gba-bitmap-engine/engine/include/libgba-sprite-engine
wgroeneveld d3bd172d96 refactor specific rendering out of gba engine 2020-07-11 12:06:40 +02:00
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background demo 2: lots of vertices imported from blender 2020-07-11 08:51:52 +02:00
gba move to toncs faster line rendering algorithms 2020-07-10 20:14:47 +02:00
palette initial commit, stripped-down version of gba-sprite-engine 2020-07-08 09:05:02 +02:00
renderer refactor specific rendering out of gba engine 2020-07-11 12:06:40 +02:00
camera.h view/projection/world matrices, first attempt to glue everything together 2020-07-09 13:29:02 +02:00
math.h better rad-to-theta angle conversion impl 2020-07-10 12:06:54 +02:00
matrixfx.h fix transform coordinates 2020-07-10 11:11:49 +02:00
mesh.h refactor specific rendering out of gba engine 2020-07-11 12:06:40 +02:00
scene.h view/projection/world matrices, first attempt to glue everything together 2020-07-09 13:29:02 +02:00
sound_control.h initial commit, stripped-down version of gba-sprite-engine 2020-07-08 09:05:02 +02:00
timer.h measure fps 2020-07-10 17:36:13 +02:00
vectorfx.h converter fromFloat() shows our monkey 2020-07-11 09:03:18 +02:00
vectorpx.h wiring stuff up using bres.! yay! 2020-07-10 14:41:32 +02:00