#include Mesh* createMesh() { auto obj = new Mesh(); obj->add(VectorFx::fromFloat(0.4688, 0.2422, -0.7578)); obj->add(VectorFx::fromFloat(0.4375, 0.1641, -0.7656)); obj->add(VectorFx::fromFloat(0.5, 0.0937, -0.6875)); obj->add(VectorFx::fromFloat(-0.5, 0.0937, -0.6875)); obj->add(VectorFx::fromFloat(-0.4375, 0.1641, -0.7656)); obj->add(VectorFx::fromFloat(-0.5625, 0.2422, -0.6719)); obj->add(VectorFx::fromFloat(0.5625, 0.2422, -0.6719)); obj->add(VectorFx::fromFloat(0.5469, 0.0547, -0.5781)); obj->add(VectorFx::fromFloat(-0.5469, 0.0547, -0.5781)); obj->add(VectorFx::fromFloat(-0.625, 0.2422, -0.5625)); obj->add(VectorFx::fromFloat(0.3516, 0.0312, -0.7188)); obj->add(VectorFx::fromFloat(0.3516, -0.0234, -0.6172)); obj->add(VectorFx::fromFloat(-0.3516, -0.0234, -0.6172)); obj->add(VectorFx::fromFloat(-0.3516, 0.0312, -0.7188)); obj->add(VectorFx::fromFloat(0.3516, 0.1328, -0.7812)); obj->add(VectorFx::fromFloat(-0.3516, 0.1328, -0.7812)); obj->add(VectorFx::fromFloat(0.2734, 0.1641, -0.7969)); obj->add(VectorFx::fromFloat(-0.2031, 0.0937, -0.7422)); obj->add(VectorFx::fromFloat(-0.2734, 0.1641, -0.7969)); obj->add(VectorFx::fromFloat(0.2031, 0.0937, -0.7422)); obj->add(VectorFx::fromFloat(-0.1562, 0.0547, -0.6484)); obj->add(VectorFx::fromFloat(0.1406, 0.2422, -0.7422)); obj->add(VectorFx::fromFloat(0.0781, 0.2422, -0.6562)); obj->add(VectorFx::fromFloat(-0.0781, 0.2422, -0.6562)); obj->add(VectorFx::fromFloat(-0.1406, 0.2422, -0.7422)); obj->add(VectorFx::fromFloat(0.2422, 0.2422, -0.7969)); obj->add(VectorFx::fromFloat(-0.2422, 0.2422, -0.7969)); obj->add(VectorFx::fromFloat(0.2734, 0.3281, -0.7969)); obj->add(VectorFx::fromFloat(-0.2031, 0.3906, -0.7422)); obj->add(VectorFx::fromFloat(-0.2734, 0.3281, -0.7969)); obj->add(VectorFx::fromFloat(0.2031, 0.3906, -0.7422)); obj->add(VectorFx::fromFloat(0.1562, 0.4375, -0.6484)); obj->add(VectorFx::fromFloat(-0.1562, 0.4375, -0.6484)); obj->add(VectorFx::fromFloat(0.3516, 0.4531, -0.7188)); obj->add(VectorFx::fromFloat(0.3516, 0.5156, -0.6172)); obj->add(VectorFx::fromFloat(-0.3516, 0.5156, -0.6172)); obj->add(VectorFx::fromFloat(-0.3516, 0.4531, -0.7188)); obj->add(VectorFx::fromFloat(0.3516, 0.3594, -0.7812)); obj->add(VectorFx::fromFloat(-0.3516, 0.3594, -0.7812)); obj->add(VectorFx::fromFloat(0.4375, 0.3281, -0.7656)); obj->add(VectorFx::fromFloat(-0.5, 0.3906, -0.6875)); obj->add(VectorFx::fromFloat(-0.4375, 0.3281, -0.7656)); obj->add(VectorFx::fromFloat(0.5, 0.3906, -0.6875)); obj->add(VectorFx::fromFloat(-0.5469, 0.4375, -0.5781)); obj->add(VectorFx::fromFloat(0.5469, 0.4375, -0.5781)); obj->add(VectorFx::fromFloat(-0.4688, 0.2422, -0.7578)); obj->add(VectorFx::fromFloat(0.4766, 0.2422, -0.7734)); obj->add(VectorFx::fromFloat(-0.4453, 0.3359, -0.7812)); obj->add(VectorFx::fromFloat(0.4453, 0.3359, -0.7812)); obj->add(VectorFx::fromFloat(-0.3516, 0.375, -0.8047)); obj->add(VectorFx::fromFloat(0.2656, 0.3359, -0.8203)); obj->add(VectorFx::fromFloat(-0.2656, 0.3359, -0.8203)); obj->add(VectorFx::fromFloat(0.2266, 0.2422, -0.8203)); obj->add(VectorFx::fromFloat(-0.2266, 0.2422, -0.8203)); obj->add(VectorFx::fromFloat(-0.2656, 0.1562, -0.8203)); obj->add(VectorFx::fromFloat(0.2656, 0.1562, -0.8203)); obj->add(VectorFx::fromFloat(-0.3516, 0.1172, -0.8047)); obj->add(VectorFx::fromFloat(0.4453, 0.1562, -0.7812)); obj->add(VectorFx::fromFloat(-0.4453, 0.1562, -0.7812)); obj->add(VectorFx::fromFloat(-0.4766, 0.2422, -0.7734)); obj->add(VectorFx::fromFloat(0.3516, 0.2422, -0.8281)); obj->add(VectorFx::fromFloat(-0.3516, 0.2422, -0.8281)); obj->add(VectorFx::fromFloat(0.3516, 