// // Created by Wouter Groeneveld on 30/11/18. // #ifndef GBA_SPRITE_ENGINE_PROJECT_CONWAYSEEDER_H #define GBA_SPRITE_ENGINE_PROJECT_CONWAYSEEDER_H #include class ConwaySeeder : public Scene { private: int delta; int percentage; std::unique_ptr conwaySprite; public: ConwaySeeder(const std::shared_ptr &engine); std::vector sprites() override; std::vector backgrounds() override; void load() override; void tick(u16 keys) override; }; #endif //GBA_SPRITE_ENGINE_PROJECT_CONWAYSEEDER_H