gba-bitmap-engine/engine/include/libgba-sprite-engine
wgroeneveld a38f1eeddd view/projection/world matrices, first attempt to glue everything together 2020-07-09 13:29:02 +02:00
..
gba fixed point math, vectors, initial matrix 2020-07-08 18:12:38 +02:00
palette initial commit, stripped-down version of gba-sprite-engine 2020-07-08 09:05:02 +02:00
camera.h view/projection/world matrices, first attempt to glue everything together 2020-07-09 13:29:02 +02:00
gba_engine.h view/projection/world matrices, first attempt to glue everything together 2020-07-09 13:29:02 +02:00
math.h view/projection/world matrices, first attempt to glue everything together 2020-07-09 13:29:02 +02:00
matrixfx.h view/projection/world matrices, first attempt to glue everything together 2020-07-09 13:29:02 +02:00
mesh.h view/projection/world matrices, first attempt to glue everything together 2020-07-09 13:29:02 +02:00
scene.h view/projection/world matrices, first attempt to glue everything together 2020-07-09 13:29:02 +02:00
sound_control.h initial commit, stripped-down version of gba-sprite-engine 2020-07-08 09:05:02 +02:00
timer.h initial commit, stripped-down version of gba-sprite-engine 2020-07-08 09:05:02 +02:00
vectorfx.h view/projection/world matrices, first attempt to glue everything together 2020-07-09 13:29:02 +02:00