gba
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move to toncs faster line rendering algorithms
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2020-07-10 20:14:47 +02:00 |
renderer
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refactor specific rendering out of gba engine
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2020-07-11 12:06:40 +02:00 |
math.h
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better rad-to-theta angle conversion impl
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2020-07-10 12:06:54 +02:00 |
matrixfx.h
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fix transform coordinates
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2020-07-10 11:11:49 +02:00 |
mesh.h
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refactor specific rendering out of gba engine
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2020-07-11 12:06:40 +02:00 |
timer.h
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measure fps
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2020-07-10 17:36:13 +02:00 |
vectorfx.h
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converter fromFloat() shows our monkey
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2020-07-11 09:03:18 +02:00 |
vectorpx.h
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wiring stuff up using bres.! yay!
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2020-07-10 14:41:32 +02:00 |