0.1172, -0.8047)); obj->add(VectorFx::fromFloat(0.3516, 0.375, -0.8047)); obj->add(VectorFx::fromFloat(0.1797, -0.9688, -0.5547)); obj->add(VectorFx::fromFloat(0.1641, -0.9297, -0.6328)); obj->add(VectorFx::fromFloat(0, -0.9844, -0.5781)); obj->add(VectorFx::fromFloat(0, -0.9453, -0.6406)); obj->add(VectorFx::fromFloat(-0.1641, -0.9297, -0.6328)); obj->add(VectorFx::fromFloat(-0.1797, -0.9688, -0.5547)); obj->add(VectorFx::fromFloat(0.3281, -0.9453, -0.5234)); obj->add(VectorFx::fromFloat(0.2344, -0.9141, -0.6328)); obj->add(VectorFx::fromFloat(-0.2344, -0.9141, -0.6328)); obj->add(VectorFx::fromFloat(-0.3281, -0.9453, -0.5234)); obj->add(VectorFx::fromFloat(0.3672, -0.8906, -0.5312)); obj->add(VectorFx::fromFloat(0.2656, -0.8203, -0.6641)); obj->add(VectorFx::fromFloat(-0.2656, -0.8203, -0.6641)); obj->add(VectorFx::fromFloat(0.3516, -0.6953, -0.5703)); obj->add(VectorFx::fromFloat(0.25, -0.7031, -0.6875)); obj->add(VectorFx::fromFloat(-0.25, -0.7031, -0.6875)); obj->add(VectorFx::fromFloat(-0.3672, -0.8906, -0.5312)); obj->add(VectorFx::fromFloat(0.3125, -0.4375, -0.5703)); obj->add(VectorFx::fromFloat(0.2109, -0.4453, -0.7109)); obj->add(VectorFx::fromFloat(-0.2109, -0.4453, -0.7109)); obj->add(VectorFx::fromFloat(-0.3516, -0.6953, -0.5703)); obj->add(VectorFx::fromFloat(0.2031, -0.1875, -0.5625)); obj->add(VectorFx::fromFloat(0.4375, -0.1406, -0.5312)); obj->add(VectorFx::fromFloat(0.3984, -0.0469, -0.6719)); obj->add(VectorFx::fromFloat(-0.3984, -0.0469, -0.6719)); obj->add(VectorFx::fromFloat(-0.4375, -0.1406, -0.5312)); obj->add(VectorFx::fromFloat(-0.125, -0.1016, -0.8125)); obj->add(VectorFx::fromFloat(0.6328, -0.0391, -0.5391)); obj->add(VectorFx::fromFloat(-0.6172, 0.0547, -0.625)); obj->add(VectorFx::fromFloat(-0.6328, -0.0391, -0.5391)); obj->add(VectorFx::fromFloat(0.8281, 0.1484, -0.4453)); obj->add(VectorFx::fromFloat(0.7266, 0.2031, -0.6016)); obj->add(VectorFx::fromFloat(-0.7266, 0.2031, -0.6016)); obj->add(VectorFx::fromFloat(-0.8281, 0.1484, -0.4453)); obj->add(VectorFx::fromFloat(0.8594, 0.4297, -0.5938)); obj->add(VectorFx::fromFloat(-0.7422, 0.375, -0.6562)); obj->add(VectorFx::fromFloat(-0.8594, 0.4297, -0.5938)); obj->add(VectorFx::fromFloat(0.7109, 0.4844, -0.625)); obj->add(VectorFx::fromFloat(0.7422, 0.375, -0.6562)); obj->add(VectorFx::fromFloat(-0.6875, 0.4141, -0.7266)); obj->add(VectorFx::fromFloat(-0.7109, 0.4844, -0.625)); obj->add(VectorFx::fromFloat(0.4922, 0.6016, -0.6875)); obj->add(VectorFx::fromFloat(0.6875, 0.4141, -0.7266)); obj->add(VectorFx::fromFloat(-0.4375, 0.5469, -0.7969)); obj->add(VectorFx::fromFloat(-0.4922, 0.6016, -0.6875)); obj->add(VectorFx::fromFloat(0.3203, 0.7578, -0.7344)); obj->add(VectorFx::fromFloat(0.3125, 0.6406, -0.8359)); obj->add(VectorFx::fromFloat(-0.3125, 0.6406, -0.8359)); obj->add(VectorFx::fromFloat(-0.3203, 0.7578, -0.7344)); obj->add(VectorFx::fromFloat(0.1562, 0.7187, -0.7578)); obj->add(VectorFx::fromFloat(0.2031, 0.6172, -0.8516)); obj->add(VectorFx::fromFloat(-0.2031, 0.6172, -0.8516)); obj->add(VectorFx::fromFloat(-0.1562, 0.7187, -0.7578)); obj->add(VectorFx::fromFloat(0.0625, 0.4922, -0.75)); obj->add(VectorFx::fromFloat(0.1016, 0.4297, -0.8438)); obj->add(VectorFx::fromFloat(-0.1016, 0.4297, -0.8438)); obj->add(VectorFx::fromFloat(-0.0625, 0.4922, -0.75)); obj->add(VectorFx::fromFloat(0, 0.4297, -0.7422)); obj->add(VectorFx::fromFloat(0, 0.3516, -0.8203)); obj->add(VectorFx::fromFloat(0.1641, 0.4141, -0.7734)); obj->add(VectorFx::fromFloat(0.25, 0.4687, -0.7578)); obj->add(VectorFx::fromFloat(-0.25, 