gba
|
fixed point math, vectors, initial matrix
|
2020-07-08 18:12:38 +02:00 |
GBAMatrix.h
|
PerspectiveFovLH with fx2lut impl
|
2020-07-08 20:54:56 +02:00 |
gba_engine.h
|
fixed point math, vectors, initial matrix
|
2020-07-08 18:12:38 +02:00 |
gbavector.h
|
fixed point math, vectors, initial matrix
|
2020-07-08 18:12:38 +02:00 |
math.h
|
PerspectiveFovLH with fx2lut impl
|
2020-07-08 20:54:56 +02:00 |
mesh.h
|
fixed point math, vectors, initial matrix
|
2020-07-08 18:12:38 +02:00 |
scene.h
|
fixed point math, vectors, initial matrix
|
2020-07-08 18:12:38 +02:00 |