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gba-bitmap-engine
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a38f1eeddd
gba-bitmap-engine
/
engine
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src
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wgroeneveld
a38f1eeddd
view/projection/world matrices, first attempt to glue everything together
2020-07-09 13:29:02 +02:00
..
gba
initial commit, stripped-down version of gba-sprite-engine
2020-07-08 09:05:02 +02:00
palette
initial commit, stripped-down version of gba-sprite-engine
2020-07-08 09:05:02 +02:00
gba_engine.cpp
view/projection/world matrices, first attempt to glue everything together
2020-07-09 13:29:02 +02:00
math.cpp
PerspectiveFovLH with fx2lut impl
2020-07-08 20:54:56 +02:00
mesh.cpp
view/projection/world matrices, first attempt to glue everything together
2020-07-09 13:29:02 +02:00
scene.cpp
initial commit, stripped-down version of gba-sprite-engine
2020-07-08 09:05:02 +02:00
sound_control.cpp
initial commit, stripped-down version of gba-sprite-engine
2020-07-08 09:05:02 +02:00
timer.cpp
initial commit, stripped-down version of gba-sprite-engine
2020-07-08 09:05:02 +02:00
vectorfx.cpp
view/projection/world matrices, first attempt to glue everything together
2020-07-09 13:29:02 +02:00