gba-bitmap-engine/engine/src/math.cpp

10 lines
166 B
C++

//
// Created by Wouter Groeneveld on 08/07/20.
//
#include <libgba-sprite-engine/math.h>
FIXED HALF = float2fx(0.5);
FIXED ONE = int2fx(1);
FIXED TWO = int2fx(2);