gba-bitmap-engine/demos/demo2-blender-import/src/mesh.cpp

1482 lines
60 KiB
C++

#include <libgba-sprite-engine/mesh.h>
Mesh* createMesh() {
auto obj = new Mesh();
obj->add(VectorFx::fromFloat(0.4688, 0.2422, -0.7578));
obj->add(VectorFx::fromFloat(0.4375, 0.1641, -0.7656));
obj->add(VectorFx::fromFloat(0.5, 0.0937, -0.6875));
obj->add(VectorFx::fromFloat(-0.5, 0.0937, -0.6875));
obj->add(VectorFx::fromFloat(-0.4375, 0.1641, -0.7656));
obj->add(VectorFx::fromFloat(-0.5625, 0.2422, -0.6719));
obj->add(VectorFx::fromFloat(0.5625, 0.2422, -0.6719));
obj->add(VectorFx::fromFloat(0.5469, 0.0547, -0.5781));
obj->add(VectorFx::fromFloat(-0.5469, 0.0547, -0.5781));
obj->add(VectorFx::fromFloat(-0.625, 0.2422, -0.5625));
obj->add(VectorFx::fromFloat(0.3516, 0.0312, -0.7188));
obj->add(VectorFx::fromFloat(0.3516, -0.0234, -0.6172));
obj->add(VectorFx::fromFloat(-0.3516, -0.0234, -0.6172));
obj->add(VectorFx::fromFloat(-0.3516, 0.0312, -0.7188));
obj->add(VectorFx::fromFloat(0.3516, 0.1328, -0.7812));
obj->add(VectorFx::fromFloat(-0.3516, 0.1328, -0.7812));
obj->add(VectorFx::fromFloat(0.2734, 0.1641, -0.7969));
obj->add(VectorFx::fromFloat(-0.2031, 0.0937, -0.7422));
obj->add(VectorFx::fromFloat(-0.2734, 0.1641, -0.7969));
obj->add(VectorFx::fromFloat(0.2031, 0.0937, -0.7422));
obj->add(VectorFx::fromFloat(-0.1562, 0.0547, -0.6484));
obj->add(VectorFx::fromFloat(0.1406, 0.2422, -0.7422));
obj->add(VectorFx::fromFloat(0.0781, 0.2422, -0.6562));
obj->add(VectorFx::fromFloat(-0.0781, 0.2422, -0.6562));
obj->add(VectorFx::fromFloat(-0.1406, 0.2422, -0.7422));
obj->add(VectorFx::fromFloat(0.2422, 0.2422, -0.7969));
obj->add(VectorFx::fromFloat(-0.2422, 0.2422, -0.7969));
obj->add(VectorFx::fromFloat(0.2734, 0.3281, -0.7969));
obj->add(VectorFx::fromFloat(-0.2031, 0.3906, -0.7422));
obj->add(VectorFx::fromFloat(-0.2734, 0.3281, -0.7969));
obj->add(VectorFx::fromFloat(0.2031, 0.3906, -0.7422));
obj->add(VectorFx::fromFloat(0.1562, 0.4375, -0.6484));
obj->add(VectorFx::fromFloat(-0.1562, 0.4375, -0.6484));
obj->add(VectorFx::fromFloat(0.3516, 0.4531, -0.7188));
obj->add(VectorFx::fromFloat(0.3516, 0.5156, -0.6172));
obj->add(VectorFx::fromFloat(-0.3516, 0.5156, -0.6172));
obj->add(VectorFx::fromFloat(-0.3516, 0.4531, -0.7188));
obj->add(VectorFx::fromFloat(0.3516, 0.3594, -0.7812));
obj->add(VectorFx::fromFloat(-0.3516, 0.3594, -0.7812));
obj->add(VectorFx::fromFloat(0.4375, 0.3281, -0.7656));
obj->add(VectorFx::fromFloat(-0.5, 0.3906, -0.6875));
obj->add(VectorFx::fromFloat(-0.4375, 0.3281, -0.7656));
obj->add(VectorFx::fromFloat(0.5, 0.3906, -0.6875));
obj->add(VectorFx::fromFloat(-0.5469, 0.4375, -0.5781));
obj->add(VectorFx::fromFloat(0.5469, 0.4375, -0.5781));
obj->add(VectorFx::fromFloat(-0.4688, 0.2422, -0.7578));
obj->add(VectorFx::fromFloat(0.4766, 0.2422, -0.7734));
obj->add(VectorFx::fromFloat(-0.4453, 0.3359, -0.7812));
obj->add(VectorFx::fromFloat(0.4453, 0.3359, -0.7812));
obj->add(VectorFx::fromFloat(-0.3516, 0.375, -0.8047));
obj->add(VectorFx::fromFloat(0.2656, 0.3359, -0.8203));
obj->add(VectorFx::fromFloat(-0.2656, 0.3359, -0.8203));
obj->add(VectorFx::fromFloat(0.2266, 0.2422, -0.8203));
obj->add(VectorFx::fromFloat(-0.2266, 0.2422, -0.8203));
obj->add(VectorFx::fromFloat(-0.2656, 0.1562, -0.8203));
obj->add(VectorFx::fromFloat(0.2656, 0.1562, -0.8203));
obj->add(VectorFx::fromFloat(-0.3516, 0.1172, -0.8047));
obj->add(VectorFx::fromFloat(0.4453, 0.1562, -0.7812));
obj->add(VectorFx::fromFloat(-0.4453, 0.1562, -0.7812));
obj->add(VectorFx::fromFloat(-0.4766, 0.2422, -0.7734));
obj->add(VectorFx::fromFloat(0.3516, 0.2422, -0.8281));
obj->add(VectorFx::fromFloat(-0.3516, 0.2422, -0.8281));
obj->add(VectorFx::fromFloat(0.3516, 0.1172, -0.8047));
obj->add(VectorFx::fromFloat(0.3516, 0.375, -0.8047));
obj->add(VectorFx::fromFloat(0.1797, -0.9688, -0.5547));
obj->add(VectorFx::fromFloat(0.1641, -0.9297, -0.6328));
obj->add(VectorFx::fromFloat(0, -0.9844, -0.5781));
obj->add(VectorFx::fromFloat(0, -0.9453, -0.6406));
obj->add(VectorFx::fromFloat(-0.1641, -0.9297, -0.6328));
obj->add(VectorFx::fromFloat(-0.1797, -0.9688, -0.5547));
obj->add(VectorFx::fromFloat(0.3281, -0.9453, -0.5234));
obj->add(VectorFx::fromFloat(0.2344, -0.9141, -0.6328));
obj->add(VectorFx::fromFloat(-0.2344, -0.9141, -0.6328));
obj->add(VectorFx::fromFloat(-0.3281, -0.9453, -0.5234));
obj->add(VectorFx::fromFloat(0.3672, -0.8906, -0.5312));
obj->add(VectorFx::fromFloat(0.2656, -0.8203, -0.6641));
obj->add(VectorFx::fromFloat(-0.2656, -0.8203, -0.6641));
obj->add(VectorFx::fromFloat(0.3516, -0.6953, -0.5703));
obj->add(VectorFx::fromFloat(0.25, -0.7031, -0.6875));
obj->add(VectorFx::fromFloat(-0.25, -0.7031, -0.6875));
obj->add(VectorFx::fromFloat(-0.3672, -0.8906, -0.5312));
obj->add(VectorFx::fromFloat(0.3125, -0.4375, -0.5703));
obj->add(VectorFx::fromFloat(0.2109, -0.4453, -0.7109));
obj->add(VectorFx::fromFloat(-0.2109, -0.4453, -0.7109));
