70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
//
|
|
// Created by Wouter Groeneveld on 08/07/20.
|
|
//
|
|
|
|
#ifndef GBA_BITMAP_ENGINE_PROJECT_MESH_H
|
|
#define GBA_BITMAP_ENGINE_PROJECT_MESH_H
|
|
|
|
#include "vectorfx.h"
|
|
#include <vector>
|
|
#include <memory>
|
|
|
|
typedef struct {
|
|
int a;
|
|
int b;
|
|
int c;
|
|
} Face;
|
|
|
|
class Mesh {
|
|
private:
|
|
VectorFx pos;
|
|
VectorFx rot;
|
|
u8 cIndex;
|
|
bool wired;
|
|
|
|
std::vector<std::unique_ptr<VectorFx>> verticesArr;
|
|
std::vector<Face> facesArr;
|
|
|
|
public:
|
|
|
|
void add(VectorFx v);
|
|
void addFace(Face f);
|
|
inline std::vector<std::unique_ptr<VectorFx>> const& vertices() const {
|
|
return verticesArr;
|
|
}
|
|
|
|
inline std::vector<Face> const& faces() const {
|
|
return facesArr;
|
|
}
|
|
|
|
inline VectorFx &position() { return pos; }
|
|
inline VectorFx &rotation() { return rot; }
|
|
|
|
inline void wire() { wired = true; }
|
|
inline void unwire() { wired = false; }
|
|
inline bool isWired() const { return wired; }
|
|
inline u8 colorIndex() const { return cIndex; }
|
|
inline FIXED rotx() const { return rot.x(); }
|
|
inline FIXED roty() const { return rot.y(); }
|
|
inline FIXED rotz() const { return rot.z(); }
|
|
|
|
inline void resetRotation() {
|
|
rot.setX(0);
|
|
rot.setY(0);
|
|
}
|
|
void rotateTo(FIXED x, FIXED y) {
|
|
rot.setX(x);
|
|
rot.setY(y);
|
|
}
|
|
inline void rotate(FIXED x, FIXED y) {
|
|
rot.setX(rot.x() + x);
|
|
rot.setY(rot.y() + y);
|
|
}
|
|
|
|
explicit Mesh() : pos(VectorFx()), rot(VectorFx()), cIndex(1), wired(true) {}
|
|
Mesh(const Mesh&) = delete;
|
|
Mesh& operator=(const Mesh&) = delete;
|
|
};
|
|
|
|
#endif //GBA_BITMAP_ENGINE_PROJECT_MESH_H
|