// // Created by Wouter Groeneveld on 16/07/20. // #ifndef GBA_BITMAP_ENGINE_PROJECT_TEXTURESCENE_H #define GBA_BITMAP_ENGINE_PROJECT_TEXTURESCENE_H #include #include #include #include #include // forward declaration of generated mesh.cpp file Mesh* createMesh(); class TextureScene : public Scene { std::unique_ptr box; public: TextureScene(std::shared_ptr engine) : Scene(engine) {} void load() override; void tick(u16 keys) override; std::vector meshes() override; Camera camera() override; }; #endif //GBA_BITMAP_ENGINE_PROJECT_TEXTURESCENE_H