obj->add(VectorFx::fromFloat(-0.3516, -0.6953, -0.5703));
obj->add(VectorFx::fromFloat(0.2031, -0.1875, -0.5625));
obj->add(VectorFx::fromFloat(0.4375, -0.1406, -0.5312));
obj->add(VectorFx::fromFloat(0.3984, -0.0469, -0.6719));
obj->add(VectorFx::fromFloat(-0.3984, -0.0469, -0.6719));
obj->add(VectorFx::fromFloat(-0.4375, -0.1406, -0.5312));
obj->add(VectorFx::fromFloat(-0.125, -0.1016, -0.8125));
obj->add(VectorFx::fromFloat(0.6328, -0.0391, -0.5391));
obj->add(VectorFx::fromFloat(-0.6172, 0.0547, -0.625));
obj->add(VectorFx::fromFloat(-0.6328, -0.0391, -0.5391));
obj->add(VectorFx::fromFloat(0.8281, 0.1484, -0.4453));
obj->add(VectorFx::fromFloat(0.7266, 0.2031, -0.6016));
obj->add(VectorFx::fromFloat(-0.7266, 0.2031, -0.6016));
obj->add(VectorFx::fromFloat(-0.8281, 0.1484, -0.4453));
obj->add(VectorFx::fromFloat(0.8594, 0.4297, -0.5938));
obj->add(VectorFx::fromFloat(-0.7422, 0.375, -0.6562));
obj->add(VectorFx::fromFloat(-0.8594, 0.4297, -0.5938));
obj->add(VectorFx::fromFloat(0.7109, 0.4844, -0.625));
obj->add(VectorFx::fromFloat(0.7422, 0.375, -0.6562));
obj->add(VectorFx::fromFloat(-0.6875, 0.4141, -0.7266));
obj->add(VectorFx::fromFloat(-0.7109, 0.4844, -0.625));
obj->add(VectorFx::fromFloat(0.4922, 0.6016, -0.6875));
obj->add(VectorFx::fromFloat(0.6875, 0.4141, -0.7266));
obj->add(VectorFx::fromFloat(-0.4375, 0.5469, -0.7969));
obj->add(VectorFx::fromFloat(-0.4922, 0.6016, -0.6875));
obj->add(VectorFx::fromFloat(0.3203, 0.7578, -0.7344));
obj->add(VectorFx::fromFloat(0.3125, 0.6406, -0.8359));
obj->add(VectorFx::fromFloat(-0.3125, 0.6406, -0.8359));
obj->add(VectorFx::fromFloat(-0.3203, 0.7578, -0.7344));
obj->add(VectorFx::fromFloat(0.1562, 0.7187, -0.7578));
obj->add(VectorFx::fromFloat(0.2031, 0.6172, -0.8516));
obj->add(VectorFx::fromFloat(-0.2031, 0.6172, -0.8516));
obj->add(VectorFx::fromFloat(-0.1562, 0.7187, -0.7578));
obj->add(VectorFx::fromFloat(0.0625, 0.4922, -0.75));
obj->add(VectorFx::fromFloat(0.1016, 0.4297, -0.8438));
obj->add(VectorFx::fromFloat(-0.1016, 0.4297, -0.8438));
obj->add(VectorFx::fromFloat(-0.0625, 0.4922, -0.75));
obj->add(VectorFx::fromFloat(0, 0.4297, -0.7422));
obj->add(VectorFx::fromFloat(0, 0.3516, -0.8203));
obj->add(VectorFx::fromFloat(0.1641, 0.4141, -0.7734));
obj->add(VectorFx::fromFloat(0.25, 0.4687, -0.7578));
obj->add(VectorFx::fromFloat(-0.25, 0.4687, -0.7578));
obj->add(VectorFx::fromFloat(-0.1641, 0.4141, -0.7734));
obj->add(VectorFx::fromFloat(0.3281, 0.4766, -0.7422));
obj->add(VectorFx::fromFloat(-0.3281, 0.4766, -0.7422));
obj->add(VectorFx::fromFloat(0.4297, 0.4375, -0.7188));
obj->add(VectorFx::fromFloat(0.4375, 0.5469, -0.7969));
obj->add(VectorFx::fromFloat(0.6016, 0.375, -0.6641));
obj->add(VectorFx::fromFloat(-0.4297, 0.4375, -0.7188));
obj->add(VectorFx::fromFloat(0.6406, 0.2969, -0.6484));
obj->add(VectorFx::fromFloat(-0.6016, 0.375, -0.6641));
obj->add(VectorFx::fromFloat(0.625, 0.1875, -0.6484));
obj->add(VectorFx::fromFloat(-0.6406, 0.2969, -0.6484));
obj->add(VectorFx::fromFloat(0.4922, 0.0625, -0.6719));
obj->add(VectorFx::fromFloat(0.6172, 0.0547, -0.625));
obj->add(VectorFx::fromFloat(-0.4922, 0.0625, -0.6719));
obj->add(VectorFx::fromFloat(0.375, 0.0156, -0.7031));
obj->add(VectorFx::fromFloat(0.2031, 0.0937, -0.7422));
obj->add(VectorFx::fromFloat(0.125, -0.1016, -0.8125));
obj->add(VectorFx::fromFloat(-0.375, 0.0156, -0.7031));
obj->add(VectorFx::fromFloat(0.1641, 0.1406, -0.75));
obj->add(VectorFx::fromFloat(0, 0.0469, -0.7266));
obj->add(VectorFx::fromFloat(-0.1641, 0.1406, -0.75));
obj->add(VectorFx::fromFloat(-0.2031, 0.0937, -0.7422));
obj->add(VectorFx::fromFloat(0.125, 0.3047, -0.7656));
obj->add(VectorFx::fromFloat(0, 0.2109, -0.7656));
obj->add(VectorFx::fromFloat(-0.1328, 0.2109, -0.7578));
obj->add(VectorFx::fromFloat(0.1328, 0.2109, -0.7578));
obj->add(VectorFx::fromFloat(0.0625, -0.8828, -0.6953));
obj->add(VectorFx::fromFloat(0, -0.8906, -0.6875));
obj->add(VectorFx::fromFloat(0.1172, -0.8359, -0.7109));
obj->add(VectorFx::fromFloat(-0.0625, -0.8828, -0.6953));
obj->add(VectorFx::fromFloat(0.1094, -0.7188, -0.7344));
obj->add(VectorFx::fromFloat(-0.1172, -0.8359, -0.7109));
obj->add(VectorFx::fromFloat(-0.1094, -0.7188, -0.7344));
obj->add(VectorFx::fromFloat(0.0781, -0.4453, -0.75));
obj->add(VectorFx::fromFloat(0.1172, -0.6875, -0.7344));
obj->add(VectorFx::fromFloat(-0.1172, -0.6875, -0.7344));
obj->add(VectorFx::fromFloat(-0.0781, -0.4453, -0.75));
obj->add(VectorFx::fromFloat(0.0859, -0.2891, -0.7422));
obj->add(VectorFx::fromFloat(0, -0.3281, -0.7422));
obj->add(VectorFx::fromFloat(0, -0.4453, -0.75));
obj->add(VectorFx::fromFloat(0, -0.6797, -0.7344));
obj->add(VectorFx::fromFloat(0, -0.7656, -0.7344));
obj->add(VectorFx::fromFloat(0.125, -0.2266, -0.75));
obj->add(VectorFx::fromFloat(0.1328, -0.2266, -0.7969));
obj->add(VectorFx::fromFloat(0.0938, -0.2734, -0.7812));
obj->add(VectorFx::fromFloat(-0.0938, -0.2734, -0.7812));