0.4687, -0.7578)); obj->add(VectorFx::fromFloat(-0.1641, 0.4141, -0.7734)); obj->add(VectorFx::fromFloat(0.3281, 0.4766, -0.7422)); obj->add(VectorFx::fromFloat(-0.3281, 0.4766, -0.7422)); obj->add(VectorFx::fromFloat(0.4297, 0.4375, -0.7188)); obj->add(VectorFx::fromFloat(0.4375, 0.5469, -0.7969)); obj->add(VectorFx::fromFloat(0.6016, 0.375, -0.6641)); obj->add(VectorFx::fromFloat(-0.4297, 0.4375, -0.7188)); obj->add(VectorFx::fromFloat(0.6406, 0.2969, -0.6484)); obj->add(VectorFx::fromFloat(-0.6016, 0.375, -0.6641)); obj->add(VectorFx::fromFloat(0.625, 0.1875, -0.6484)); obj->add(VectorFx::fromFloat(-0.6406, 0.2969, -0.6484)); obj->add(VectorFx::fromFloat(0.4922, 0.0625, -0.6719)); obj->add(VectorFx::fromFloat(0.6172, 0.0547, -0.625)); obj->add(VectorFx::fromFloat(-0.4922, 0.0625, -0.6719)); obj->add(VectorFx::fromFloat(0.375, 0.0156, -0.7031)); obj->add(VectorFx::fromFloat(0.2031, 0.0937, -0.7422)); obj->add(VectorFx::fromFloat(0.125, -0.1016, -0.8125)); obj->add(VectorFx::fromFloat(-0.375, 0.0156, -0.7031)); obj->add(VectorFx::fromFloat(0.1641, 0.1406, -0.75)); obj->add(VectorFx::fromFloat(0, 0.0469, -0.7266)); obj->add(VectorFx::fromFloat(-0.1641, 0.1406, -0.75)); obj->add(VectorFx::fromFloat(-0.2031, 0.0937, -0.7422)); obj->add(VectorFx::fromFloat(0.125, 0.3047, -0.7656)); obj->add(VectorFx::fromFloat(0, 0.2109, -0.7656)); obj->add(VectorFx::fromFloat(-0.1328, 0.2109, -0.7578)); obj->add(VectorFx::fromFloat(0.1328, 0.2109, -0.7578)); obj->add(VectorFx::fromFloat(0.0625, -0.8828, -0.6953)); obj->add(VectorFx::fromFloat(0, -0.8906, -0.6875)); obj->add(VectorFx::fromFloat(0.1172, -0.8359, -0.7109)); obj->add(VectorFx::fromFloat(-0.0625, -0.8828, -0.6953)); obj->add(VectorFx::fromFloat(0.1094, -0.7188, -0.7344)); obj->add(VectorFx::fromFloat(-0.1172, -0.8359, -0.7109)); obj->add(VectorFx::fromFloat(-0.1094, -0.7188, -0.7344)); obj->add(VectorFx::fromFloat(0.0781, -0.4453, -0.75)); obj->add(VectorFx::fromFloat(0.1172, -0.6875, -0.7344)); obj->add(VectorFx::fromFloat(-0.1172, -0.6875, -0.7344)); obj->add(VectorFx::fromFloat(-0.0781, -0.4453, -0.75)); obj->add(VectorFx::fromFloat(0.0859, -0.2891, -0.7422)); obj->add(VectorFx::fromFloat(0, -0.3281, -0.7422)); obj->add(VectorFx::fromFloat(0, -0.4453, -0.75)); obj->add(VectorFx::fromFloat(0, -0.6797, -0.7344)); obj->add(VectorFx::fromFloat(0, -0.7656, -0.7344)); obj->add(VectorFx::fromFloat(0.125, -0.2266, -0.75)); obj->add(VectorFx::fromFloat(0.1328, -0.2266, -0.7969)); obj->add(VectorFx::fromFloat(0.0938, -0.2734, -0.7812)); obj->add(VectorFx::fromFloat(-0.0938, -0.2734, -0.7812)); obj->add(VectorFx::fromFloat(-0.1328, -0.2266, -0.7969)); obj->add(VectorFx::fromFloat(-0.0859, -0.2891, -0.7422)); obj->add(VectorFx::fromFloat(0.1016, -0.1484, -0.7422)); obj->add(VectorFx::fromFloat(0.1094, -0.1328, -0.7812)); obj->add(VectorFx::fromFloat(-0.1094, -0.1328, -0.7812)); obj->add(VectorFx::fromFloat(-0.1016, -0.1484, -0.7422)); obj->add(VectorFx::fromFloat(0, -0.1406, -0.7422)); obj->add(VectorFx::fromFloat(0.0391, -0.125, -0.7812)); obj->add(VectorFx::fromFloat(-0.0391, -0.125, -0.7812)); obj->add(VectorFx::fromFloat(0, -0.1953, -0.75)); obj->add(VectorFx::fromFloat(0, -0.1875, -0.7969)); obj->add(VectorFx::fromFloat(0, -0.3203, -0.7812)); obj->add(VectorFx::fromFloat(0, -0.2891, -0.8047)); obj->add(VectorFx::fromFloat(-0.0781, -0.25, -0.8047)); obj->add(VectorFx::fromFloat(0, -0.2031, -0.8281)); obj->add(VectorFx::fromFloat(-0.0469, -0.1484, -0.8125)); obj->add(VectorFx::fromFloat(0.0469, -0.1484, -0.8125)); obj->add(VectorFx::fromFloat(0.0938, -0.1563, -0.