35 lines
736 B
C++
35 lines
736 B
C++
//
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// Created by Wouter Groeneveld on 11/07/20.
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//
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#ifndef GBA_BITMAP_ENGINE_PROJECT_MONKEY_H
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#define GBA_BITMAP_ENGINE_PROJECT_MONKEY_H
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#include <libgba-sprite-engine/scene.h>
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#include <libgba-sprite-engine/mesh.h>
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#include <libgba-sprite-engine/camera.h>
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#include <libgba-sprite-engine/gba_engine.h>
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#include <memory>
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// forward declaration of generated mesh.cpp file
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Mesh* createMesh();
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class MonkeyScene : public Scene {
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private:
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std::unique_ptr<Mesh> monkey;
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public:
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MonkeyScene(std::shared_ptr<GBAEngine> engine) : Scene(engine) {}
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void load() override;
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void tick(u16 keys) override;
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std::vector<Mesh*> meshes() override;
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Camera camera() override;
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};
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#endif //GBA_BITMAP_ENGINE_PROJECT_MONKEY_H
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