51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
//
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// Created by Wouter Groeneveld on 08/07/20.
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//
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#include <gtest/gtest.h>
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#include <math.h>
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#include <libgba-sprite-engine/gbamatrix.h>
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#include <libgba-sprite-engine/math.h>
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class GBAMatrixSuite : public ::testing::Test {
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protected:
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virtual void TearDown() {
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}
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virtual void SetUp() {
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}
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};
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TEST_F(GBAMatrixSuite, PerspectiveFovLH_TestData) {
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/* IN:
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* fov 0.78, aspect 1.6, znear 0.01, zfar 1
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* OUT:
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0: 1.520478108791285
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1: 0
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2: 0
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3: 0
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4: 0
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5: 2.4327649740660564
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6: 0
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7: 0
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8: 0
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9: 0
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10: 1.0101010101010102
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11: 1
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12: 0
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13: 0
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14: -0.010101010101010102
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15: 0
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*/
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auto result = GBAMatrix::perspectiveFovLH(float2fx(0.78), float2fx(1.6), float2fx(0.01), float2fx(1));
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// hmm... is this correct? rounding issues aside?
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ASSERT_EQ(rnd(fx2float(result.mAt(0))), 1.565f);
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ASSERT_EQ(fx2float(result.mAt(1)), 0);
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ASSERT_EQ(rnd(fx2float(result.mAt(5))), 2.505f);
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ASSERT_EQ(rnd(fx2float(result.mAt(10))), 1.005f);
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ASSERT_EQ(rnd(fx2float(result.mAt(14))), -0.005f);
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ASSERT_EQ(fx2float(result.mAt(15)), 0);
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}
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