#include Mesh* createMesh() { auto obj = new Mesh(); obj->add(VectorFx::fromFloat(1.5308085657314598e-17, 3.061616997868383e-17, 0.25)); obj->add(VectorFx::fromFloat(1.647334429390665e-17, -0.09567085809127242, 0.26903011687217826)); obj->add(VectorFx::fromFloat(1.9791720139357513e-17, -0.17677669529663687, 0.3232233047033631)); obj->add(VectorFx::fromFloat(2.4758020552349235e-17, -0.23096988312782163, 0.40432914190872743)); obj->add(VectorFx::fromFloat(3.0616171314629196e-17, -0.25, 0.49999999999999994)); obj->add(VectorFx::fromFloat(3.6474322076909154e-17, -0.23096988312782166, 0.5956708580912725)); obj->add(VectorFx::fromFloat(4.1440622489900873e-17, -0.17677669529663692, 0.6767766952966369)); obj->add(VectorFx::fromFloat(4.475899833535174e-17, -0.0956708580912726, 0.7309698831278216)); obj->add(VectorFx::fromFloat(4.5924256971943795e-17, -6.123233995736766e-17, 0.75)); obj->add(VectorFx::fromFloat(4.475899833535174e-17, 0.09567085809127249, 0.7309698831278217)); obj->add(VectorFx::fromFloat(4.144062248990088e-17, 0.17677669529663684, 0.676776695296637)); obj->add(VectorFx::fromFloat(3.647432207690916e-17, 0.23096988312782163, 0.5956708580912726)); obj->add(VectorFx::fromFloat(3.06161713146292e-17, 0.25, 0.5000000000000001)); obj->add(VectorFx::fromFloat(2.4758020552349244e-17, 0.23096988312782168, 0.40432914190872754)); obj->add(VectorFx::fromFloat(1.979172013935753e-17, 0.1767766952966371, 0.32322330470336336)); obj->add(VectorFx::fromFloat(1.6473344293906656e-17, 0.09567085809127263, 0.26903011687217837)); obj->add(VectorFx::fromFloat(1.5308085657314598e-17, 9.184850993605148e-17, 0.25)); obj->add(VectorFx::fromFloat(0.09567085653543472, 3.061616997868383e-17, 0.2309698760509491)); obj->add(VectorFx::fromFloat(0.10295336685995762, -0.09567085809127242, 0.24855141099175748)); obj->add(VectorFx::fromFloat(0.12369220165273821, -0.17677669529663687, 0.2986193864964557)); obj->add(VectorFx::fromFloat(0.15473006131458114, -0.23096988312782163, 0.37355140716178153)); obj->add(VectorFx::fromFloat(0.19134171307086942, -0.25, 0.46193975210189814)); obj->add(VectorFx::fromFloat(0.22795336482715772, -0.23096988312782166, 0.5503280970420148)); obj->add(VectorFx::fromFloat(0.25899122448900064, -0.17677669529663692, 0.6252601177073406)); obj->add(VectorFx::fromFloat(0.27973005928178124, -0.0956708580912726, 0.6753280932120389)); obj->add(VectorFx::fromFloat(0.28701256960630417, -6.123233995736766e-17, 0.6929096281528473)); obj->add(VectorFx::fromFloat(0.27973005928178124, 0.09567085809127249, 0.6753280932120389)); obj->add(VectorFx::fromFloat(0.2589912244890007, 0.17677669529663684, 0.6252601177073407)); obj->add(VectorFx::fromFloat(0.22795336482715775, 0.23096988312782163, 0.5503280970420149)); obj->add(VectorFx::fromFloat(0.19134171307086947, 0.25, 0.46193975210189825)); obj->add(VectorFx::fromFloat(0.1547300613145812, 0.23096988312782168, 0.3735514071617816)); obj->add(VectorFx::fromFloat(0.12369220165273831, 0.1767766952966371, 0.2986193864964559)); obj->add(VectorFx::fromFloat(0.10295336685995767, 0.09567085809127263, 0.24855141099175757)); obj->add(VectorFx::fromFloat(0.09567085653543472, 9.184850993605148e-17, 0.2309698760509491)); obj->add(VectorFx::fromFloat(0.1767766922712326, 3.061616997868383e-17, 0.1767766922712326)); obj->add(VectorFx::fromFloat(0.19023301672802723, -0.09567085809127242, 0.19023301672802723)); obj->add(VectorFx::fromFloat(0.22855338668174907, -0.17677669529663687, 0.22855338668174907)); obj->add(VectorFx::fromFloat(0.2859038731819626, -0.23096988312782163, 0.2859038731819626)); obj->add(VectorFx::fromFloat(0.35355338454246515, -0.25, 0.35355338454246515)); obj->add(VectorFx::fromFloat(0.4212028959029678, -0.23096988312782166, 0.4212028959029678)); obj->add(VectorFx::fromFloat(0.4785533824031813, -0.17677669529663692, 0.4785533824031813)); obj->add(VectorFx::fromFloat(0.5168737523569031, -0.0956708580912726, 0.5168737523569031)); obj->add(VectorFx::fromFloat(0.5303300768136978, -6.123233995736766e-17, 0.5303300768136978)); obj->add(VectorFx::fromFloat(0.5168737523569031, 0.09567085809127249, 0.5168737523569031)); obj->add(VectorFx::fromFloat(0.47855338240318135, 0.17677669529663684, 0.47855338240318135)); obj->add(VectorFx::fromFloat(0.4212028959029679, 0.23096988312782163, 0.4212028959029679)); obj->add(VectorFx::fromFloat(0.35355338454246527, 0.25, 0.35355338454246527)); obj->add(VectorFx::fromFloat(0.28590387318196264, 0.23096988312782168, 0.28590387318196264)); obj->add(VectorFx::fromFloat(0.22855338668174924, 0.1767766952966371, 0.22855338668174924)); obj->add(VectorFx::fromFloat(0.19023301672802728, 0.09567085809127263, 0.19023301672802728)); obj->add(VectorFx::fromFloat(0.1767766922712326, 9.184850993605148e-17, 0.1767766922712326)); obj->add(VectorFx::fromFloat(0.2309698760509491, 3.061616997868383e-17, 