obj->add(VectorFx::fromFloat(-0.1328, -0.2266, -0.7969));
obj->add(VectorFx::fromFloat(-0.0859, -0.2891, -0.7422));
obj->add(VectorFx::fromFloat(0.1016, -0.1484, -0.7422));
obj->add(VectorFx::fromFloat(0.1094, -0.1328, -0.7812));
obj->add(VectorFx::fromFloat(-0.1094, -0.1328, -0.7812));
obj->add(VectorFx::fromFloat(-0.1016, -0.1484, -0.7422));
obj->add(VectorFx::fromFloat(0, -0.1406, -0.7422));
obj->add(VectorFx::fromFloat(0.0391, -0.125, -0.7812));
obj->add(VectorFx::fromFloat(-0.0391, -0.125, -0.7812));
obj->add(VectorFx::fromFloat(0, -0.1953, -0.75));
obj->add(VectorFx::fromFloat(0, -0.1875, -0.7969));
obj->add(VectorFx::fromFloat(0, -0.3203, -0.7812));
obj->add(VectorFx::fromFloat(0, -0.2891, -0.8047));
obj->add(VectorFx::fromFloat(-0.0781, -0.25, -0.8047));
obj->add(VectorFx::fromFloat(0, -0.2031, -0.8281));
obj->add(VectorFx::fromFloat(-0.0469, -0.1484, -0.8125));
obj->add(VectorFx::fromFloat(0.0469, -0.1484, -0.8125));
obj->add(VectorFx::fromFloat(0.0938, -0.1563, -0.8125));
obj->add(VectorFx::fromFloat(-0.0938, -0.1563, -0.8125));
obj->add(VectorFx::fromFloat(-0.1094, -0.2266, -0.8281));
obj->add(VectorFx::fromFloat(0.1094, -0.2266, -0.8281));
obj->add(VectorFx::fromFloat(0.0781, -0.25, -0.8047));
obj->add(VectorFx::fromFloat(-0.1641, -0.2422, -0.7109));
obj->add(VectorFx::fromFloat(-0.125, -0.2266, -0.75));
obj->add(VectorFx::fromFloat(0.1641, -0.2422, -0.7109));
obj->add(VectorFx::fromFloat(-0.1797, -0.3125, -0.7109));
obj->add(VectorFx::fromFloat(0.1797, -0.3125, -0.7109));
obj->add(VectorFx::fromFloat(0.2578, -0.3125, -0.5547));
obj->add(VectorFx::fromFloat(-0.2578, -0.3125, -0.5547));
obj->add(VectorFx::fromFloat(-0.3125, -0.4375, -0.5703));
obj->add(VectorFx::fromFloat(0.2344, -0.25, -0.5547));
obj->add(VectorFx::fromFloat(-0.2344, -0.25, -0.5547));
obj->add(VectorFx::fromFloat(0.0938, -0.7422, -0.7266));
obj->add(VectorFx::fromFloat(0, -0.7734, -0.7187));
obj->add(VectorFx::fromFloat(0.0938, -0.8203, -0.7109));
obj->add(VectorFx::fromFloat(-0.0938, -0.7422, -0.7266));
obj->add(VectorFx::fromFloat(0.0469, -0.8672, -0.6875));
obj->add(VectorFx::fromFloat(-0.0938, -0.8203, -0.7109));
obj->add(VectorFx::fromFloat(0, -0.875, -0.6875));
obj->add(VectorFx::fromFloat(-0.0469, -0.8672, -0.6875));
obj->add(VectorFx::fromFloat(0.0469, -0.8516, -0.6328));
obj->add(VectorFx::fromFloat(-0.0469, -0.8516, -0.6328));
obj->add(VectorFx::fromFloat(0, -0.8594, -0.6328));
obj->add(VectorFx::fromFloat(-0.0938, -0.8125, -0.6406));
obj->add(VectorFx::fromFloat(0.0938, -0.8125, -0.6406));
obj->add(VectorFx::fromFloat(-0.0938, -0.75, -0.6641));
obj->add(VectorFx::fromFloat(0.0938, -0.75, -0.6641));
obj->add(VectorFx::fromFloat(0, -0.7812, -0.6562));
obj->add(VectorFx::fromFloat(0.1719, 0.2187, -0.7812));
obj->add(VectorFx::fromFloat(-0.1875, 0.1562, -0.7734));
obj->add(VectorFx::fromFloat(0.1797, 0.2969, -0.7812));
obj->add(VectorFx::fromFloat(-0.1719, 0.2187, -0.7812));
obj->add(VectorFx::fromFloat(-0.125, 0.3047, -0.7656));
obj->add(VectorFx::fromFloat(-0.1797, 0.2969, -0.7812));
obj->add(VectorFx::fromFloat(-0.2109, 0.375, -0.7812));
obj->add(VectorFx::fromFloat(0.2266, 0.1094, -0.7812));
obj->add(VectorFx::fromFloat(-0.2266, 0.1094, -0.7812));
obj->add(VectorFx::fromFloat(-0.375, 0.0625, -0.7422));
obj->add(VectorFx::fromFloat(0.4766, 0.1016, -0.7188));
obj->add(VectorFx::fromFloat(-0.4766, 0.1016, -0.7188));
obj->add(VectorFx::fromFloat(0.5781, 0.1953, -0.6797));
obj->add(VectorFx::fromFloat(-0.5781, 0.1953, -0.6797));
obj->add(VectorFx::fromFloat(-0.625, 0.1875, -0.6484));
obj->add(VectorFx::fromFloat(0.5859, 0.2891, -0.6875));
obj->add(VectorFx::fromFloat(-0.5859, 0.2891, -0.6875));
obj->add(VectorFx::fromFloat(-0.5625, 0.3516, -0.6953));
obj->add(VectorFx::fromFloat(0.5625, 0.3516, -0.6953));
obj->add(VectorFx::fromFloat(-0.4219, 0.3984, -0.7734));
obj->add(VectorFx::fromFloat(0.3359, 0.4297, -0.7578));
obj->add(VectorFx::fromFloat(-0.3359, 0.4297, -0.7578));
obj->add(VectorFx::fromFloat(0.2734, 0.4219, -0.7734));
obj->add(VectorFx::fromFloat(-0.2734, 0.4219, -0.7734));
obj->add(VectorFx::fromFloat(0.2109, 0.375, -0.7812));
obj->add(VectorFx::fromFloat(0.2344, 0.3594, -0.7578));
obj->add(VectorFx::fromFloat(-0.2344, 0.3594, -0.7578));
obj->add(VectorFx::fromFloat(-0.2812, 0.3984, -0.7656));
obj->add(VectorFx::fromFloat(0.2812, 0.3984, -0.7656));
obj->add(VectorFx::fromFloat(-0.3359, 0.4062, -0.75));
obj->add(VectorFx::fromFloat(0.4219, 0.3984, -0.7734));
obj->add(VectorFx::fromFloat(0.3359, 0.4062, -0.75));
obj->add(VectorFx::fromFloat(-0.4141, 0.3906, -0.75));
obj->add(VectorFx::fromFloat(0.4141, 0.3906, -0.75));
obj->add(VectorFx::fromFloat(-0.5312, 0.3359, -0.6797));
obj->add(VectorFx::fromFloat(0.5547, 0.2812, -0.6719));
obj->add(VectorFx::fromFloat(-0.5547, 0.2812, -0.6719));
obj->add(VectorFx::fromFloat(-0.5469, 0.2109, -0.6719));
obj->add(VectorFx::fromFloat(0.4609, 0.1172, -0.7031));
