23 lines
510 B
C++
23 lines
510 B
C++
//
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// Created by Wouter Groeneveld on 11/07/20.
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//
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#include <libgba-sprite-engine/scene.h>
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#include <libgba-sprite-engine/renderer/gba_engine.h>
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#include <libgba-sprite-engine/palette/palette_manager.h>
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#include "monkey.h"
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int main() {
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std::shared_ptr<GBAEngine> engine(new GBAEngine());
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engine.get()->setRenderer(new RasterizerRenderer());
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MonkeyScene* startScene = new MonkeyScene(engine);
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engine->setScene(startScene);
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while (true) {
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engine->update();
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}
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return 0;
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} |