0.09567085653543472)); obj->add(VectorFx::fromFloat(0.24855141099175748, -0.09567085809127242, 0.10295336685995762)); obj->add(VectorFx::fromFloat(0.2986193864964557, -0.17677669529663687, 0.12369220165273821)); obj->add(VectorFx::fromFloat(0.37355140716178153, -0.23096988312782163, 0.15473006131458114)); obj->add(VectorFx::fromFloat(0.46193975210189814, -0.25, 0.19134171307086942)); obj->add(VectorFx::fromFloat(0.5503280970420148, -0.23096988312782166, 0.22795336482715772)); obj->add(VectorFx::fromFloat(0.6252601177073406, -0.17677669529663692, 0.25899122448900064)); obj->add(VectorFx::fromFloat(0.6753280932120389, -0.0956708580912726, 0.27973005928178124)); obj->add(VectorFx::fromFloat(0.6929096281528473, -6.123233995736766e-17, 0.28701256960630417)); obj->add(VectorFx::fromFloat(0.6753280932120389, 0.09567085809127249, 0.27973005928178124)); obj->add(VectorFx::fromFloat(0.6252601177073407, 0.17677669529663684, 0.2589912244890007)); obj->add(VectorFx::fromFloat(0.5503280970420149, 0.23096988312782163, 0.22795336482715775)); obj->add(VectorFx::fromFloat(0.46193975210189825, 0.25, 0.19134171307086947)); obj->add(VectorFx::fromFloat(0.3735514071617816, 0.23096988312782168, 0.1547300613145812)); obj->add(VectorFx::fromFloat(0.2986193864964559, 0.1767766952966371, 0.12369220165273831)); obj->add(VectorFx::fromFloat(0.24855141099175757, 0.09567085809127263, 0.10295336685995767)); obj->add(VectorFx::fromFloat(0.2309698760509491, 9.184850993605148e-17, 0.09567085653543472)); obj->add(VectorFx::fromFloat(0.25, 3.061616997868383e-17, 0)); obj->add(VectorFx::fromFloat(0.26903011687217826, -0.09567085809127242, 0)); obj->add(VectorFx::fromFloat(0.3232233047033631, -0.17677669529663687, 0)); obj->add(VectorFx::fromFloat(0.40432914190872743, -0.23096988312782163, 0)); obj->add(VectorFx::fromFloat(0.49999999999999994, -0.25, 0)); obj->add(VectorFx::fromFloat(0.5956708580912725, -0.23096988312782166, 0)); obj->add(VectorFx::fromFloat(0.6767766952966369, -0.17677669529663692, 0)); obj->add(VectorFx::fromFloat(0.7309698831278216, -0.0956708580912726, 0)); obj->add(VectorFx::fromFloat(0.75, -6.123233995736766e-17, 0)); obj->add(VectorFx::fromFloat(0.7309698831278217, 0.09567085809127249, 0)); obj->add(VectorFx::fromFloat(0.676776695296637, 0.17677669529663684, 0)); obj->add(VectorFx::fromFloat(0.5956708580912726, 0.23096988312782163, 0)); obj->add(VectorFx::fromFloat(0.5000000000000001, 0.25, 0)); obj->add(VectorFx::fromFloat(0.40432914190872754, 0.23096988312782168, 0)); obj->add(VectorFx::fromFloat(0.32322330470336336, 0.1767766952966371, 0)); obj->add(VectorFx::fromFloat(0.26903011687217837, 0.09567085809127263, 0)); obj->add(VectorFx::fromFloat(0.25, 9.184850993605148e-17, 0)); obj->add(VectorFx::fromFloat(0.2309698760509491, 3.061616997868383e-17, -0.09567085653543472)); obj->add(VectorFx::fromFloat(0.24855141099175748, -0.09567085809127242, -0.10295336685995762)); obj->add(VectorFx::fromFloat(0.2986193864964557, -0.17677669529663687, -0.12369220165273821)); obj->add(VectorFx::fromFloat(0.37355140716178153, -0.23096988312782163, -0.15473006131458114)); obj->add(VectorFx::fromFloat(0.46193975210189814, -0.25, -0.19134171307086942)); obj->add(VectorFx::fromFloat(0.5503280970420148, -0.23096988312782166, -0.22795336482715772)); obj->add(VectorFx::fromFloat(0.6252601177073406, -0.17677669529663692, -0.25899122448900064)); obj->add(VectorFx::fromFloat(0.6753280932120389, -0.0956708580912726, -0.27973005928178124)); obj->add(VectorFx::fromFloat(0.6929096281528473, -6.123233995736766e-17, -0.28701256960630417)); obj->add(VectorFx::fromFloat(0.6753280932120389, 0.09567085809127249, -0.27973005928178124)); obj->add(VectorFx::fromFloat(0.6252601177073407, 0.17677669529663684, -0.2589912244890007)); obj->add(VectorFx::fromFloat(0.5503280970420149, 0.23096988312782163, -0.22795336482715775)); obj->add(VectorFx::fromFloat(0.46193975210189825, 0.25, -0.19134171307086947)); obj->add(VectorFx::fromFloat(0.3735514071617816, 0.23096988312782168, -0.1547300613145812)); obj->add(VectorFx::fromFloat(0.2986193864964559, 0.1767766952966371, -0.12369220165273831)); obj->add(VectorFx::fromFloat(0.24855141099175757, 0.09567085809127263, -0.10295336685995767)); obj->add(VectorFx::fromFloat(0.2309698760509491, 9.184850993605148e-17, -0.09567085653543472)); obj->add(VectorFx::fromFloat(0.1767766922712326, 3.061616997868383e-17, -0.1767766922712326)); obj->add(VectorFx::fromFloat(0.19023301672802723, -0.09567085809127242, -0.19023301672802723)); obj->add(VectorFx::fromFloat(0.22855338668174907, -0.17677669529663687, -0.22855338668174907)); obj->add(VectorFx::fromFloat(0.2859038731819626, -0.23096988312782163, -0.2859038731819626)); obj->add(VectorFx::fromFloat(0.35355338454246515, -0.25, -0.35355338454246515)); obj->add(VectorFx::fromFloat(0.4212028959029678, -0.23096988312782166, -0.4212028959029678)); obj->add(VectorFx::fromFloat(0.4785533824031813, -0.17677669529663692, -0.4785533824031813)); obj->add(VectorFx::fromFloat(0.5168737523569031, -0.0956708580912726, -0.5168737523569031)); obj->add(VectorFx::fromFloat(0.5303300768136978, -6.123233995736766e-17, -0.5303300768136978)); obj->add(VectorFx::fromFloat(0.5168737523569031, 