project(gba-sprite-engine) set_property(SOURCE src/gba/sin_lut.s PROPERTY LANGUAGE C) add_library(${PROJECT_NAME} src/sprites/sprite_manager.cpp src/sprites/sprite.cpp src/palette/palette_manager.cpp src/palette/combined_palette.cpp src/allocator.cpp src/gba/sin_lut.s src/sprites/sprite_builder.cpp src/sprites/affine_sprite.cpp src/gba_engine.cpp src/background/text_stream.cpp src/background/background.cpp src/effects/fade_out_scene.cpp src/sound_control.cpp) target_include_directories(${PROJECT_NAME} PUBLIC $ PRIVATE src) install(TARGETS ${PROJECT_NAME} EXPORT GbaSpriteEngineTargets ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}) install(DIRECTORY include/ DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})