8125)); obj->add(VectorFx::fromFloat(-0.0938, -0.1563, -0.8125)); obj->add(VectorFx::fromFloat(-0.1094, -0.2266, -0.8281)); obj->add(VectorFx::fromFloat(0.1094, -0.2266, -0.8281)); obj->add(VectorFx::fromFloat(0.0781, -0.25, -0.8047)); obj->add(VectorFx::fromFloat(-0.1641, -0.2422, -0.7109)); obj->add(VectorFx::fromFloat(-0.125, -0.2266, -0.75)); obj->add(VectorFx::fromFloat(0.1641, -0.2422, -0.7109)); obj->add(VectorFx::fromFloat(-0.1797, -0.3125, -0.7109)); obj->add(VectorFx::fromFloat(0.1797, -0.3125, -0.7109)); obj->add(VectorFx::fromFloat(0.2578, -0.3125, -0.5547)); obj->add(VectorFx::fromFloat(-0.2578, -0.3125, -0.5547)); obj->add(VectorFx::fromFloat(-0.3125, -0.4375, -0.5703)); obj->add(VectorFx::fromFloat(0.2344, -0.25, -0.5547)); obj->add(VectorFx::fromFloat(-0.2344, -0.25, -0.5547)); obj->add(VectorFx::fromFloat(0.0938, -0.7422, -0.7266)); obj->add(VectorFx::fromFloat(0, -0.7734, -0.7187)); obj->add(VectorFx::fromFloat(0.0938, -0.8203, -0.7109)); obj->add(VectorFx::fromFloat(-0.0938, -0.7422, -0.7266)); obj->add(VectorFx::fromFloat(0.0469, -0.8672, -0.6875)); obj->add(VectorFx::fromFloat(-0.0938, -0.8203, -0.7109)); obj->add(VectorFx::fromFloat(0, -0.875, -0.6875)); obj->add(VectorFx::fromFloat(-0.0469, -0.8672, -0.6875)); obj->add(VectorFx::fromFloat(0.0469, -0.8516, -0.6328)); obj->add(VectorFx::fromFloat(-0.0469, -0.8516, -0.6328)); obj->add(VectorFx::fromFloat(0, -0.8594, -0.6328)); obj->add(VectorFx::fromFloat(-0.0938, -0.8125, -0.6406)); obj->add(VectorFx::fromFloat(0.0938, -0.8125, -0.6406)); obj->add(VectorFx::fromFloat(-0.0938, -0.75, -0.6641)); obj->add(VectorFx::fromFloat(0.0938, -0.75, -0.6641)); obj->add(VectorFx::fromFloat(0, -0.7812, -0.6562)); obj->add(VectorFx::fromFloat(0.1719, 0.2187, -0.7812)); obj->add(VectorFx::fromFloat(-0.1875, 0.1562, -0.7734)); obj->add(VectorFx::fromFloat(0.1797, 0.2969, -0.7812)); obj->add(VectorFx::fromFloat(-0.1719, 0.2187, -0.7812)); obj->add(VectorFx::fromFloat(-0.125, 0.3047, -0.7656)); obj->add(VectorFx::fromFloat(-0.1797, 0.2969, -0.7812)); obj->add(VectorFx::fromFloat(-0.2109, 0.375, -0.7812)); obj->add(VectorFx::fromFloat(0.2266, 0.1094, -0.7812)); obj->add(VectorFx::fromFloat(-0.2266, 0.1094, -0.7812)); obj->add(VectorFx::fromFloat(-0.375, 0.0625, -0.7422)); obj->add(VectorFx::fromFloat(0.4766, 0.1016, -0.7188)); obj->add(VectorFx::fromFloat(-0.4766, 0.1016, -0.7188)); obj->add(VectorFx::fromFloat(0.5781, 0.1953, -0.6797)); obj->add(VectorFx::fromFloat(-0.5781, 0.1953, -0.6797)); obj->add(VectorFx::fromFloat(-0.625, 0.1875, -0.6484)); obj->add(VectorFx::fromFloat(0.5859, 0.2891, -0.6875)); obj->add(VectorFx::fromFloat(-0.5859, 0.2891, -0.6875)); obj->add(VectorFx::fromFloat(-0.5625, 0.3516, -0.6953)); obj->add(VectorFx::fromFloat(0.5625, 0.3516, -0.6953)); obj->add(VectorFx::fromFloat(-0.4219, 0.3984, -0.7734)); obj->add(VectorFx::fromFloat(0.3359, 0.4297, -0.7578)); obj->add(VectorFx::fromFloat(-0.3359, 0.4297, -0.7578)); obj->add(VectorFx::fromFloat(0.2734, 0.4219, -0.7734)); obj->add(VectorFx::fromFloat(-0.2734, 0.4219, -0.7734)); obj->add(VectorFx::fromFloat(0.2109, 0.375, -0.7812)); obj->add(VectorFx::fromFloat(0.2344, 0.3594, -0.7578)); obj->add(VectorFx::fromFloat(-0.2344, 0.3594, -0.7578)); obj->add(VectorFx::fromFloat(-0.2812, 0.3984, -0.7656)); obj->add(VectorFx::fromFloat(0.2812, 0.3984, -0.7656)); obj->add(VectorFx::fromFloat(-0.3359, 0.4062, -0.75)); obj->add(VectorFx::fromFloat(0.4219, 0.3984, -0.7734)); obj->add(VectorFx::fromFloat(0.3359, 0.4062, -0.75)); obj->add(VectorFx::fromFloat(-0.4141, 0.3906, -0.75)); obj->add(VectorFx::fromFloat(0.4141, 