obj->add(VectorFx::fromFloat(0.375, 0.0625, -0.7422));
obj->add(VectorFx::fromFloat(0.375, 0.0859, -0.7266));
obj->add(VectorFx::fromFloat(-0.4609, 0.1172, -0.7031));
obj->add(VectorFx::fromFloat(-0.375, 0.0859, -0.7266));
obj->add(VectorFx::fromFloat(0.2422, 0.125, -0.7578));
obj->add(VectorFx::fromFloat(0.1875, 0.1562, -0.7734));
obj->add(VectorFx::fromFloat(-0.2422, 0.125, -0.7578));
obj->add(VectorFx::fromFloat(-0.2031, 0.1719, -0.75));
obj->add(VectorFx::fromFloat(0.1953, 0.2969, -0.7578));
obj->add(VectorFx::fromFloat(-0.1953, 0.2969, -0.7578));
obj->add(VectorFx::fromFloat(0.1953, 0.2266, -0.75));
obj->add(VectorFx::fromFloat(-0.1953, 0.2266, -0.75));
obj->add(VectorFx::fromFloat(0.2031, 0.1719, -0.75));
obj->add(VectorFx::fromFloat(0, 0.4062, -0.6016));
obj->add(VectorFx::fromFloat(-0.1094, 0.4609, -0.6094));
obj->add(VectorFx::fromFloat(0.1094, 0.4609, -0.6094));
obj->add(VectorFx::fromFloat(-0.1953, 0.6641, -0.6172));
obj->add(VectorFx::fromFloat(0.3359, 0.6875, -0.5938));
obj->add(VectorFx::fromFloat(-0.3359, 0.6875, -0.5938));
obj->add(VectorFx::fromFloat(-0.4844, 0.5547, -0.5547));
obj->add(VectorFx::fromFloat(0.4844, 0.5547, -0.5547));
obj->add(VectorFx::fromFloat(-0.6797, 0.4531, -0.4922));
obj->add(VectorFx::fromFloat(0.7969, 0.4062, -0.4609));
obj->add(VectorFx::fromFloat(-0.7969, 0.4062, -0.4609));
obj->add(VectorFx::fromFloat(-0.7734, 0.1641, -0.375));
obj->add(VectorFx::fromFloat(0.6016, 0, -0.4141));
obj->add(VectorFx::fromFloat(-0.6016, 0, -0.4141));
obj->add(VectorFx::fromFloat(0.4375, -0.0938, -0.4688));
obj->add(VectorFx::fromFloat(-0.4375, -0.0938, -0.4688));
obj->add(VectorFx::fromFloat(0, -0.5703, -0.3203));
obj->add(VectorFx::fromFloat(0, -0.4844, -0.2812));
obj->add(VectorFx::fromFloat(0.125, -0.5391, -0.3594));
obj->add(VectorFx::fromFloat(-0.1797, -0.4141, -0.2578));
obj->add(VectorFx::fromFloat(0, -0.8047, -0.3437));
obj->add(VectorFx::fromFloat(0.1406, -0.7578, -0.3672));
obj->add(VectorFx::fromFloat(-0.125, -0.5391, -0.3594));
obj->add(VectorFx::fromFloat(0, -0.9766, -0.4609));
obj->add(VectorFx::fromFloat(0.1641, -0.9453, -0.4375));
obj->add(VectorFx::fromFloat(-0.1406, -0.7578, -0.3672));
obj->add(VectorFx::fromFloat(-0.1641, -0.9453, -0.4375));
obj->add(VectorFx::fromFloat(-0.3281, -0.9141, -0.3984));
obj->add(VectorFx::fromFloat(0.3281, -0.9141, -0.3984));
obj->add(VectorFx::fromFloat(-0.2891, -0.7109, -0.3828));
obj->add(VectorFx::fromFloat(0.2891, -0.7109, -0.3828));
obj->add(VectorFx::fromFloat(-0.25, -0.5, -0.3906));
obj->add(VectorFx::fromFloat(0.2344, -0.3516, -0.4062));
obj->add(VectorFx::fromFloat(0.25, -0.5, -0.3906));
obj->add(VectorFx::fromFloat(0.1797, -0.4141, -0.2578));
obj->add(VectorFx::fromFloat(-0.2344, -0.3516, -0.4062));
obj->add(VectorFx::fromFloat(0.2188, -0.2813, -0.4297));
obj->add(VectorFx::fromFloat(-0.2109, -0.2266, -0.4688));
obj->add(VectorFx::fromFloat(-0.2188, -0.2813, -0.4297));
obj->add(VectorFx::fromFloat(0.2031, -0.1719, -0.5));
obj->add(VectorFx::fromFloat(-0.2031, -0.1875, -0.5625));
obj->add(VectorFx::fromFloat(-0.2031, -0.1719, -0.5));
obj->add(VectorFx::fromFloat(0, 0.0703, 0.8281));
obj->add(VectorFx::fromFloat(0.3359, 0.0547, 0.6641));
obj->add(VectorFx::fromFloat(0, -0.1953, 0.6719));
obj->add(VectorFx::fromFloat(-0.3438, -0.1484, 0.5391));
obj->add(VectorFx::fromFloat(-0.3359, 0.0547, 0.6641));
obj->add(VectorFx::fromFloat(0.3438, -0.1484, 0.5391));
obj->add(VectorFx::fromFloat(0, -0.3828, 0.3516));
obj->add(VectorFx::fromFloat(-0.2969, -0.3125, 0.2656));
obj->add(VectorFx::fromFloat(0.2969, -0.3125, 0.2656));
obj->add(VectorFx::fromFloat(0.2109, -0.3906, -0.1641));
obj->add(VectorFx::fromFloat(-0.2109, -0.3906, -0.1641));
obj->add(VectorFx::fromFloat(0, -0.4609, -0.1875));
obj->add(VectorFx::fromFloat(0.7734, 0.1641, -0.375));
obj->add(VectorFx::fromFloat(0.7344, -0.0469, -0.0703));
obj->add(VectorFx::fromFloat(-0.7344, -0.0469, -0.0703));
obj->add(VectorFx::fromFloat(-0.8516, 0.2344, -0.0547));
obj->add(VectorFx::fromFloat(0, 0.5625, 0.8516));
obj->add(VectorFx::fromFloat(0.4609, 0.4375, 0.7031));
obj->add(VectorFx::fromFloat(-0.4609, 0.4375, 0.7031));
obj->add(VectorFx::fromFloat(0, 0.8984, -0.2891));
obj->add(VectorFx::fromFloat(0.4531, 0.8516, -0.2344));
obj->add(VectorFx::fromFloat(0, 0.9844, 0.0781));
obj->add(VectorFx::fromFloat(-0.4531, 0.9297, 0.0703));
obj->add(VectorFx::fromFloat(-0.4531, 0.8516, -0.2344));
obj->add(VectorFx::fromFloat(0.4531, 0.9297, 0.0703));
obj->add(VectorFx::fromFloat(0.4531, 0.8672, 0.3828));
obj->add(VectorFx::fromFloat(-0.4531, 0.8672, 0.3828));
obj->add(VectorFx::fromFloat(0, 0.8984, 0.5469));
obj->add(VectorFx::fromFloat(0.6797, 0.4531, -0.4922));
obj->add(VectorFx::fromFloat(0.7266, 0.4062, -0.3359));
obj->add(VectorFx::fromFloat(-0.7266, 0.4062, -0.3359));
obj->add(VectorFx::fromFloat(-0.6328, 0.4531, -0.2813));
obj->add(VectorFx::fromFloat(0.6328, 0.4531, -0.2813));
