gba-bitmap-engine/engine/src/mesh.cpp

13 lines
217 B
C++

//
// Created by Wouter Groeneveld on 08/07/20.
//
#include <libgba-sprite-engine/mesh.h>
#include <memory>
void Mesh::add(GBAVector v) {
verticesArr.push_back(std::unique_ptr<GBAVector>(new GBAVector(v)));
}