0.3906, -0.75)); obj->add(VectorFx::fromFloat(-0.5312, 0.3359, -0.6797)); obj->add(VectorFx::fromFloat(0.5547, 0.2812, -0.6719)); obj->add(VectorFx::fromFloat(-0.5547, 0.2812, -0.6719)); obj->add(VectorFx::fromFloat(-0.5469, 0.2109, -0.6719)); obj->add(VectorFx::fromFloat(0.4609, 0.1172, -0.7031)); obj->add(VectorFx::fromFloat(0.375, 0.0625, -0.7422)); obj->add(VectorFx::fromFloat(0.375, 0.0859, -0.7266)); obj->add(VectorFx::fromFloat(-0.4609, 0.1172, -0.7031)); obj->add(VectorFx::fromFloat(-0.375, 0.0859, -0.7266)); obj->add(VectorFx::fromFloat(0.2422, 0.125, -0.7578)); obj->add(VectorFx::fromFloat(0.1875, 0.1562, -0.7734)); obj->add(VectorFx::fromFloat(-0.2422, 0.125, -0.7578)); obj->add(VectorFx::fromFloat(-0.2031, 0.1719, -0.75)); obj->add(VectorFx::fromFloat(0.1953, 0.2969, -0.7578)); obj->add(VectorFx::fromFloat(-0.1953, 0.2969, -0.7578)); obj->add(VectorFx::fromFloat(0.1953, 0.2266, -0.75)); obj->add(VectorFx::fromFloat(-0.1953, 0.2266, -0.75)); obj->add(VectorFx::fromFloat(0.2031, 0.1719, -0.75)); obj->add(VectorFx::fromFloat(0, 0.4062, -0.6016)); obj->add(VectorFx::fromFloat(-0.1094, 0.4609, -0.6094)); obj->add(VectorFx::fromFloat(0.1094, 0.4609, -0.6094)); obj->add(VectorFx::fromFloat(-0.1953, 0.6641, -0.6172)); obj->add(VectorFx::fromFloat(0.3359, 0.6875, -0.5938)); obj->add(VectorFx::fromFloat(-0.3359, 0.6875, -0.5938)); obj->add(VectorFx::fromFloat(-0.4844, 0.5547, -0.5547)); obj->add(VectorFx::fromFloat(0.4844, 0.5547, -0.5547)); obj->add(VectorFx::fromFloat(-0.6797, 0.4531, -0.4922)); obj->add(VectorFx::fromFloat(0.7969, 0.4062, -0.4609)); obj->add(VectorFx::fromFloat(-0.7969, 0.4062, -0.4609)); obj->add(VectorFx::fromFloat(-0.7734, 0.1641, -0.375)); obj->add(VectorFx::fromFloat(0.6016, 0, -0.4141)); obj->add(VectorFx::fromFloat(-0.6016, 0, -0.4141)); obj->add(VectorFx::fromFloat(0.4375, -0.0938, -0.4688)); obj->add(VectorFx::fromFloat(-0.4375, -0.0938, -0.4688)); obj->add(VectorFx::fromFloat(0, -0.5703, -0.3203)); obj->add(VectorFx::fromFloat(0, -0.4844, -0.2812)); obj->add(VectorFx::fromFloat(0.125, -0.5391, -0.3594)); obj->add(VectorFx::fromFloat(-0.1797, -0.4141, -0.2578)); obj->add(VectorFx::fromFloat(0, -0.8047, -0.3437)); obj->add(VectorFx::fromFloat(0.1406, -0.7578, -0.3672)); obj->add(VectorFx::fromFloat(-0.125, -0.5391, -0.3594)); obj->add(VectorFx::fromFloat(0, -0.9766, -0.4609)); obj->add(VectorFx::fromFloat(0.1641, -0.9453, -0.4375)); obj->add(VectorFx::fromFloat(-0.1406, -0.7578, -0.3672)); obj->add(VectorFx::fromFloat(-0.1641, -0.9453, -0.4375)); obj->add(VectorFx::fromFloat(-0.3281, -0.9141, -0.3984)); obj->add(VectorFx::fromFloat(0.3281, -0.9141, -0.3984)); obj->add(VectorFx::fromFloat(-0.2891, -0.7109, -0.3828)); obj->add(VectorFx::fromFloat(0.2891, -0.7109, -0.3828)); obj->add(VectorFx::fromFloat(-0.25, -0.5, -0.3906)); obj->add(VectorFx::fromFloat(0.2344, -0.3516, -0.4062)); obj->add(VectorFx::fromFloat(0.25, -0.5, -0.3906)); obj->add(VectorFx::fromFloat(0.1797, -0.4141, -0.2578)); obj->add(VectorFx::fromFloat(-0.2344, -0.3516, -0.4062)); obj->add(VectorFx::fromFloat(0.2188, -0.2813, -0.4297)); obj->add(VectorFx::fromFloat(-0.2109, -0.2266, -0.4688)); obj->add(VectorFx::fromFloat(-0.2188, -0.2813, -0.4297)); obj->add(VectorFx::fromFloat(0.2031, -0.1719, -0.5)); obj->add(VectorFx::fromFloat(-0.2031, -0.1875, -0.5625)); obj->add(VectorFx::fromFloat(-0.2031, -0.1719, -0.5)); obj->add(VectorFx::fromFloat(0, 0.0703, 0.8281)); obj->add(VectorFx::fromFloat(0.3359, 0.0547, 0.6641)); obj->add(VectorFx::fromFloat(0, -0.1953, 