#include #include #include #include #include #include #include "sample_start_scene.h" /** * shared palette extracted from grit * ./../grit piskel.png piskel2.png kul.png -ftc -pS -gB8 -O shared.c * assumes 8bpp sprites */ int main() { std::shared_ptr engine(new GBAEngine()); SampleStartScene* startScene = new SampleStartScene(engine); engine->setScene(startScene); while (true) { engine->update(); engine->delay(1000); } return 0; }