45 lines
1008 B
C++
45 lines
1008 B
C++
//
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// Created by Wouter Groeneveld on 08/07/20.
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//
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#ifndef GBA_BITMAP_ENGINE_PROJECT_MESH_H
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#define GBA_BITMAP_ENGINE_PROJECT_MESH_H
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#include "vectorfx.h"
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#include <vector>
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#include <memory>
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class Mesh {
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private:
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VectorFx pos;
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VectorFx rot;
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std::vector<std::unique_ptr<VectorFx>> verticesArr;
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public:
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void add(VectorFx v);
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inline std::vector<std::unique_ptr<VectorFx>> const& vertices() const {
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return verticesArr;
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}
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inline VectorFx position() { return pos; }
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inline FIXED rotx() { return rot.x(); }
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inline FIXED roty() { return rot.y(); }
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inline FIXED rotz() { return rot.z(); }
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inline void resetRotation() {
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rot.setX(0);
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rot.setY(0);
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}
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inline void rotate(FIXED x, FIXED y) {
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rot.setX(rot.x() + x);
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rot.setY(rot.y() + y);
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}
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explicit Mesh() : pos(VectorFx()), rot(VectorFx()) {}
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Mesh(const Mesh&) = delete;
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Mesh& operator=(const Mesh&) = delete;
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};
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#endif //GBA_BITMAP_ENGINE_PROJECT_MESH_H
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