0.6719)); obj->add(VectorFx::fromFloat(-0.3438, -0.1484, 0.5391)); obj->add(VectorFx::fromFloat(-0.3359, 0.0547, 0.6641)); obj->add(VectorFx::fromFloat(0.3438, -0.1484, 0.5391)); obj->add(VectorFx::fromFloat(0, -0.3828, 0.3516)); obj->add(VectorFx::fromFloat(-0.2969, -0.3125, 0.2656)); obj->add(VectorFx::fromFloat(0.2969, -0.3125, 0.2656)); obj->add(VectorFx::fromFloat(0.2109, -0.3906, -0.1641)); obj->add(VectorFx::fromFloat(-0.2109, -0.3906, -0.1641)); obj->add(VectorFx::fromFloat(0, -0.4609, -0.1875)); obj->add(VectorFx::fromFloat(0.7734, 0.1641, -0.375)); obj->add(VectorFx::fromFloat(0.7344, -0.0469, -0.0703)); obj->add(VectorFx::fromFloat(-0.7344, -0.0469, -0.0703)); obj->add(VectorFx::fromFloat(-0.8516, 0.2344, -0.0547)); obj->add(VectorFx::fromFloat(0, 0.5625, 0.8516)); obj->add(VectorFx::fromFloat(0.4609, 0.4375, 0.7031)); obj->add(VectorFx::fromFloat(-0.4609, 0.4375, 0.7031)); obj->add(VectorFx::fromFloat(0, 0.8984, -0.2891)); obj->add(VectorFx::fromFloat(0.4531, 0.8516, -0.2344)); obj->add(VectorFx::fromFloat(0, 0.9844, 0.0781)); obj->add(VectorFx::fromFloat(-0.4531, 0.9297, 0.0703)); obj->add(VectorFx::fromFloat(-0.4531, 0.8516, -0.2344)); obj->add(VectorFx::fromFloat(0.4531, 0.9297, 0.0703)); obj->add(VectorFx::fromFloat(0.4531, 0.8672, 0.3828)); obj->add(VectorFx::fromFloat(-0.4531, 0.8672, 0.3828)); obj->add(VectorFx::fromFloat(0, 0.8984, 0.5469)); obj->add(VectorFx::fromFloat(0.6797, 0.4531, -0.4922)); obj->add(VectorFx::fromFloat(0.7266, 0.4062, -0.3359)); obj->add(VectorFx::fromFloat(-0.7266, 0.4062, -0.3359)); obj->add(VectorFx::fromFloat(-0.6328, 0.4531, -0.2813)); obj->add(VectorFx::fromFloat(0.6328, 0.4531, -0.2813)); obj->add(VectorFx::fromFloat(0.6406, 0.7031, -0.0547)); obj->add(VectorFx::fromFloat(-0.7969, 0.5625, -0.125)); obj->add(VectorFx::fromFloat(0.7969, 0.5625, -0.125)); obj->add(VectorFx::fromFloat(0.7969, 0.6172, 0.1172)); obj->add(VectorFx::fromFloat(-0.7969, 0.6172, 0.1172)); obj->add(VectorFx::fromFloat(-0.6406, 0.75, 0.1953)); obj->add(VectorFx::fromFloat(0.6406, 0.75, 0.1953)); obj->add(VectorFx::fromFloat(0.7969, 0.5391, 0.3594)); obj->add(VectorFx::fromFloat(-0.7969, 0.5391, 0.3594)); obj->add(VectorFx::fromFloat(-0.6406, 0.6797, 0.4453)); obj->add(VectorFx::fromFloat(0.7734, 0.2656, 0.4375)); obj->add(VectorFx::fromFloat(0.6172, 0.3281, 0.5859)); obj->add(VectorFx::fromFloat(-0.6172, 0.3281, 0.5859)); obj->add(VectorFx::fromFloat(-0.7734, 0.2656, 0.4375)); obj->add(VectorFx::fromFloat(0.6406, 0.6797, 0.4453)); obj->add(VectorFx::fromFloat(-0.6406, 0.7031, -0.0547)); obj->add(VectorFx::fromFloat(0.4609, 0.5234, -0.4297)); obj->add(VectorFx::fromFloat(-0.4609, 0.5234, -0.4297)); obj->add(VectorFx::fromFloat(0, 0.5703, -0.5703)); obj->add(VectorFx::fromFloat(0.1953, 0.6641, -0.6172)); obj->add(VectorFx::fromFloat(0.8516, 0.2344, -0.0547)); obj->add(VectorFx::fromFloat(0.8594, 0.3203, 0.0469)); obj->add(VectorFx::fromFloat(-0.8594, 0.3203, 0.0469)); obj->add(VectorFx::fromFloat(0.8203, 0.3281, 0.2031)); obj->add(VectorFx::fromFloat(-0.8203, 0.3281, 0.2031)); obj->add(VectorFx::fromFloat(0.4062, -0.1719, -0.1484)); obj->add(VectorFx::fromFloat(-0.4297, -0.1953, 0.2109)); obj->add(VectorFx::fromFloat(0.5938, -0.125, 0.1641)); obj->add(VectorFx::fromFloat(-0.4062, -0.1719, -0.1484)); obj->add(VectorFx::fromFloat(0.2109, -0.2266, -0.4688)); obj->add(VectorFx::fromFloat(0.6406, -0.0078, 0.4297)); obj->add(VectorFx::fromFloat(-0.4844, 0.0234, 0.5469)); obj->add(VectorFx::fromFloat(-0.6406, -0.0078, 0.4297)); obj->add(VectorFx::fromFloat(0.4297, -0.1953, 0.2109)); obj->add(VectorFx::fromFloat(-0.5938, -0.125, 