gba-bitmap-engine/engine/include/libgba-sprite-engine/mesh.h

45 lines
1008 B
C++

//
// Created by Wouter Groeneveld on 08/07/20.
//
#ifndef GBA_BITMAP_ENGINE_PROJECT_MESH_H
#define GBA_BITMAP_ENGINE_PROJECT_MESH_H
#include "vectorfx.h"
#include <vector>
#include <memory>
class Mesh {
private:
VectorFx pos;
VectorFx rot;
std::vector<std::unique_ptr<VectorFx>> verticesArr;
public:
void add(VectorFx v);
inline std::vector<std::unique_ptr<VectorFx>> const& vertices() const {
return verticesArr;
}
inline VectorFx position() { return pos; }
inline FIXED rotx() { return rot.x(); }
inline FIXED roty() { return rot.y(); }
inline FIXED rotz() { return rot.z(); }
inline void resetRotation() {
rot.setX(0);
rot.setY(0);
}
inline void rotate(FIXED x, FIXED y) {
rot.setX(rot.x() + x);
rot.setY(rot.y() + y);
}
explicit Mesh() : pos(VectorFx()), rot(VectorFx()) {}
Mesh(const Mesh&) = delete;
Mesh& operator=(const Mesh&) = delete;
};
#endif //GBA_BITMAP_ENGINE_PROJECT_MESH_H