gba-bitmap-engine/demos/demo3-textures/src/mesh.cpp

43 lines
2.5 KiB
C++

#include <libgba-bitmap-engine/mesh.h>
Mesh* createMesh() {
auto obj = new Mesh();
obj->add(VectorFx::fromFloat(0.5, -0.5, 0.5), VectorFx::fromFloat(0, 0, 1), 1, 1);
obj->add(VectorFx::fromFloat(-0.5, -0.5, 0.5), VectorFx::fromFloat(0, 0, 1), 1, 0);
obj->add(VectorFx::fromFloat(-0.5, 0.5, 0.5), VectorFx::fromFloat(0, 0, 1), 0, 1);
obj->add(VectorFx::fromFloat(0.5, 0.5, 0.5), VectorFx::fromFloat(0, 0, 1), 1, 0);
obj->add(VectorFx::fromFloat(0.5, 0.5, -0.5), VectorFx::fromFloat(0, 0, -1), 0, 0);
obj->add(VectorFx::fromFloat(-0.5, 0.5, -0.5), VectorFx::fromFloat(0, 0, -1), 0, 1);
obj->add(VectorFx::fromFloat(-0.5, -0.5, -0.5), VectorFx::fromFloat(0, 0, -1), 1, 0);
obj->add(VectorFx::fromFloat(0.5, -0.5, -0.5), VectorFx::fromFloat(0, 0, -1), 0, 1);
obj->add(VectorFx::fromFloat(0.5, 0.5, -0.5), VectorFx::fromFloat(1, 0, 0), 1, 1);
obj->add(VectorFx::fromFloat(0.5, -0.5, -0.5), VectorFx::fromFloat(1, 0, 0), 1, 0);
obj->add(VectorFx::fromFloat(0.5, -0.5, 0.5), VectorFx::fromFloat(1, 0, 0), 0, 1);
obj->add(VectorFx::fromFloat(0.5, 0.5, 0.5), VectorFx::fromFloat(1, 0, 0), 1, 0);
obj->add(VectorFx::fromFloat(-0.5, 0.5, 0.5), VectorFx::fromFloat(-1, 0, 0), 0, 0);
obj->add(VectorFx::fromFloat(-0.5, -0.5, 0.5), VectorFx::fromFloat(-1, 0, 0), 0, 1);
obj->add(VectorFx::fromFloat(-0.5, -0.5, -0.5), VectorFx::fromFloat(-1, 0, 0), 1, 0);
obj->add(VectorFx::fromFloat(-0.5, 0.5, -0.5), VectorFx::fromFloat(-1, 0, 0), 0, 1);
obj->add(VectorFx::fromFloat(-0.5, 0.5, 0.5), VectorFx::fromFloat(0, 1, 0), 1, 1);
obj->add(VectorFx::fromFloat(-0.5, 0.5, -0.5), VectorFx::fromFloat(0, 1, 0), 1, 0);
obj->add(VectorFx::fromFloat(0.5, 0.5, -0.5), VectorFx::fromFloat(0, 1, 0), 0, 1);
obj->add(VectorFx::fromFloat(0.5, 0.5, 0.5), VectorFx::fromFloat(0, 1, 0), 1, 0);
obj->add(VectorFx::fromFloat(0.5, -0.5, 0.5), VectorFx::fromFloat(0, -1, 0), 0, 0);
obj->add(VectorFx::fromFloat(0.5, -0.5, -0.5), VectorFx::fromFloat(0, -1, 0), 0, 1);
obj->add(VectorFx::fromFloat(-0.5, -0.5, -0.5), VectorFx::fromFloat(0, -1, 0), 1, 0);
obj->add(VectorFx::fromFloat(-0.5, -0.5, 0.5), VectorFx::fromFloat(0, -1, 0), 0, 1);
obj->addFace(0, 1, 2);
obj->addFace(0, 2, 3);
obj->addFace(4, 5, 6);
obj->addFace(4, 6, 7);
obj->addFace(8, 9, 10);
obj->addFace(8, 10, 11);
obj->addFace(12, 13, 14);
obj->addFace(12, 14, 15);
obj->addFace(16, 17, 18);
obj->addFace(16, 18, 19);
obj->addFace(20, 21, 22);
obj->addFace(20, 22, 23);
obj->setPosition(VectorFx::fromInt(0, 0, 0));
return obj;
}