gba-bitmap-engine/demos/demo1-wireframes/src/main.cpp

20 lines
481 B
C++

#include <libgba-sprite-engine/scene.h>
#include <libgba-sprite-engine/renderer/gba_engine.h>
#include <libgba-sprite-engine/palette/palette_manager.h>
#include "wirescene.h"
int main() {
std::shared_ptr<GBAEngine> engine(new GBAEngine());
engine.get()->setRenderer(new WiredRenderer());
WireScene* startScene = new WireScene(engine);
engine->setScene(startScene);
while (true) {
engine->update();
engine->delay(1000);
}
return 0;
}