obj->add(VectorFx::fromFloat(0.6406, 0.7031, -0.0547));
obj->add(VectorFx::fromFloat(-0.7969, 0.5625, -0.125));
obj->add(VectorFx::fromFloat(0.7969, 0.5625, -0.125));
obj->add(VectorFx::fromFloat(0.7969, 0.6172, 0.1172));
obj->add(VectorFx::fromFloat(-0.7969, 0.6172, 0.1172));
obj->add(VectorFx::fromFloat(-0.6406, 0.75, 0.1953));
obj->add(VectorFx::fromFloat(0.6406, 0.75, 0.1953));
obj->add(VectorFx::fromFloat(0.7969, 0.5391, 0.3594));
obj->add(VectorFx::fromFloat(-0.7969, 0.5391, 0.3594));
obj->add(VectorFx::fromFloat(-0.6406, 0.6797, 0.4453));
obj->add(VectorFx::fromFloat(0.7734, 0.2656, 0.4375));
obj->add(VectorFx::fromFloat(0.6172, 0.3281, 0.5859));
obj->add(VectorFx::fromFloat(-0.6172, 0.3281, 0.5859));
obj->add(VectorFx::fromFloat(-0.7734, 0.2656, 0.4375));
obj->add(VectorFx::fromFloat(0.6406, 0.6797, 0.4453));
obj->add(VectorFx::fromFloat(-0.6406, 0.7031, -0.0547));
obj->add(VectorFx::fromFloat(0.4609, 0.5234, -0.4297));
obj->add(VectorFx::fromFloat(-0.4609, 0.5234, -0.4297));
obj->add(VectorFx::fromFloat(0, 0.5703, -0.5703));
obj->add(VectorFx::fromFloat(0.1953, 0.6641, -0.6172));
obj->add(VectorFx::fromFloat(0.8516, 0.2344, -0.0547));
obj->add(VectorFx::fromFloat(0.8594, 0.3203, 0.0469));
obj->add(VectorFx::fromFloat(-0.8594, 0.3203, 0.0469));
obj->add(VectorFx::fromFloat(0.8203, 0.3281, 0.2031));
obj->add(VectorFx::fromFloat(-0.8203, 0.3281, 0.2031));
obj->add(VectorFx::fromFloat(0.4062, -0.1719, -0.1484));
obj->add(VectorFx::fromFloat(-0.4297, -0.1953, 0.2109));
obj->add(VectorFx::fromFloat(0.5938, -0.125, 0.1641));
obj->add(VectorFx::fromFloat(-0.4062, -0.1719, -0.1484));
obj->add(VectorFx::fromFloat(0.2109, -0.2266, -0.4688));
obj->add(VectorFx::fromFloat(0.6406, -0.0078, 0.4297));
obj->add(VectorFx::fromFloat(-0.4844, 0.0234, 0.5469));
obj->add(VectorFx::fromFloat(-0.6406, -0.0078, 0.4297));
obj->add(VectorFx::fromFloat(0.4297, -0.1953, 0.2109));
obj->add(VectorFx::fromFloat(-0.5938, -0.125, 0.1641));
obj->add(VectorFx::fromFloat(0.4844, 0.0234, 0.5469));
obj->add(VectorFx::fromFloat(1.0234, 0.4766, 0.3125));
obj->add(VectorFx::fromFloat(0.8906, 0.4062, 0.2344));
obj->add(VectorFx::fromFloat(1.0156, 0.4141, 0.2891));
obj->add(VectorFx::fromFloat(-0.9219, 0.3594, 0.2187));
obj->add(VectorFx::fromFloat(-0.8906, 0.4062, 0.2344));
obj->add(VectorFx::fromFloat(-1.0234, 0.4766, 0.3125));
obj->add(VectorFx::fromFloat(1.1875, 0.4375, 0.3906));
obj->add(VectorFx::fromFloat(-1.1875, 0.4375, 0.3906));
obj->add(VectorFx::fromFloat(-1.0156, 0.4141, 0.2891));
obj->add(VectorFx::fromFloat(-1.2344, 0.5078, 0.4219));
obj->add(VectorFx::fromFloat(1.2344, 0.5078, 0.4219));
obj->add(VectorFx::fromFloat(1.3516, 0.3203, 0.4219));
obj->add(VectorFx::fromFloat(-1.2656, 0.2891, 0.4062));
obj->add(VectorFx::fromFloat(1.2656, 0.2891, 0.4062));
obj->add(VectorFx::fromFloat(1.2812, 0.0547, 0.4297));
obj->add(VectorFx::fromFloat(-1.2109, 0.0781, 0.4062));
obj->add(VectorFx::fromFloat(-1.3516, 0.3203, 0.4219));
obj->add(VectorFx::fromFloat(1.2109, 0.0781, 0.4062));
obj->add(VectorFx::fromFloat(1.0391, -0.1016, 0.3281));
obj->add(VectorFx::fromFloat(-1.0312, -0.0391, 0.3047));
obj->add(VectorFx::fromFloat(-1.2812, 0.0547, 0.4297));
obj->add(VectorFx::fromFloat(1.0312, -0.0391, 0.3047));
obj->add(VectorFx::fromFloat(0.8281, -0.0703, 0.1328));
obj->add(VectorFx::fromFloat(-0.8281, -0.0703, 0.1328));
obj->add(VectorFx::fromFloat(-0.7734, -0.1406, 0.125));
obj->add(VectorFx::fromFloat(1.0391, 0, 0.3672));
obj->add(VectorFx::fromFloat(-0.8828, -0.0234, 0.2109));
obj->add(VectorFx::fromFloat(-1.0391, 0, 0.3672));
obj->add(VectorFx::fromFloat(1.1875, 0.0938, 0.4453));
obj->add(VectorFx::fromFloat(-1.1875, 0.0938, 0.4453));
obj->add(VectorFx::fromFloat(1.2344, 0.25, 0.4453));
obj->add(VectorFx::fromFloat(-1.2344, 0.25, 0.4453));
obj->add(VectorFx::fromFloat(1.1719, 0.3594, 0.4375));
obj->add(VectorFx::fromFloat(-1.1719, 0.3594, 0.4375));
obj->add(VectorFx::fromFloat(1.0234, 0.3438, 0.3594));
obj->add(VectorFx::fromFloat(-1.0234, 0.3438, 0.3594));
obj->add(VectorFx::fromFloat(0.9219, 0.3594, 0.2187));
obj->add(VectorFx::fromFloat(0.9453, 0.3047, 0.2891));
obj->add(VectorFx::fromFloat(-0.9453, 0.3047, 0.2891));
obj->add(VectorFx::fromFloat(0.7266, 0, 0.0703));
obj->add(VectorFx::fromFloat(-0.7188, -0.0234, 0.1719));
obj->add(VectorFx::fromFloat(0.7734, -0.1406, 0.125));
obj->add(VectorFx::fromFloat(-0.7266, 0, 0.0703));
obj->add(VectorFx::fromFloat(0.8438, 0.2891, 0.2109));
obj->add(VectorFx::fromFloat(-0.8438, 0.2891, 0.2109));
obj->add(VectorFx::fromFloat(0.8828, -0.0234, 0.2109));
obj->add(VectorFx::fromFloat(0.8125, -0.0156, 0.2734));
obj->add(VectorFx::fromFloat(-0.8125, -0.0156, 0.2734));
obj->add(VectorFx::fromFloat(0.8438, 0.0156, 0.2734));
obj->add(VectorFx::fromFloat(0.7188, 0.0391, 0.1875));
obj->add(VectorFx::fromFloat(-0.7188, 0.0391, 0.1875));
obj->add(VectorFx::fromFloat(-0.8438, 0.0156, 0.2734));
obj->add(VectorFx::fromFloat(0.7578, 0.0938, 0.2734));
