// // Created by Wouter Groeneveld on 08/07/20. // #include #include #include #include class GBAMatrixSuite : public ::testing::Test { protected: virtual void TearDown() { } virtual void SetUp() { } }; TEST_F(GBAMatrixSuite, PerspectiveFovLH_TestData) { /* IN: * fov 0.78, aspect 1.6, znear 0.01, zfar 1 * OUT: 0: 1.520478108791285 1: 0 2: 0 3: 0 4: 0 5: 2.4327649740660564 6: 0 7: 0 8: 0 9: 0 10: 1.0101010101010102 11: 1 12: 0 13: 0 14: -0.010101010101010102 15: 0 */ auto result = GBAMatrix::perspectiveFovLH(float2fx(0.78), float2fx(1.6), float2fx(0.01), float2fx(1)); // hmm... is this correct? rounding issues aside? ASSERT_EQ(rnd(fx2float(result.mAt(0))), 1.565f); ASSERT_EQ(fx2float(result.mAt(1)), 0); ASSERT_EQ(rnd(fx2float(result.mAt(5))), 2.505f); ASSERT_EQ(rnd(fx2float(result.mAt(10))), 1.005f); ASSERT_EQ(rnd(fx2float(result.mAt(14))), -0.005f); ASSERT_EQ(fx2float(result.mAt(15)), 0); }