26 lines
656 B
C++
26 lines
656 B
C++
//
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// Created by Wouter Groeneveld on 16/07/20.
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//
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#include "texturescene.h"
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#include "texturedata.h"
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std::vector<Mesh*> TextureScene::meshes() {
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return { box.get() };
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}
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Camera TextureScene::camera() {
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return Camera(VectorFx::fromInt(0, 0, 10), VectorFx::fromInt(0, 0, 0));
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}
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void TextureScene::load() {
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foregroundPalette = std::unique_ptr<ForegroundPaletteManager>(new ForegroundPaletteManager());
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backgroundPalette = std::unique_ptr<BackgroundPaletteManager>(new BackgroundPaletteManager(sharedPal, sizeof(sharedPal)));
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box = std::unique_ptr<Mesh>(createMesh());
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}
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void TextureScene::tick(u16 keys) {
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box->rotate(10, 10);
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}
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