0.1641)); obj->add(VectorFx::fromFloat(0.4844, 0.0234, 0.5469)); obj->add(VectorFx::fromFloat(1.0234, 0.4766, 0.3125)); obj->add(VectorFx::fromFloat(0.8906, 0.4062, 0.2344)); obj->add(VectorFx::fromFloat(1.0156, 0.4141, 0.2891)); obj->add(VectorFx::fromFloat(-0.9219, 0.3594, 0.2187)); obj->add(VectorFx::fromFloat(-0.8906, 0.4062, 0.2344)); obj->add(VectorFx::fromFloat(-1.0234, 0.4766, 0.3125)); obj->add(VectorFx::fromFloat(1.1875, 0.4375, 0.3906)); obj->add(VectorFx::fromFloat(-1.1875, 0.4375, 0.3906)); obj->add(VectorFx::fromFloat(-1.0156, 0.4141, 0.2891)); obj->add(VectorFx::fromFloat(-1.2344, 0.5078, 0.4219)); obj->add(VectorFx::fromFloat(1.2344, 0.5078, 0.4219)); obj->add(VectorFx::fromFloat(1.3516, 0.3203, 0.4219)); obj->add(VectorFx::fromFloat(-1.2656, 0.2891, 0.4062)); obj->add(VectorFx::fromFloat(1.2656, 0.2891, 0.4062)); obj->add(VectorFx::fromFloat(1.2812, 0.0547, 0.4297)); obj->add(VectorFx::fromFloat(-1.2109, 0.0781, 0.4062)); obj->add(VectorFx::fromFloat(-1.3516, 0.3203, 0.4219)); obj->add(VectorFx::fromFloat(1.2109, 0.0781, 0.4062)); obj->add(VectorFx::fromFloat(1.0391, -0.1016, 0.3281)); obj->add(VectorFx::fromFloat(-1.0312, -0.0391, 0.3047)); obj->add(VectorFx::fromFloat(-1.2812, 0.0547, 0.4297)); obj->add(VectorFx::fromFloat(1.0312, -0.0391, 0.3047)); obj->add(VectorFx::fromFloat(0.8281, -0.0703, 0.1328)); obj->add(VectorFx::fromFloat(-0.8281, -0.0703, 0.1328)); obj->add(VectorFx::fromFloat(-0.7734, -0.1406, 0.125)); obj->add(VectorFx::fromFloat(1.0391, 0, 0.3672)); obj->add(VectorFx::fromFloat(-0.8828, -0.0234, 0.2109)); obj->add(VectorFx::fromFloat(-1.0391, 0, 0.3672)); obj->add(VectorFx::fromFloat(1.1875, 0.0938, 0.4453)); obj->add(VectorFx::fromFloat(-1.1875, 0.0938, 0.4453)); obj->add(VectorFx::fromFloat(1.2344, 0.25, 0.4453)); obj->add(VectorFx::fromFloat(-1.2344, 0.25, 0.4453)); obj->add(VectorFx::fromFloat(1.1719, 0.3594, 0.4375)); obj->add(VectorFx::fromFloat(-1.1719, 0.3594, 0.4375)); obj->add(VectorFx::fromFloat(1.0234, 0.3438, 0.3594)); obj->add(VectorFx::fromFloat(-1.0234, 0.3438, 0.3594)); obj->add(VectorFx::fromFloat(0.9219, 0.3594, 0.2187)); obj->add(VectorFx::fromFloat(0.9453, 0.3047, 0.2891)); obj->add(VectorFx::fromFloat(-0.9453, 0.3047, 0.2891)); obj->add(VectorFx::fromFloat(0.7266, 0, 0.0703)); obj->add(VectorFx::fromFloat(-0.7188, -0.0234, 0.1719)); obj->add(VectorFx::fromFloat(0.7734, -0.1406, 0.125)); obj->add(VectorFx::fromFloat(-0.7266, 0, 0.0703)); obj->add(VectorFx::fromFloat(0.8438, 0.2891, 0.2109)); obj->add(VectorFx::fromFloat(-0.8438, 0.2891, 0.2109)); obj->add(VectorFx::fromFloat(0.8828, -0.0234, 0.2109)); obj->add(VectorFx::fromFloat(0.8125, -0.0156, 0.2734)); obj->add(VectorFx::fromFloat(-0.8125, -0.0156, 0.2734)); obj->add(VectorFx::fromFloat(0.8438, 0.0156, 0.2734)); obj->add(VectorFx::fromFloat(0.7188, 0.0391, 0.1875)); obj->add(VectorFx::fromFloat(-0.7188, 0.0391, 0.1875)); obj->add(VectorFx::fromFloat(-0.8438, 0.0156, 0.2734)); obj->add(VectorFx::fromFloat(0.7578, 0.0938, 0.2734)); obj->add(VectorFx::fromFloat(-0.8203, 0.0859, 0.2734)); obj->add(VectorFx::fromFloat(0.8359, 0.1719, 0.2734)); obj->add(VectorFx::fromFloat(0.7969, 0.2031, 0.2109)); obj->add(VectorFx::fromFloat(-0.7969, 0.2031, 0.2109)); obj->add(VectorFx::fromFloat(-0.8359, 0.1719, 0.2734)); obj->add(VectorFx::fromFloat(0.8906, 0.2422, 0.2656)); obj->add(VectorFx::fromFloat(-0.8906, 0.2422, 0.2656)); obj->add(VectorFx::fromFloat(0.7188, -0.0234, 0.1719)); obj->add(VectorFx::fromFloat(0.8906, 0.2344, 0.3203)); obj->add(VectorFx::fromFloat(-0.8906, 0.2344, 