0.09567085809127249, -0.5168737523569031)); obj->add(VectorFx::fromFloat(0.47855338240318135, 0.17677669529663684, -0.47855338240318135)); obj->add(VectorFx::fromFloat(0.4212028959029679, 0.23096988312782163, -0.4212028959029679)); obj->add(VectorFx::fromFloat(0.35355338454246527, 0.25, -0.35355338454246527)); obj->add(VectorFx::fromFloat(0.28590387318196264, 0.23096988312782168, -0.28590387318196264)); obj->add(VectorFx::fromFloat(0.22855338668174924, 0.1767766952966371, -0.22855338668174924)); obj->add(VectorFx::fromFloat(0.19023301672802728, 0.09567085809127263, -0.19023301672802728)); obj->add(VectorFx::fromFloat(0.1767766922712326, 9.184850993605148e-17, -0.1767766922712326)); obj->add(VectorFx::fromFloat(0.09567085653543472, 3.061616997868383e-17, -0.2309698760509491)); obj->add(VectorFx::fromFloat(0.10295336685995762, -0.09567085809127242, -0.24855141099175748)); obj->add(VectorFx::fromFloat(0.12369220165273821, -0.17677669529663687, -0.2986193864964557)); obj->add(VectorFx::fromFloat(0.15473006131458114, -0.23096988312782163, -0.37355140716178153)); obj->add(VectorFx::fromFloat(0.19134171307086942, -0.25, -0.46193975210189814)); obj->add(VectorFx::fromFloat(0.22795336482715772, -0.23096988312782166, -0.5503280970420148)); obj->add(VectorFx::fromFloat(0.25899122448900064, -0.17677669529663692, -0.6252601177073406)); obj->add(VectorFx::fromFloat(0.27973005928178124, -0.0956708580912726, -0.6753280932120389)); obj->add(VectorFx::fromFloat(0.28701256960630417, -6.123233995736766e-17, -0.6929096281528473)); obj->add(VectorFx::fromFloat(0.27973005928178124, 0.09567085809127249, -0.6753280932120389)); obj->add(VectorFx::fromFloat(0.2589912244890007, 0.17677669529663684, -0.6252601177073407)); obj->add(VectorFx::fromFloat(0.22795336482715775, 0.23096988312782163, -0.5503280970420149)); obj->add(VectorFx::fromFloat(0.19134171307086947, 0.25, -0.46193975210189825)); obj->add(VectorFx::fromFloat(0.1547300613145812, 0.23096988312782168, -0.3735514071617816)); obj->add(VectorFx::fromFloat(0.12369220165273831, 0.1767766952966371, -0.2986193864964559)); obj->add(VectorFx::fromFloat(0.10295336685995767, 0.09567085809127263, -0.24855141099175757)); obj->add(VectorFx::fromFloat(0.09567085653543472, 9.184850993605148e-17, -0.2309698760509491)); obj->add(VectorFx::fromFloat(1.5308085657314598e-17, 3.061616997868383e-17, -0.25)); obj->add(VectorFx::fromFloat(1.647334429390665e-17, -0.09567085809127242, -0.26903011687217826)); obj->add(VectorFx::fromFloat(1.9791720139357513e-17, -0.17677669529663687, -0.3232233047033631)); obj->add(VectorFx::fromFloat(2.4758020552349235e-17, -0.23096988312782163, -0.40432914190872743)); obj->add(VectorFx::fromFloat(3.0616171314629196e-17, -0.25, -0.49999999999999994)); obj->add(VectorFx::fromFloat(3.6474322076909154e-17, -0.23096988312782166, -0.5956708580912725)); obj->add(VectorFx::fromFloat(4.1440622489900873e-17, -0.17677669529663692, -0.6767766952966369)); obj->add(VectorFx::fromFloat(4.475899833535174e-17, -0.0956708580912726, -0.7309698831278216)); obj->add(VectorFx::fromFloat(4.5924256971943795e-17, -6.123233995736766e-17, -0.75)); obj->add(VectorFx::fromFloat(4.475899833535174e-17, 0.09567085809127249, -0.7309698831278217)); obj->add(VectorFx::fromFloat(4.144062248990088e-17, 0.17677669529663684, -0.676776695296637)); obj->add(VectorFx::fromFloat(3.647432207690916e-17, 0.23096988312782163, -0.5956708580912726)); obj->add(VectorFx::fromFloat(3.06161713146292e-17, 0.25, -0.5000000000000001)); obj->add(VectorFx::fromFloat(2.4758020552349244e-17, 0.23096988312782168, -0.40432914190872754)); obj->add(VectorFx::fromFloat(1.979172013935753e-17, 0.1767766952966371, -0.32322330470336336)); obj->add(VectorFx::fromFloat(1.6473344293906656e-17, 0.09567085809127263, -0.26903011687217837)); obj->add(VectorFx::fromFloat(1.5308085657314598e-17, 9.184850993605148e-17, -0.25)); obj->add(VectorFx::fromFloat(-0.09567085653543472, 3.061616997868383e-17, -0.2309698760509491)); obj->add(VectorFx::fromFloat(-0.10295336685995762, -0.09567085809127242, -0.24855141099175748)); obj->add(VectorFx::fromFloat(-0.12369220165273821, -0.17677669529663687, -0.2986193864964557)); obj->add(VectorFx::fromFloat(-0.15473006131458114, -0.23096988312782163, -0.37355140716178153)); obj->add(VectorFx::fromFloat(-0.19134171307086942, -0.25, -0.46193975210189814)); obj->add(VectorFx::fromFloat(-0.22795336482715772, -0.23096988312782166, -0.5503280970420148)); obj->add(VectorFx::fromFloat(-0.25899122448900064, -0.17677669529663692, -0.6252601177073406)); obj->add(VectorFx::fromFloat(-0.27973005928178124, -0.0956708580912726, -0.6753280932120389)); obj->add(VectorFx::fromFloat(-0.28701256960630417, -6.123233995736766e-17, -0.6929096281528473)); obj->add(VectorFx::fromFloat(-0.27973005928178124, 