From 0c47c02d5b58e79af7fc841e051aaef0c56f5173 Mon Sep 17 00:00:00 2001 From: Jorim Tielemans Date: Wed, 14 Aug 2019 20:34:56 +0200 Subject: [PATCH] Fix sprite priority because sprites should be drawn over the background, set priority (like background layer) to 0 --- engine/src/sprites/sprite.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/src/sprites/sprite.cpp b/engine/src/sprites/sprite.cpp index 7eb9b4e..3bd6262 100644 --- a/engine/src/sprites/sprite.cpp +++ b/engine/src/sprites/sprite.cpp @@ -13,7 +13,7 @@ Sprite::Sprite(const Sprite &other) : Sprite(nullptr, 0, other.x, other.y, other } Sprite::Sprite(const void *imageData, int imageSize, int x, int y, SpriteSize size) - : x(x), y(y), data(imageData), imageSize(imageSize), spriteSize(size), + : x(x), y(y), data(imageData), imageSize(imageSize), spriteSize(size), priority(0), animationDelay(0), numberOfFrames(0), beginFrame(0), currentFrame(0), animationCounter(0) { setAttributesBasedOnSize(size); }