28 lines
889 B
C++
28 lines
889 B
C++
//
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// Created by Wouter Groeneveld on 15/07/20.
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//
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#ifndef GBA_BITMAP_ENGINE_PROJECT_VERTEX_H
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#define GBA_BITMAP_ENGINE_PROJECT_VERTEX_H
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#include <libgba-bitmap-engine/vectorfx.h>
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class Vertex {
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private:
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VectorFx coordinates;
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VectorFx norm;
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FIXED tU, tV;
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public:
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Vertex(const VectorFx& coord) : coordinates(coord), norm(VectorFx()), tU(0), tV(0) {}
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Vertex(const VectorFx& coord, const VectorFx& theNorm) : coordinates(coord), norm(theNorm), tU(0), tV(0) {}
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Vertex(const VectorFx& coord, const VectorFx& theNorm, float theU, float theV) : coordinates(coord), norm(theNorm), tU(float2fx(theU)), tV(float2fx(theV)) {}
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inline const VectorFx& coords() const { return coordinates; }
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inline const VectorFx& normal() const { return norm; }
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inline FIXED u() { return tU; }
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inline FIXED v() { return tV; }
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};
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#endif //GBA_BITMAP_ENGINE_PROJECT_VERTEX_H
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