obj->add(VectorFx::fromFloat(-0.8203, 0.0859, 0.2734));
obj->add(VectorFx::fromFloat(0.8359, 0.1719, 0.2734));
obj->add(VectorFx::fromFloat(0.7969, 0.2031, 0.2109));
obj->add(VectorFx::fromFloat(-0.7969, 0.2031, 0.2109));
obj->add(VectorFx::fromFloat(-0.8359, 0.1719, 0.2734));
obj->add(VectorFx::fromFloat(0.8906, 0.2422, 0.2656));
obj->add(VectorFx::fromFloat(-0.8906, 0.2422, 0.2656));
obj->add(VectorFx::fromFloat(0.7188, -0.0234, 0.1719));
obj->add(VectorFx::fromFloat(0.8906, 0.2344, 0.3203));
obj->add(VectorFx::fromFloat(-0.8906, 0.2344, 0.3203));
obj->add(VectorFx::fromFloat(-0.9531, 0.2891, 0.3438));
obj->add(VectorFx::fromFloat(-0.8438, 0.1719, 0.3203));
obj->add(VectorFx::fromFloat(0.7656, 0.0938, 0.3203));
obj->add(VectorFx::fromFloat(-0.7656, 0.0938, 0.3203));
obj->add(VectorFx::fromFloat(-0.7578, 0.0938, 0.2734));
obj->add(VectorFx::fromFloat(0.8203, 0.0859, 0.2734));
obj->add(VectorFx::fromFloat(-0.8281, 0.0781, 0.3203));
obj->add(VectorFx::fromFloat(0.8281, 0.0781, 0.3203));
obj->add(VectorFx::fromFloat(-0.8516, 0.0156, 0.3203));
obj->add(VectorFx::fromFloat(0.8125, -0.0156, 0.3203));
obj->add(VectorFx::fromFloat(-0.8125, -0.0156, 0.3203));
obj->add(VectorFx::fromFloat(0.8828, -0.0156, 0.2656));
obj->add(VectorFx::fromFloat(-0.8828, -0.0156, 0.2656));
obj->add(VectorFx::fromFloat(0.9531, 0.2891, 0.3438));
obj->add(VectorFx::fromFloat(-1.0391, 0.3281, 0.4141));
obj->add(VectorFx::fromFloat(1.0391, 0.3281, 0.4141));
obj->add(VectorFx::fromFloat(-1.1875, 0.3438, 0.4844));
obj->add(VectorFx::fromFloat(1.2578, 0.2422, 0.4922));
obj->add(VectorFx::fromFloat(-1.2578, 0.2422, 0.4922));
obj->add(VectorFx::fromFloat(-1.2109, 0.0859, 0.4844));
obj->add(VectorFx::fromFloat(1.2109, 0.0859, 0.4844));
obj->add(VectorFx::fromFloat(-1.0469, 0, 0.4219));
obj->add(VectorFx::fromFloat(0.8516, 0.0156, 0.3203));
obj->add(VectorFx::fromFloat(0.8906, 0.1094, 0.3281));
obj->add(VectorFx::fromFloat(-0.9375, 0.0625, 0.3359));
obj->add(VectorFx::fromFloat(0.9375, 0.0625, 0.3359));
obj->add(VectorFx::fromFloat(0.9609, 0.1719, 0.3516));
obj->add(VectorFx::fromFloat(-1, 0.125, 0.3672));
obj->add(VectorFx::fromFloat(-0.8906, 0.1094, 0.3281));
obj->add(VectorFx::fromFloat(1, 0.125, 0.3672));
obj->add(VectorFx::fromFloat(1.0547, 0.1875, 0.3828));
obj->add(VectorFx::fromFloat(-1.0547, 0.1875, 0.3828));
obj->add(VectorFx::fromFloat(-1.0156, 0.2344, 0.375));
obj->add(VectorFx::fromFloat(1.0156, 0.2344, 0.375));
obj->add(VectorFx::fromFloat(1.0859, 0.2734, 0.3906));
obj->add(VectorFx::fromFloat(-1.1094, 0.2109, 0.3906));
obj->add(VectorFx::fromFloat(-1.0859, 0.2734, 0.3906));
obj->add(VectorFx::fromFloat(-0.9609, 0.1719, 0.3516));
obj->add(VectorFx::fromFloat(0.8438, 0.1719, 0.3203));
obj->add(VectorFx::fromFloat(1.0469, 0, 0.4219));
obj->add(VectorFx::fromFloat(1.1094, 0.2109, 0.3906));
obj->add(VectorFx::fromFloat(1.1875, 0.3438, 0.4844));
obj->add(VectorFx::fromFloat(0.7891, -0.125, 0.3281));
obj->add(VectorFx::fromFloat(-0.7891, -0.125, 0.3281));
obj->add(VectorFx::fromFloat(-1.0391, -0.0859, 0.4922));
obj->add(VectorFx::fromFloat(1.0391, -0.0859, 0.4922));
obj->add(VectorFx::fromFloat(-1.0391, -0.1016, 0.3281));
obj->add(VectorFx::fromFloat(-1.3125, 0.0547, 0.5312));
obj->add(VectorFx::fromFloat(1.3672, 0.2969, 0.5));
obj->add(VectorFx::fromFloat(1.25, 0.4688, 0.5469));
obj->add(VectorFx::fromFloat(-1.3672, 0.2969, 0.5));
obj->add(VectorFx::fromFloat(-1.25, 0.4688, 0.5469));
obj->add(VectorFx::fromFloat(-1.0234, 0.4375, 0.4844));
obj->add(VectorFx::fromFloat(1.0234, 0.4375, 0.4844));
obj->add(VectorFx::fromFloat(-0.8594, 0.3828, 0.3828));
obj->add(VectorFx::fromFloat(1.3125, 0.0547, 0.5312));
obj->add(VectorFx::fromFloat(0.8594, 0.3828, 0.3828));
obj->add(VectorFx::fromFloat(0.625, 0.2422, -0.5625));
obj->add(VectorFx::fromFloat(0.1562, 0.0547, -0.6484));
obj->add(VectorFx::fromFloat(0.5312, 0.3359, -0.6797));
obj->add(VectorFx::fromFloat(0.5469, 0.2109, -0.6719));
obj->addFace({ 0, 1, 2});
obj->addFace({ 3, 4, 5});
obj->addFace({ 6, 2, 7});
obj->addFace({ 8, 3, 9});
obj->addFace({ 2, 10, 11});
obj->addFace({ 12, 13, 8});
obj->addFace({ 1, 14, 10});
obj->addFace({ 13, 15, 3});
obj->addFace({ 14, 16, 10});
obj->addFace({ 17, 18, 15});
obj->addFace({ 10, 19, 11});
obj->addFace({ 20, 17, 13});
obj->addFace({ 19, 21, 22});
obj->addFace({ 23, 24, 20});
obj->addFace({ 16, 25, 21});
obj->addFace({ 24, 26, 17});
obj->addFace({ 25, 27, 21});
obj->addFace({ 28, 29, 26});
obj->addFace({ 21, 30, 31});
obj->addFace({ 32, 28, 23});
obj->addFace({ 30, 33, 34});
obj->addFace({ 35, 36, 32});
obj->addFace({ 27, 37, 33});
obj->addFace({ 36, 38, 28});
obj->addFace({ 37, 39, 33});
obj->addFace({ 40, 41, 38});
obj->addFace({ 33, 42, 34});
obj->addFace({ 43, 40, 36});
obj->addFace({ 42, 6, 44});
obj->addFace({ 9, 5, 40});
obj->addFace({ 39, 0, 42});
obj->addFace({ 5, 45, 41});
obj->addFace({ 0, 39, 46});
obj->addFace({ 47, 41, 45});