0.09567085809127249, -0.6753280932120389)); obj->add(VectorFx::fromFloat(-0.2589912244890007, 0.17677669529663684, -0.6252601177073407)); obj->add(VectorFx::fromFloat(-0.22795336482715775, 0.23096988312782163, -0.5503280970420149)); obj->add(VectorFx::fromFloat(-0.19134171307086947, 0.25, -0.46193975210189825)); obj->add(VectorFx::fromFloat(-0.1547300613145812, 0.23096988312782168, -0.3735514071617816)); obj->add(VectorFx::fromFloat(-0.12369220165273831, 0.1767766952966371, -0.2986193864964559)); obj->add(VectorFx::fromFloat(-0.10295336685995767, 0.09567085809127263, -0.24855141099175757)); obj->add(VectorFx::fromFloat(-0.09567085653543472, 9.184850993605148e-17, -0.2309698760509491)); obj->add(VectorFx::fromFloat(-0.1767766922712326, 3.061616997868383e-17, -0.1767766922712326)); obj->add(VectorFx::fromFloat(-0.19023301672802723, -0.09567085809127242, -0.19023301672802723)); obj->add(VectorFx::fromFloat(-0.22855338668174907, -0.17677669529663687, -0.22855338668174907)); obj->add(VectorFx::fromFloat(-0.2859038731819626, -0.23096988312782163, -0.2859038731819626)); obj->add(VectorFx::fromFloat(-0.35355338454246515, -0.25, -0.35355338454246515)); obj->add(VectorFx::fromFloat(-0.4212028959029678, -0.23096988312782166, -0.4212028959029678)); obj->add(VectorFx::fromFloat(-0.4785533824031813, -0.17677669529663692, -0.4785533824031813)); obj->add(VectorFx::fromFloat(-0.5168737523569031, -0.0956708580912726, -0.5168737523569031)); obj->add(VectorFx::fromFloat(-0.5303300768136978, -6.123233995736766e-17, -0.5303300768136978)); obj->add(VectorFx::fromFloat(-0.5168737523569031, 0.09567085809127249, -0.5168737523569031)); obj->add(VectorFx::fromFloat(-0.47855338240318135, 0.17677669529663684, -0.47855338240318135)); obj->add(VectorFx::fromFloat(-0.4212028959029679, 0.23096988312782163, -0.4212028959029679)); obj->add(VectorFx::fromFloat(-0.35355338454246527, 0.25, -0.35355338454246527)); obj->add(VectorFx::fromFloat(-0.28590387318196264, 0.23096988312782168, -0.28590387318196264)); obj->add(VectorFx::fromFloat(-0.22855338668174924, 0.1767766952966371, -0.22855338668174924)); obj->add(VectorFx::fromFloat(-0.19023301672802728, 0.09567085809127263, -0.19023301672802728)); obj->add(VectorFx::fromFloat(-0.1767766922712326, 9.184850993605148e-17, -0.1767766922712326)); obj->add(VectorFx::fromFloat(-0.2309698760509491, 3.061616997868383e-17, -0.09567085653543472)); obj->add(VectorFx::fromFloat(-0.24855141099175748, -0.09567085809127242, -0.10295336685995762)); obj->add(VectorFx::fromFloat(-0.2986193864964557, -0.17677669529663687, -0.12369220165273821)); obj->add(VectorFx::fromFloat(-0.37355140716178153, -0.23096988312782163, -0.15473006131458114)); obj->add(VectorFx::fromFloat(-0.46193975210189814, -0.25, -0.19134171307086942)); 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obj->add(VectorFx::fromFloat(-0.676776695296637, 0.17677669529663684, -8.288124497980176e-17)); obj->add(VectorFx::fromFloat(-0.5956708580912726, 0.23096988312782163, -7.294864415381832e-17)); obj->add(VectorFx::fromFloat(-0.5000000000000001, 0.25, -6.12323426292584e-17)); obj->add(VectorFx::fromFloat(-0.40432914190872754, 0.23096988312782168, -4.951604110469849e-17)); obj->add(VectorFx::fromFloat(-0.32322330470336336, 0.1767766952966371, -3.958344027871506e-17)); obj->add(VectorFx::fromFloat(-0.26903011687217837, 0.09567085809127263, -3.294668858781331e-17)); obj->add(VectorFx::fromFloat(-0.25, 9.184850993605148e-17, -3.0616171314629196e-17)); obj->add(VectorFx::fromFloat(-0.2309698760509491, 3.061616997868383e-17, 0.09567085653543472)); obj->add(VectorFx::fromFloat(-0.24855141099175748, -0.09567085809127242, 0.10295336685995762)); obj->add(VectorFx::fromFloat(-0.2986193864964557, -0.17677669529663687, 0.12369220165273821)); obj->add(VectorFx::fromFloat(-0.37355140716178153, -0.23096988312782163, 0.15473006131458114)); obj->add(VectorFx::fromFloat(-0.46193975210189814, -0.25, 0.19134171307086942)); obj->add(VectorFx::fromFloat(-0.5503280970420148, -0.23096988312782166, 0.22795336482715772)); obj->add(VectorFx::fromFloat(-0.6252601177073406, -0.17677669529663692, 0.25899122448900064)); obj->add(VectorFx::fromFloat(-0.6753280932120389, -0.0956708580912726, 0.27973005928178124)); obj->add(VectorFx::fromFloat(-0.6929096281528473, -6.123233995736766e-17, 0.28701256960630417)); obj->add(VectorFx::fromFloat(-0.6753280932120389, 0.09567085809127249, 0.27973005928178124)); obj->add(VectorFx::fromFloat(-0.6252601177073407, 0.17677669529663684, 