// // Created by Wouter Groeneveld on 02/08/18. // #ifndef GBA_SPRITE_ENGINE_SAMPLE_START_SCENE_H #define GBA_SPRITE_ENGINE_SAMPLE_START_SCENE_H #include class SampleStartScene : public Scene { private: std::unique_ptr animation; std::unique_ptr finalFantasyGuy; std::unique_ptr smiley; public: std::vector sprites() override; std::vector backgrounds() override; SampleStartScene(std::shared_ptr engine) : Scene(engine) {} void load() override; void tick(u16 keys) override; }; #endif //GBA_SPRITE_ENGINE_SAMPLE_START_SCENE_H