obj->addFace({ 39, 37, 48});
obj->addFace({ 49, 38, 41});
obj->addFace({ 37, 27, 50});
obj->addFace({ 51, 29, 49});
obj->addFace({ 27, 25, 52});
obj->addFace({ 53, 26, 51});
obj->addFace({ 25, 16, 52});
obj->addFace({ 54, 18, 26});
obj->addFace({ 16, 14, 55});
obj->addFace({ 56, 15, 18});
obj->addFace({ 14, 1, 57});
obj->addFace({ 58, 4, 56});
obj->addFace({ 1, 0, 46});
obj->addFace({ 59, 45, 58});
obj->addFace({ 60, 57, 46});
obj->addFace({ 59, 58, 61});
obj->addFace({ 62, 57, 60});
obj->addFace({ 61, 58, 56});
obj->addFace({ 60, 55, 62});
obj->addFace({ 56, 54, 61});
obj->addFace({ 60, 52, 55});
obj->addFace({ 54, 53, 61});
obj->addFace({ 60, 50, 52});
obj->addFace({ 53, 51, 61});
obj->addFace({ 60, 63, 50});
obj->addFace({ 51, 49, 61});
obj->addFace({ 60, 48, 63});
obj->addFace({ 49, 47, 61});
obj->addFace({ 60, 46, 48});
obj->addFace({ 47, 59, 61});
obj->addFace({ 64, 65, 66});
obj->addFace({ 67, 68, 69});
obj->addFace({ 70, 71, 64});
obj->addFace({ 68, 72, 73});
obj->addFace({ 74, 75, 71});
obj->addFace({ 72, 76, 73});
obj->addFace({ 77, 78, 75});
obj->addFace({ 76, 79, 80});
obj->addFace({ 81, 82, 78});
obj->addFace({ 79, 83, 84});
obj->addFace({ 85, 86, 87});
obj->addFace({ 88, 89, 90});
obj->addFace({ 86, 91, 87});
obj->addFace({ 92, 93, 89});
obj->addFace({ 91, 94, 95});
obj->addFace({ 96, 97, 92});
obj->addFace({ 94, 98, 95});
obj->addFace({ 99, 100, 97});
obj->addFace({ 98, 101, 102});
obj->addFace({ 103, 104, 100});
obj->addFace({ 101, 105, 106});
obj->addFace({ 107, 108, 104});
obj->addFace({ 105, 109, 110});
obj->addFace({ 111, 112, 107});
obj->addFace({ 109, 113, 114});
obj->addFace({ 115, 116, 111});
obj->addFace({ 113, 117, 118});
obj->addFace({ 119, 120, 115});
obj->addFace({ 117, 121, 122});
obj->addFace({ 122, 121, 119});
obj->addFace({ 123, 124, 118});
obj->addFace({ 115, 125, 126});
obj->addFace({ 124, 127, 110});
obj->addFace({ 111, 128, 115});
obj->addFace({ 129, 130, 127});
obj->addFace({ 111, 107, 128});
obj->addFace({ 131, 106, 129});
obj->addFace({ 107, 103, 132});
obj->addFace({ 133, 102, 131});
obj->addFace({ 103, 99, 134});
obj->addFace({ 135, 95, 133});
obj->addFace({ 99, 96, 136});
obj->addFace({ 137, 138, 135});
obj->addFace({ 96, 92, 139});
obj->addFace({ 140, 87, 138});
obj->addFace({ 92, 88, 139});
obj->addFace({ 141, 142, 87});
obj->addFace({ 88, 90, 143});
obj->addFace({ 141, 144, 145});
obj->addFace({ 145, 146, 147});
obj->addFace({ 123, 118, 148});
obj->addFace({ 122, 119, 126});
obj->addFace({ 148, 122, 149});
obj->addFace({ 149, 122, 150});
obj->addFace({ 145, 144, 151});
obj->addFace({ 150, 146, 149});
obj->addFace({ 152, 153, 67});
obj->addFace({ 67, 153, 68});
obj->addFace({ 154, 152, 65});
obj->addFace({ 68, 155, 72});
obj->addFace({ 156, 154, 75});
obj->addFace({ 72, 157, 158});
obj->addFace({ 82, 159, 160});
obj->addFace({ 161, 162, 79});
obj->addFace({ 156, 75, 78});
obj->addFace({ 79, 76, 161});
obj->addFace({ 163, 164, 159});
obj->addFace({ 165, 164, 162});
obj->addFace({ 160, 159, 165});
obj->addFace({ 165, 162, 166});
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obj->addFace({ 161, 158, 166});
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obj->addFace({ 293, 302, 296});
obj->addFace({ 299, 301, 297});
obj->addFace({ 305, 290, 306});
obj->addFace({ 291, 294, 307});
obj->addFace({ 304, 81, 305});
obj->addFace({ 84, 201, 307});
obj->addFace({ 308, 376, 202});
obj->addFace({ 203, 309, 200});
obj->addFace({ 304, 308, 199});
obj->addFace({ 200, 310, 201});
obj->addFace({ 202, 376, 311});
obj->addFace({ 313, 309, 312});
obj->addFace({ 311, 286, 86});
obj->addFace({ 89, 287, 312});
obj->addFace({ 315, 319, 316});
obj->addFace({ 316, 317, 314});
obj->addFace({ 319, 322, 320});
obj->addFace({ 320, 321, 316});
obj->addFace({ 325, 320, 323});
obj->addFace({ 321, 320, 325});
obj->addFace({ 289, 325, 306});
obj->addFace({ 324, 325, 289});
obj->addFace({ 306, 323, 308});
obj->addFace({ 310, 324, 307});
obj->addFace({ 367, 326, 327});
obj->addFace({ 285, 283, 329});
obj->addFace({ 331, 315, 314});
obj->addFace({ 314, 318, 330});
obj->addFace({ 334, 338, 335});
obj->addFace({ 335, 336, 333});
obj->addFace({ 341, 335, 339});
obj->addFace({ 336, 335, 341});
obj->addFace({ 330, 341, 331});
obj->addFace({ 340, 341, 330});
obj->addFace({ 346, 342, 343});
obj->addFace({ 282, 280, 345});
obj->addFace({ 343, 349, 347});
obj->addFace({ 362, 348, 345});
obj->addFace({ 353, 347, 350});
obj->addFace({ 348, 362, 352});
obj->addFace({ 361, 353, 354});
obj->addFace({ 351, 352, 356});
obj->addFace({ 358, 361, 354});
obj->addFace({ 355, 356, 360});
obj->addFace({ 358, 331, 361});
obj->addFace({ 340, 332, 359});
obj->addFace({ 361, 339, 353});
obj->addFace({ 336, 340, 356});
obj->addFace({ 353, 338, 347});
obj->addFace({ 337, 336, 352});
obj->addFace({ 347, 334, 346});
obj->addFace({ 364, 337, 362});
obj->addFace({ 342, 346, 363});
obj->addFace({ 364, 345, 278});
obj->addFace({ 363, 334, 333});