0.2589912244890007)); obj->add(VectorFx::fromFloat(-0.5503280970420149, 0.23096988312782163, 0.22795336482715775)); obj->add(VectorFx::fromFloat(-0.46193975210189825, 0.25, 0.19134171307086947)); obj->add(VectorFx::fromFloat(-0.3735514071617816, 0.23096988312782168, 0.1547300613145812)); obj->add(VectorFx::fromFloat(-0.2986193864964559, 0.1767766952966371, 0.12369220165273831)); obj->add(VectorFx::fromFloat(-0.24855141099175757, 0.09567085809127263, 0.10295336685995767)); obj->add(VectorFx::fromFloat(-0.2309698760509491, 9.184850993605148e-17, 0.09567085653543472)); obj->add(VectorFx::fromFloat(-0.1767766922712326, 3.061616997868383e-17, 0.1767766922712326)); obj->add(VectorFx::fromFloat(-0.19023301672802723, -0.09567085809127242, 0.19023301672802723)); obj->add(VectorFx::fromFloat(-0.22855338668174907, -0.17677669529663687, 0.22855338668174907)); obj->add(VectorFx::fromFloat(-0.2859038731819626, -0.23096988312782163, 0.2859038731819626)); obj->add(VectorFx::fromFloat(-0.35355338454246515, -0.25, 0.35355338454246515)); obj->add(VectorFx::fromFloat(-0.4212028959029678, -0.23096988312782166, 0.4212028959029678)); obj->add(VectorFx::fromFloat(-0.4785533824031813, -0.17677669529663692, 0.4785533824031813)); obj->add(VectorFx::fromFloat(-0.5168737523569031, -0.0956708580912726, 0.5168737523569031)); obj->add(VectorFx::fromFloat(-0.5303300768136978, -6.123233995736766e-17, 0.5303300768136978)); obj->add(VectorFx::fromFloat(-0.5168737523569031, 0.09567085809127249, 0.5168737523569031)); obj->add(VectorFx::fromFloat(-0.47855338240318135, 0.17677669529663684, 0.47855338240318135)); obj->add(VectorFx::fromFloat(-0.4212028959029679, 0.23096988312782163, 0.4212028959029679)); obj->add(VectorFx::fromFloat(-0.35355338454246527, 0.25, 0.35355338454246527)); obj->add(VectorFx::fromFloat(-0.28590387318196264, 0.23096988312782168, 0.28590387318196264)); obj->add(VectorFx::fromFloat(-0.22855338668174924, 0.1767766952966371, 0.22855338668174924)); obj->add(VectorFx::fromFloat(-0.19023301672802728, 0.09567085809127263, 0.19023301672802728)); obj->add(VectorFx::fromFloat(-0.1767766922712326, 9.184850993605148e-17, 0.1767766922712326)); obj->add(VectorFx::fromFloat(-0.09567085653543472, 3.061616997868383e-17, 0.2309698760509491)); obj->add(VectorFx::fromFloat(-0.10295336685995762, -0.09567085809127242, 0.24855141099175748)); obj->add(VectorFx::fromFloat(-0.12369220165273821, -0.17677669529663687, 0.2986193864964557)); obj->add(VectorFx::fromFloat(-0.15473006131458114, -0.23096988312782163, 0.37355140716178153)); obj->add(VectorFx::fromFloat(-0.19134171307086942, -0.25, 0.46193975210189814)); obj->add(VectorFx::fromFloat(-0.22795336482715772, -0.23096988312782166, 0.5503280970420148)); obj->add(VectorFx::fromFloat(-0.25899122448900064, -0.17677669529663692, 0.6252601177073406)); obj->add(VectorFx::fromFloat(-0.27973005928178124, -0.0956708580912726, 0.6753280932120389)); obj->add(VectorFx::fromFloat(-0.28701256960630417, -6.123233995736766e-17, 0.6929096281528473)); obj->add(VectorFx::fromFloat(-0.27973005928178124, 0.09567085809127249, 0.6753280932120389)); obj->add(VectorFx::fromFloat(-0.2589912244890007, 0.17677669529663684, 0.6252601177073407)); obj->add(VectorFx::fromFloat(-0.22795336482715775, 0.23096988312782163, 0.5503280970420149)); obj->add(VectorFx::fromFloat(-0.19134171307086947, 0.25, 0.46193975210189825)); obj->add(VectorFx::fromFloat(-0.1547300613145812, 0.23096988312782168, 0.3735514071617816)); obj->add(VectorFx::fromFloat(-0.12369220165273831, 0.1767766952966371, 0.2986193864964559)); obj->add(VectorFx::fromFloat(-0.10295336685995767, 0.09567085809127263, 0.24855141099175757)); obj->add(VectorFx::fromFloat(-0.09567085653543472, 9.184850993605148e-17, 0.2309698760509491)); obj->add(VectorFx::fromFloat(-4.5924253663221344e-17, 3.061616997868383e-17, 0.25)); obj->add(VectorFx::fromFloat(-4.9420029321136e-17, -0.09567085809127242, 0.26903011687217826)); obj->add(VectorFx::fromFloat(-5.937515614024773e-17, -0.17677669529663687, 0.3232233047033631)); obj->add(VectorFx::fromFloat(-7.427405630579606e-17, -0.23096988312782163, 0.40432914190872743)); obj->add(VectorFx::fromFloat(-9.184850732644268e-17, -0.25, 0.49999999999999994)); obj->add(VectorFx::fromFloat(-1.0942295834708929e-16, -0.23096988312782166, 0.5956708580912725)); obj->add(VectorFx::fromFloat(-1.2432185851263765e-16, -0.17677669529663692, 0.6767766952966369)); obj->add(VectorFx::fromFloat(-1.3427698533174937e-16, -0.0956708580912726, 0.7309698831278216)); obj->add(VectorFx::fromFloat(-1.3777276098966403e-16, -6.123233995736766e-17, 0.75)); obj->add(VectorFx::fromFloat(-1.3427698533174937e-16, 0.09567085809127249, 0.7309698831278217)); obj->add(VectorFx::fromFloat(-1.2432185851263765e-16, 0.17677669529663684, 0.676776695296637)); obj->add(VectorFx::fromFloat(-1.0942295834708931e-16, 