33 lines
752 B
C++
33 lines
752 B
C++
//
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// Created by Wouter Groeneveld on 16/07/20.
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//
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#ifndef GBA_BITMAP_ENGINE_PROJECT_TEXTURESCENE_H
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#define GBA_BITMAP_ENGINE_PROJECT_TEXTURESCENE_H
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#include <libgba-bitmap-engine/scene.h>
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#include <libgba-bitmap-engine/mesh.h>
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#include <libgba-bitmap-engine/camera.h>
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#include <libgba-bitmap-engine/renderer/gba_engine.h>
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#include <memory>
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// forward declaration of generated mesh.cpp file
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Mesh* createMesh();
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class TextureScene : public Scene {
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std::unique_ptr<Mesh> box;
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public:
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TextureScene(std::shared_ptr<GBAEngine> engine) : Scene(engine) {}
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void load() override;
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void tick(u16 keys) override;
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std::vector<Mesh*> meshes() override;
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Camera camera() override;
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};
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#endif //GBA_BITMAP_ENGINE_PROJECT_TEXTURESCENE_H
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