diff --git a/README.md b/README.md index 5d2e6f2..27f3d5b 100644 --- a/README.md +++ b/README.md @@ -83,6 +83,7 @@ The `sprites()` method gets periodically called to check whether something has b A simple fade out scene effect is implemented in demo 1, that converges the palette colors of both palettes to white. It's easy to **create your own effects** by subclassing `SceneEffect`. ![sample fade out](https://github.com/wgroeneveld/gba-sprite-engine/blob/master/img/fade.gif?raw=true) + Sample fade effect, demo 1. #### Backgrounds @@ -92,6 +93,7 @@ Scrollable backgrounds are present: Call `scroll()` in your scene update. ![scroll bg](https://github.com/wgroeneveld/gba-sprite-engine/blob/master/img/scroll.gif?raw=true) + Sample scrolling background demo 1. Creating a background: @@ -112,6 +114,7 @@ Creating sprites is easy with the `SpriteBuilder`. Specify what kind of sprite y **Affine sprites can transform** using for example `rotate(angle)` - check out demo 1 or 3 for that. ![rotation](https://github.com/wgroeneveld/gba-sprite-engine/blob/master/img/rotate.gif?raw=true) + Sample rotation demo 3. **Sprite animation is built-in**! Just feed your sprite data to the builder and use `.withAnimated(amountOfFrames, frameDelay)`. Remember to position each frame in one column in the image itself (vertically). @@ -126,6 +129,7 @@ Useful sprite methods: * Various getters like `getWith()` etc ![stay within bounds](https://github.com/wgroeneveld/gba-sprite-engine/blob/master/img/bounds.gif?raw=true) + The paddle auto-stays within bounds. #### Sound