0.23096988312782163, 0.5956708580912726)); obj->add(VectorFx::fromFloat(-9.18485073264427e-17, 0.25, 0.5000000000000001)); obj->add(VectorFx::fromFloat(-7.427405630579609e-17, 0.23096988312782168, 0.40432914190872754)); obj->add(VectorFx::fromFloat(-5.937515614024777e-17, 0.1767766952966371, 0.32322330470336336)); obj->add(VectorFx::fromFloat(-4.942002932113602e-17, 0.09567085809127263, 0.26903011687217837)); obj->add(VectorFx::fromFloat(-4.5924253663221344e-17, 9.184850993605148e-17, 0.25)); obj->addFace({ 0, 1, 17}); obj->addFace({ 1, 18, 17}); obj->addFace({ 1, 2, 18}); obj->addFace({ 2, 19, 18}); obj->addFace({ 2, 3, 19}); obj->addFace({ 3, 20, 19}); obj->addFace({ 3, 4, 20}); 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obj->addFace({ 39, 40, 56}); obj->addFace({ 40, 57, 56}); obj->addFace({ 40, 41, 57}); obj->addFace({ 41, 58, 57}); obj->addFace({ 41, 42, 58}); obj->addFace({ 42, 59, 58}); obj->addFace({ 42, 43, 59}); obj->addFace({ 43, 60, 59}); obj->addFace({ 43, 44, 60}); obj->addFace({ 44, 61, 60}); obj->addFace({ 44, 45, 61}); obj->addFace({ 45, 62, 61}); obj->addFace({ 45, 46, 62}); obj->addFace({ 46, 63, 62}); obj->addFace({ 46, 47, 63}); obj->addFace({ 47, 64, 63}); obj->addFace({ 47, 48, 64}); obj->addFace({ 48, 65, 64}); obj->addFace({ 48, 49, 65}); obj->addFace({ 49, 66, 65}); obj->addFace({ 49, 50, 66}); obj->addFace({ 50, 67, 66}); obj->addFace({ 50, 34, 67}); obj->addFace({ 34, 51, 67}); obj->addFace({ 51, 52, 68}); obj->addFace({ 52, 69, 68}); obj->addFace({ 52, 53, 69}); obj->addFace({ 53, 70, 69}); obj->addFace({ 53, 54, 70}); obj->addFace({ 54, 71, 70}); obj->addFace({ 54, 55, 71}); obj->addFace({ 55, 72, 71}); obj->addFace({ 55, 56, 72}); obj->addFace({ 56, 73, 72}); obj->addFace({ 56, 57, 73}); 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obj->addFace({ 91, 92, 108}); obj->addFace({ 92, 109, 108}); obj->addFace({ 92, 93, 109}); obj->addFace({ 93, 110, 109}); obj->addFace({ 93, 94, 110}); obj->addFace({ 94, 111, 110}); obj->addFace({ 94, 95, 111}); obj->addFace({ 95, 112, 111}); obj->addFace({ 95, 96, 112}); obj->addFace({ 96, 113, 112}); obj->addFace({ 96, 97, 113}); obj->addFace({ 97, 114, 113}); obj->addFace({ 97, 98, 114}); obj->addFace({ 98, 115, 114}); obj->addFace({ 98, 99, 115}); obj->addFace({ 99, 116, 115}); obj->addFace({ 99, 100, 116}); obj->addFace({ 100, 117, 116}); obj->addFace({ 100, 101, 117}); obj->addFace({ 101, 118, 117}); obj->addFace({ 101, 85, 118}); obj->addFace({ 85, 102, 118}); obj->addFace({ 102, 103, 119}); obj->addFace({ 103, 120, 119}); obj->addFace({ 103, 104, 120}); obj->addFace({ 104, 121, 120}); obj->addFace({ 104, 105, 121}); obj->addFace({ 105, 122, 121}); obj->addFace({ 105, 106, 122}); obj->addFace({ 106, 123, 122}); obj->addFace({ 106, 107, 123}); obj->addFace({ 107, 124, 123}); obj->addFace({ 107, 108, 124}); obj->addFace({ 108, 125, 124}); obj->addFace({ 108, 109, 125}); obj->addFace({ 109, 126, 125}); obj->addFace({ 109, 110, 126}); obj->addFace({ 110, 127, 126}); obj->addFace({ 110, 111, 127}); obj->addFace({ 111, 128, 127}); obj->addFace({ 111, 112, 128}); obj->addFace({ 112, 129, 128}); obj->addFace({ 112, 113, 129}); obj->addFace({ 113, 130, 129}); obj->addFace({ 113, 114, 130}); obj->addFace({ 114, 131, 130}); obj->addFace({ 114, 115, 131}); obj->addFace({ 115, 132, 131}); obj->addFace({ 115, 116, 132}); obj->addFace({ 116, 133, 132}); obj->addFace({ 116, 117, 133}); obj->addFace({ 117, 134, 133}); obj->addFace({ 117, 118, 134}); obj->addFace({ 118, 135, 134}); obj->addFace({ 118, 102, 135}); obj->addFace({ 102, 119, 135}); obj->addFace({ 119, 120, 136}); obj->addFace({ 120, 137, 136}); obj->addFace({ 120, 121, 137}); obj->addFace({ 121, 138, 137}); obj->addFace({ 121, 122, 138}); obj->addFace({ 122, 139, 138}); obj->addFace({ 122, 123, 139}); obj->addFace({ 123, 140, 139}); obj->addFace({ 123, 124, 140}); obj->addFace({ 124, 141, 140}); obj->addFace({ 124, 125, 141}); obj->addFace({ 125, 142, 141}); obj->addFace({ 125, 126, 142}); obj->addFace({ 126, 143, 142}); obj->addFace({ 126, 127, 143}); obj->addFace({ 127, 144, 143}); obj->addFace({ 127, 128, 144}); obj->addFace({ 128, 145, 144}); obj->addFace({ 128, 129, 145}); obj->addFace({ 129, 146, 145}); obj->addFace({ 129, 130, 146}); obj->addFace({ 130, 147, 146}); obj->addFace({ 130, 131, 147}); obj->addFace({ 131, 148, 147}); obj->addFace({ 131, 132, 148}); obj->addFace({ 132, 149, 148}); obj->addFace({ 132, 133, 149}); obj->addFace({ 133, 150, 149}); obj->addFace({ 133, 134, 150}); obj->addFace({ 134, 151, 150}); obj->addFace({ 134, 135, 151}); obj->addFace({ 135, 152, 151}); obj->addFace({ 135, 119, 152}); obj->addFace({ 119, 136, 152}); obj->addFace({ 136, 137, 153}); obj->addFace({ 137, 154, 153}); obj->addFace({ 137, 138, 154}); obj->addFace({ 138, 155, 154}); obj->addFace({ 