obj->addFace({ 333, 337, 365});
obj->addFace({ 279, 274, 276});
obj->addFace({ 275, 273, 278});
obj->addFace({ 365, 274, 363});
obj->addFace({ 278, 273, 365});
obj->addFace({ 326, 367, 343});
obj->addFace({ 344, 329, 282});
obj->addFace({ 343, 367, 349});
obj->addFace({ 369, 329, 344});
obj->addFace({ 349, 368, 350});
obj->addFace({ 371, 369, 348});
obj->addFace({ 354, 350, 370});
obj->addFace({ 371, 351, 360});
obj->addFace({ 322, 380, 372});
obj->addFace({ 375, 373, 324});
obj->addFace({ 372, 380, 374});
obj->addFace({ 381, 373, 328});
obj->addFace({ 327, 284, 372});
obj->addFace({ 287, 285, 328});
obj->addFace({ 372, 286, 308});
obj->addFace({ 309, 287, 375});
obj->addFace({ 377, 382, 358});
obj->addFace({ 359, 378, 360});
obj->addFace({ 358, 382, 315});
obj->addFace({ 318, 378, 332});
obj->addFace({ 380, 382, 377});
obj->addFace({ 379, 378, 381});
obj->addFace({ 319, 382, 380});
obj->addFace({ 373, 378, 321});
obj->addFace({ 384, 419, 385});
obj->addFace({ 391, 386, 388});
obj->addFace({ 393, 383, 389});
obj->addFace({ 391, 388, 392});
obj->addFace({ 389, 396, 394});
obj->addFace({ 399, 395, 392});
obj->addFace({ 396, 400, 397});
obj->addFace({ 403, 398, 399});
obj->addFace({ 400, 404, 401});
obj->addFace({ 492, 402, 403});
obj->addFace({ 424, 401, 405});
obj->addFace({ 402, 492, 407});
obj->addFace({ 408, 428, 405});
obj->addFace({ 406, 409, 402});
obj->addFace({ 411, 408, 404});
obj->addFace({ 402, 410, 398});
obj->addFace({ 400, 396, 411});
obj->addFace({ 414, 395, 398});
obj->addFace({ 396, 389, 413});
obj->addFace({ 416, 390, 395});
obj->addFace({ 417, 415, 389});
obj->addFace({ 390, 416, 391});
obj->addFace({ 417, 385, 420});
obj->addFace({ 386, 391, 418});
obj->addFace({ 374, 443, 422});
obj->addFace({ 425, 423, 328});
obj->addFace({ 443, 374, 405});
obj->addFace({ 407, 381, 423});
obj->addFace({ 368, 367, 422});
obj->addFace({ 328, 329, 369});
obj->addFace({ 384, 370, 419});
obj->addFace({ 387, 386, 371});
obj->addFace({ 443, 405, 429});
obj->addFace({ 409, 406, 423});
obj->addFace({ 432, 443, 429});
obj->addFace({ 430, 423, 434});
obj->addFace({ 451, 435, 431});
obj->addFace({ 433, 450, 436});
obj->addFace({ 438, 432, 435});
obj->addFace({ 450, 433, 440});
obj->addFace({ 438, 437, 441});
obj->addFace({ 442, 440, 427});
obj->addFace({ 426, 441, 420});
obj->addFace({ 421, 442, 386});
obj->addFace({ 438, 426, 370});
obj->addFace({ 371, 427, 369});
obj->addFace({ 422, 432, 438});
obj->addFace({ 439, 433, 369});
obj->addFace({ 459, 420, 444});
obj->addFace({ 442, 421, 446});
obj->addFace({ 437, 484, 444});
obj->addFace({ 445, 447, 442});
obj->addFace({ 484, 437, 448});
obj->addFace({ 450, 440, 447});
obj->addFace({ 451, 453, 448});
obj->addFace({ 449, 452, 450});
obj->addFace({ 431, 468, 453});
obj->addFace({ 452, 454, 436});
obj->addFace({ 468, 431, 455});
obj->addFace({ 430, 434, 454});
obj->addFace({ 455, 429, 457});
obj->addFace({ 456, 458, 430});
obj->addFace({ 461, 417, 459});
obj->addFace({ 421, 418, 460});
obj->addFace({ 487, 415, 461});
obj->addFace({ 418, 416, 462});
obj->addFace({ 415, 487, 463});
obj->addFace({ 464, 462, 414});
obj->addFace({ 466, 411, 463});
obj->addFace({ 414, 412, 465});
obj->addFace({ 485, 408, 466});
obj->addFace({ 412, 410, 467});
obj->addFace({ 408, 485, 457});
obj->addFace({ 410, 409, 458});
obj->addFace({ 468, 471, 469});
obj->addFace({ 474, 470, 452});
obj->addFace({ 471, 475, 472});
obj->addFace({ 483, 473, 474});
obj->addFace({ 479, 472, 476});
obj->addFace({ 473, 483, 478});
obj->addFace({ 476, 486, 480});
obj->addFace({ 482, 481, 478});
obj->addFace({ 480, 461, 479});
obj->addFace({ 446, 460, 482});
obj->addFace({ 472, 479, 459});
obj->addFace({ 446, 478, 445});
obj->addFace({ 484, 469, 472});
obj->addFace({ 483, 474, 445});
obj->addFace({ 448, 453, 484});
obj->addFace({ 474, 452, 449});
obj->addFace({ 457, 471, 468});
obj->addFace({ 454, 470, 456});
obj->addFace({ 475, 471, 457});
obj->addFace({ 458, 470, 467});
obj->addFace({ 476, 475, 485});
obj->addFace({ 467, 473, 465});
obj->addFace({ 486, 476, 466});
obj->addFace({ 465, 477, 464});
obj->addFace({ 463, 487, 486});
obj->addFace({ 482, 462, 464});
obj->addFace({ 491, 401, 488});
obj->addFace({ 407, 492, 490});
obj->addFace({ 501, 397, 491});
obj->addFace({ 492, 403, 493});
obj->addFace({ 397, 501, 494});
obj->addFace({ 496, 493, 399});
obj->addFace({ 394, 494, 495});
obj->addFace({ 497, 496, 392});
obj->addFace({ 499, 383, 495});
obj->addFace({ 392, 388, 498});
obj->addFace({ 502, 384, 499});
obj->addFace({ 388, 387, 500});
obj->addFace({ 502, 499, 488});
obj->addFace({ 490, 498, 500});
obj->addFace({ 495, 501, 491});
obj->addFace({ 490, 493, 498});
obj->addFace({ 502, 357, 384});
obj->addFace({ 371, 360, 500});
obj->addFace({ 502, 488, 377});
obj->addFace({ 379, 489, 360});
obj->addFace({ 424, 374, 488});
obj->addFace({ 407, 489, 381});
obj->setPosition(VectorFx::fromInt(0, 0, 0));
return obj;
}