28 lines
751 B
C++
28 lines
751 B
C++
//
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// Created by Wouter Groeneveld on 08/07/20.
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//
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#include <libgba-bitmap-engine/mesh.h>
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#include <memory>
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void Mesh::add(VectorFx v) {
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verticesArr.push_back(std::unique_ptr<Vertex>(new Vertex(v)));
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}
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void Mesh::add(VectorFx coords, VectorFx normal) {
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verticesArr.push_back(std::unique_ptr<Vertex>(new Vertex(coords, normal)));
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}
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void Mesh::add(VectorFx coords, VectorFx normal, float u, float v) {
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verticesArr.push_back(std::unique_ptr<Vertex>(new Vertex(coords, normal, u, v)));
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}
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void Mesh::addFace(int a, int b, int c) {
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auto &vertexA = verticesArr[a];
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auto &vertexB = verticesArr[b];
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auto &vertexC = verticesArr[c];
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facesArr.push_back(std::unique_ptr<Face>(new Face(a, b, c, *vertexA, *vertexB, *vertexC)));
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}
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