138, 139, 155}); obj->addFace({ 139, 156, 155}); obj->addFace({ 139, 140, 156}); obj->addFace({ 140, 157, 156}); obj->addFace({ 140, 141, 157}); obj->addFace({ 141, 158, 157}); obj->addFace({ 141, 142, 158}); obj->addFace({ 142, 159, 158}); obj->addFace({ 142, 143, 159}); obj->addFace({ 143, 160, 159}); obj->addFace({ 143, 144, 160}); obj->addFace({ 144, 161, 160}); obj->addFace({ 144, 145, 161}); obj->addFace({ 145, 162, 161}); obj->addFace({ 145, 146, 162}); obj->addFace({ 146, 163, 162}); obj->addFace({ 146, 147, 163}); obj->addFace({ 147, 164, 163}); obj->addFace({ 147, 148, 164}); obj->addFace({ 148, 165, 164}); obj->addFace({ 148, 149, 165}); obj->addFace({ 149, 166, 165}); obj->addFace({ 149, 150, 166}); obj->addFace({ 150, 167, 166}); obj->addFace({ 150, 151, 167}); obj->addFace({ 151, 168, 167}); obj->addFace({ 151, 152, 168}); obj->addFace({ 152, 169, 168}); obj->addFace({ 152, 136, 169}); obj->addFace({ 136, 153, 169}); obj->addFace({ 153, 154, 170}); obj->addFace({ 154, 171, 170}); obj->addFace({ 154, 155, 171}); obj->addFace({ 155, 172, 171}); obj->addFace({ 155, 156, 172}); obj->addFace({ 156, 173, 172}); obj->addFace({ 156, 157, 173}); obj->addFace({ 157, 174, 173}); obj->addFace({ 157, 158, 174}); obj->addFace({ 158, 175, 174}); obj->addFace({ 158, 159, 175}); obj->addFace({ 159, 176, 175}); obj->addFace({ 159, 160, 176}); obj->addFace({ 160, 177, 176}); obj->addFace({ 160, 161, 177}); obj->addFace({ 161, 178, 177}); obj->addFace({ 161, 162, 178}); obj->addFace({ 162, 179, 178}); obj->addFace({ 162, 163, 179}); obj->addFace({ 163, 180, 179}); obj->addFace({ 163, 164, 180}); obj->addFace({ 164, 181, 180}); obj->addFace({ 164, 165, 181}); obj->addFace({ 165, 182, 181}); obj->addFace({ 165, 166, 182}); obj->addFace({ 166, 183, 182}); obj->addFace({ 166, 167, 183}); obj->addFace({ 167, 184, 183}); obj->addFace({ 167, 168, 184}); obj->addFace({ 168, 185, 184}); obj->addFace({ 168, 169, 185}); obj->addFace({ 169, 186, 185}); obj->addFace({ 169, 153, 186}); obj->addFace({ 153, 170, 186}); obj->addFace({ 170, 171, 187}); obj->addFace({ 171, 188, 187}); obj->addFace({ 171, 172, 188}); obj->addFace({ 172, 189, 188}); obj->addFace({ 172, 173, 189}); obj->addFace({ 173, 190, 189}); obj->addFace({ 173, 174, 190}); obj->addFace({ 174, 191, 190}); obj->addFace({ 174, 175, 191}); obj->addFace({ 175, 192, 191}); obj->addFace({ 175, 176, 192}); obj->addFace({ 176, 193, 192}); obj->addFace({ 176, 177, 193}); obj->addFace({ 177, 194, 193}); obj->addFace({ 177, 178, 194}); obj->addFace({ 178, 195, 194}); obj->addFace({ 178, 179, 195}); obj->addFace({ 179, 196, 195}); obj->addFace({ 179, 180, 196}); obj->addFace({ 180, 197, 196}); obj->addFace({ 180, 181, 197}); obj->addFace({ 181, 198, 197}); obj->addFace({ 181, 182, 198}); obj->addFace({ 182, 199, 198}); obj->addFace({ 182, 183, 199}); obj->addFace({ 183, 200, 199}); obj->addFace({ 183, 184, 200}); obj->addFace({ 184, 201, 200}); obj->addFace({ 184, 185, 201}); obj->addFace({ 185, 202, 201}); obj->addFace({ 185, 186, 202}); obj->addFace({ 186, 203, 202}); obj->addFace({ 186, 170, 203}); obj->addFace({ 170, 187, 203}); obj->addFace({ 187, 188, 204}); obj->addFace({ 188, 205, 204}); obj->addFace({ 188, 189, 205}); obj->addFace({ 189, 206, 205}); obj->addFace({ 189, 190, 206}); obj->addFace({ 190, 207, 206}); obj->addFace({ 190, 191, 207}); obj->addFace({ 191, 208, 207}); obj->addFace({ 191, 192, 208}); obj->addFace({ 192, 209, 208}); obj->addFace({ 192, 193, 209}); obj->addFace({ 193, 210, 209}); obj->addFace({ 193, 194, 210}); obj->addFace({ 194, 211, 210}); obj->addFace({ 194, 195, 211}); obj->addFace({ 195, 212, 211}); obj->addFace({ 195, 196, 212}); obj->addFace({ 196, 213, 212}); obj->addFace({ 196, 197, 213}); obj->addFace({ 197, 214, 213}); obj->addFace({ 197, 198, 214}); obj->addFace({ 198, 215, 214}); obj->addFace({ 198, 199, 215}); obj->addFace({ 199, 216, 215}); obj->addFace({ 199, 200, 216}); obj->addFace({ 200, 217, 216}); obj->addFace({ 200, 201, 217}); obj->addFace({ 201, 218, 217}); obj->addFace({ 201, 202, 218}); obj->addFace({ 202, 219, 218}); obj->addFace({ 202, 203, 219}); obj->addFace({ 203, 220, 219}); obj->addFace({ 203, 187, 220}); obj->addFace({ 187, 204, 220}); obj->addFace({ 204, 205, 221}); obj->addFace({ 205, 222, 221}); obj->addFace({ 205, 206, 222}); obj->addFace({ 206, 223, 222}); obj->addFace({ 206, 207, 223}); obj->addFace({ 207, 224, 223}); obj->addFace({ 207, 208, 224}); obj->addFace({ 208, 225, 224}); obj->addFace({ 208, 209, 225}); obj->addFace({ 209, 226, 225}); obj->addFace({ 209, 210, 226}); obj->addFace({ 210, 227, 226}); obj->addFace({ 210, 211, 227}); obj->addFace({ 211, 228, 227}); obj->addFace({ 211, 212, 228}); obj->addFace({ 212, 229, 228}); obj->addFace({ 212, 213, 229}); obj->addFace({ 213, 230, 229}); obj->addFace({ 213, 214, 