// // Created by Wouter Groeneveld on 08/07/20. // #ifndef GBA_BITMAP_ENGINE_PROJECT_TONC_BIOS_STUB_H #define GBA_BITMAP_ENGINE_PROJECT_TONC_BIOS_STUB_H namespace externMath { #include float root(float num) { return sqrt(num); return 0; } } u32 Sqrt(u32 num) { return float2fx(externMath::root(fx2float(num))); } #endif //GBA_BITMAP_ENGINE_PROJECT_TONC_BIOS_STUB_H