// // Created by Wouter Groeneveld on 08/07/20. // #ifndef GBA_BITMAP_ENGINE_PROJECT_MESH_H #define GBA_BITMAP_ENGINE_PROJECT_MESH_H #include "gbavector.h" #include #include class Mesh { private: GBAVector position; GBAVector rotation; std::vector> verticesArr; public: void add(GBAVector v); inline std::vector> const& vertices() const { return verticesArr; } explicit Mesh() {} Mesh(const Mesh&) = delete; Mesh& operator=(const Mesh&) = delete; }; #endif //GBA_BITMAP_ENGINE_PROJECT_MESH_H