19 lines
420 B
C++
19 lines
420 B
C++
#include <libgba-sprite-engine/scene.h>
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#include <libgba-sprite-engine/gba_engine.h>
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#include <libgba-sprite-engine/palette/palette_manager.h>
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#include "wirescene.h"
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int main() {
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std::shared_ptr<GBAEngine> engine(new GBAEngine());
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WireScene* startScene = new WireScene(engine);
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engine->setScene(startScene);
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while (true) {
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engine->update();
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engine->delay(1000);
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}
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return 0;
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} |