// // Created by Wouter Groeneveld on 11/07/20. // #ifndef GBA_BITMAP_ENGINE_PROJECT_MONKEY_H #define GBA_BITMAP_ENGINE_PROJECT_MONKEY_H #include #include #include #include #include // forward declaration of generated mesh.cpp file Mesh* createMesh(); class MonkeyScene : public Scene { private: std::unique_ptr monkey; public: MonkeyScene(std::shared_ptr engine) : Scene(engine) {} void load() override; void tick(u16 keys) override; std::vector meshes() override; Camera camera() override; }; #endif //GBA_BITMAP_ENGINE_PROJECT_MONKEY_H