true; activeCellIndexBuffer[totalAmountAlive].x = x_i; activeCellIndexBuffer[totalAmountAlive].y = y_j; totalAmountAlive++; } buffer[toCheckPos] = state; } } } } activeCellIndexBuffer[totalAmountAlive].taken = false; TextStream::instance().setText(std::string("amount alive: ") + std::to_string(totalAmountAlive) + std::string(" of ") + std::to_string(MAP_SIZE), 1, 1); TextStream::instance().setText(std::string("generation: ") + std::to_string(generation), 2, 1); dma3_cpy(activeCellIndex, activeCellIndexBuffer, sizeof(activeCellIndex)); dma3_cpy(map, buffer, sizeof(map)); bg.get()->updateMap(map); } void ActiveTrackingConwayScene::postload() { int i = 0; for(int w = 0; w < MAP_WIDTH; w++) { for(int h = 0; h < MAP_HEIGHT; h++) { u8 index = h * MAP_WIDTH + w; if(map[index] == ALIVE) { activeCellIndex[i].taken = true; activeCellIndex[i].x = w; activeCellIndex[i].y = h; i++; } } } }