230}); obj->addFace({ 214, 231, 230}); obj->addFace({ 214, 215, 231}); obj->addFace({ 215, 232, 231}); obj->addFace({ 215, 216, 232}); obj->addFace({ 216, 233, 232}); obj->addFace({ 216, 217, 233}); obj->addFace({ 217, 234, 233}); obj->addFace({ 217, 218, 234}); obj->addFace({ 218, 235, 234}); obj->addFace({ 218, 219, 235}); obj->addFace({ 219, 236, 235}); obj->addFace({ 219, 220, 236}); obj->addFace({ 220, 237, 236}); obj->addFace({ 220, 204, 237}); obj->addFace({ 204, 221, 237}); obj->addFace({ 221, 222, 238}); obj->addFace({ 222, 239, 238}); obj->addFace({ 222, 223, 239}); obj->addFace({ 223, 240, 239}); obj->addFace({ 223, 224, 240}); obj->addFace({ 224, 241, 240}); obj->addFace({ 224, 225, 241}); obj->addFace({ 225, 242, 241}); obj->addFace({ 225, 226, 242}); obj->addFace({ 226, 243, 242}); obj->addFace({ 226, 227, 243}); obj->addFace({ 227, 244, 243}); obj->addFace({ 227, 228, 244}); obj->addFace({ 228, 245, 244}); obj->addFace({ 228, 229, 245}); obj->addFace({ 229, 246, 245}); obj->addFace({ 229, 230, 246}); obj->addFace({ 230, 247, 246}); obj->addFace({ 230, 231, 247}); obj->addFace({ 231, 248, 247}); obj->addFace({ 231, 232, 248}); obj->addFace({ 232, 249, 248}); obj->addFace({ 232, 233, 249}); obj->addFace({ 233, 250, 249}); obj->addFace({ 233, 234, 250}); obj->addFace({ 234, 251, 250}); obj->addFace({ 234, 235, 251}); obj->addFace({ 235, 252, 251}); obj->addFace({ 235, 236, 252}); obj->addFace({ 236, 253, 252}); obj->addFace({ 236, 237, 253}); obj->addFace({ 237, 254, 253}); obj->addFace({ 237, 221, 254}); obj->addFace({ 221, 238, 254}); obj->addFace({ 238, 239, 255}); obj->addFace({ 239, 256, 255}); obj->addFace({ 239, 240, 256}); obj->addFace({ 240, 257, 256}); obj->addFace({ 240, 241, 257}); obj->addFace({ 241, 258, 257}); obj->addFace({ 241, 242, 258}); obj->addFace({ 242, 259, 258}); obj->addFace({ 242, 243, 259}); obj->addFace({ 243, 260, 259}); obj->addFace({ 243, 244, 260}); obj->addFace({ 244, 261, 260}); obj->addFace({ 244, 245, 261}); obj->addFace({ 245, 262, 261}); obj->addFace({ 245, 246, 262}); obj->addFace({ 246, 263, 262}); obj->addFace({ 246, 247, 263}); obj->addFace({ 247, 264, 263}); obj->addFace({ 247, 248, 264}); obj->addFace({ 248, 265, 264}); obj->addFace({ 248, 249, 265}); obj->addFace({ 249, 266, 265}); obj->addFace({ 249, 250, 266}); obj->addFace({ 250, 267, 266}); obj->addFace({ 250, 251, 267}); obj->addFace({ 251, 268, 267}); obj->addFace({ 251, 252, 268}); obj->addFace({ 252, 269, 268}); obj->addFace({ 252, 253, 269}); obj->addFace({ 253, 270, 269}); obj->addFace({ 253, 254, 270}); obj->addFace({ 254, 271, 270}); obj->addFace({ 254, 238, 271}); obj->addFace({ 238, 255, 271}); obj->addFace({ 255, 256, 272}); obj->addFace({ 256, 273, 272}); obj->addFace({ 256, 257, 273}); obj->addFace({ 257, 274, 273}); obj->addFace({ 257, 258, 274}); obj->addFace({ 258, 275, 274}); obj->addFace({ 258, 259, 275}); obj->addFace({ 259, 276, 275}); obj->addFace({ 259, 260, 276}); obj->addFace({ 260, 277, 276}); obj->addFace({ 260, 261, 277}); obj->addFace({ 261, 278, 277}); obj->addFace({ 261, 262, 278}); obj->addFace({ 262, 279, 278}); obj->addFace({ 262, 263, 279}); obj->addFace({ 263, 280, 279}); obj->addFace({ 263, 264, 280}); obj->addFace({ 264, 281, 280}); obj->addFace({ 264, 265, 281}); obj->addFace({ 265, 282, 281}); obj->addFace({ 265, 266, 282}); obj->addFace({ 266, 283, 282}); obj->addFace({ 266, 267, 283}); obj->addFace({ 267, 284, 283}); obj->addFace({ 267, 268, 284}); obj->addFace({ 268, 285, 284}); obj->addFace({ 268, 269, 285}); obj->addFace({ 269, 286, 285}); obj->addFace({ 269, 270, 286}); obj->addFace({ 270, 287, 286}); obj->addFace({ 270, 271, 287}); obj->addFace({ 271, 288, 287}); obj->addFace({ 271, 255, 288}); obj->addFace({ 255, 272, 288}); obj->addFace({ 272, 273, 0}); obj->addFace({ 273, 1, 0}); obj->addFace({ 273, 274, 1}); obj->addFace({ 274, 2, 1}); obj->addFace({ 274, 275, 2}); obj->addFace({ 275, 3, 2}); obj->addFace({ 275, 276, 3}); obj->addFace({ 276, 4, 3}); obj->addFace({ 276, 277, 4}); obj->addFace({ 277, 5, 4}); obj->addFace({ 277, 278, 5}); obj->addFace({ 278, 6, 5}); obj->addFace({ 278, 279, 6}); obj->addFace({ 279, 7, 6}); obj->addFace({ 279, 280, 7}); obj->addFace({ 280, 8, 7}); obj->addFace({ 280, 281, 8}); obj->addFace({ 281, 9, 8}); obj->addFace({ 281, 282, 9}); obj->addFace({ 282, 10, 9}); obj->addFace({ 282, 283, 10}); obj->addFace({ 283, 11, 10}); obj->addFace({ 283, 284, 11}); obj->addFace({ 284, 12, 11}); obj->addFace({ 284, 285, 12}); obj->addFace({ 285, 13, 12}); obj->addFace({ 285, 286, 13}); obj->addFace({ 286, 14, 13}); obj->addFace({ 286, 287, 14}); obj->addFace({ 287, 15, 14}); obj->addFace({ 287, 288, 15}); obj->addFace({ 288, 16, 15}); obj->addFace({ 288, 272, 16}); obj->addFace({ 272, 0, 16}); obj->setPosition(VectorFx::fromInt(0, 0, 0)); return obj; }