// // Created by Wouter Groeneveld on 04/08/18. // #ifndef GBA_SPRITE_ENGINE_SCENE_EFFECT_H #define GBA_SPRITE_ENGINE_SCENE_EFFECT_H #include class SceneEffect { protected: // WHY no reference? Scene& operator= is implicitly deleted and no intentions to use that Scene* sceneToAffect; public: void setSceneToAffect(Scene* scene) { sceneToAffect = scene; }; virtual void update() = 0; virtual bool isDone() = 0; }; #endif //GBA_SPRITE_ENGINE_SCENE_EFFECT_H