0.3203)); obj->add(VectorFx::fromFloat(-0.9531, 0.2891, 0.3438)); obj->add(VectorFx::fromFloat(-0.8438, 0.1719, 0.3203)); obj->add(VectorFx::fromFloat(0.7656, 0.0938, 0.3203)); obj->add(VectorFx::fromFloat(-0.7656, 0.0938, 0.3203)); obj->add(VectorFx::fromFloat(-0.7578, 0.0938, 0.2734)); obj->add(VectorFx::fromFloat(0.8203, 0.0859, 0.2734)); obj->add(VectorFx::fromFloat(-0.8281, 0.0781, 0.3203)); obj->add(VectorFx::fromFloat(0.8281, 0.0781, 0.3203)); obj->add(VectorFx::fromFloat(-0.8516, 0.0156, 0.3203)); obj->add(VectorFx::fromFloat(0.8125, -0.0156, 0.3203)); obj->add(VectorFx::fromFloat(-0.8125, -0.0156, 0.3203)); obj->add(VectorFx::fromFloat(0.8828, -0.0156, 0.2656)); obj->add(VectorFx::fromFloat(-0.8828, -0.0156, 0.2656)); obj->add(VectorFx::fromFloat(0.9531, 0.2891, 0.3438)); obj->add(VectorFx::fromFloat(-1.0391, 0.3281, 0.4141)); obj->add(VectorFx::fromFloat(1.0391, 0.3281, 0.4141)); obj->add(VectorFx::fromFloat(-1.1875, 0.3438, 0.4844)); obj->add(VectorFx::fromFloat(1.2578, 0.2422, 0.4922)); obj->add(VectorFx::fromFloat(-1.2578, 0.2422, 0.4922)); obj->add(VectorFx::fromFloat(-1.2109, 0.0859, 0.4844)); obj->add(VectorFx::fromFloat(1.2109, 0.0859, 0.4844)); obj->add(VectorFx::fromFloat(-1.0469, 0, 0.4219)); obj->add(VectorFx::fromFloat(0.8516, 0.0156, 0.3203)); obj->add(VectorFx::fromFloat(0.8906, 0.1094, 0.3281)); obj->add(VectorFx::fromFloat(-0.9375, 0.0625, 0.3359)); obj->add(VectorFx::fromFloat(0.9375, 0.0625, 0.3359)); obj->add(VectorFx::fromFloat(0.9609, 0.1719, 0.3516)); obj->add(VectorFx::fromFloat(-1, 0.125, 0.3672)); obj->add(VectorFx::fromFloat(-0.8906, 0.1094, 0.3281)); obj->add(VectorFx::fromFloat(1, 0.125, 0.3672)); obj->add(VectorFx::fromFloat(1.0547, 0.1875, 0.3828)); obj->add(VectorFx::fromFloat(-1.0547, 0.1875, 0.3828)); obj->add(VectorFx::fromFloat(-1.0156, 0.2344, 0.375)); obj->add(VectorFx::fromFloat(1.0156, 0.2344, 0.375)); obj->add(VectorFx::fromFloat(1.0859, 0.2734, 0.3906)); obj->add(VectorFx::fromFloat(-1.1094, 0.2109, 0.3906)); obj->add(VectorFx::fromFloat(-1.0859, 0.2734, 0.3906)); obj->add(VectorFx::fromFloat(-0.9609, 0.1719, 0.3516)); obj->add(VectorFx::fromFloat(0.8438, 0.1719, 0.3203)); obj->add(VectorFx::fromFloat(1.0469, 0, 0.4219)); obj->add(VectorFx::fromFloat(1.1094, 0.2109, 0.3906)); obj->add(VectorFx::fromFloat(1.1875, 0.3438, 0.4844)); obj->add(VectorFx::fromFloat(0.7891, -0.125, 0.3281)); obj->add(VectorFx::fromFloat(-0.7891, -0.125, 0.3281)); obj->add(VectorFx::fromFloat(-1.0391, -0.0859, 0.4922)); obj->add(VectorFx::fromFloat(1.0391, -0.0859, 0.4922)); obj->add(VectorFx::fromFloat(-1.0391, -0.1016, 0.3281)); obj->add(VectorFx::fromFloat(-1.3125, 0.0547, 0.5312)); obj->add(VectorFx::fromFloat(1.3672, 0.2969, 0.5)); obj->add(VectorFx::fromFloat(1.25, 0.4688, 0.5469)); obj->add(VectorFx::fromFloat(-1.3672, 0.2969, 0.5)); obj->add(VectorFx::fromFloat(-1.25, 0.4688, 0.5469)); obj->add(VectorFx::fromFloat(-1.0234, 0.4375, 0.4844)); obj->add(VectorFx::fromFloat(1.0234, 0.4375, 0.4844)); obj->add(VectorFx::fromFloat(-0.8594, 0.3828, 0.3828)); obj->add(VectorFx::fromFloat(1.3125, 0.0547, 0.5312)); obj->add(VectorFx::fromFloat(0.8594, 0.3828, 0.3828)); obj->add(VectorFx::fromFloat(0.625, 0.2422, -0.5625)); obj->add(VectorFx::fromFloat(0.1562, 0.0547, -0.6484)); obj->add(VectorFx::fromFloat(0.5312, 0.3359, -0.6797)); obj->add(VectorFx::fromFloat(0.5469, 0.2109, -0.6719)); obj->addFace({ 0, 1, 2}); obj->addFace({ 3, 4, 5}); obj->addFace({ 6, 2, 7}); obj->addFace({ 8, 3, 9}); obj->addFace({ 2, 10, 11}); obj->addFace({ 12, 13, 8}); obj->addFace({ 1, 14, 10}); obj->addFace({ 13, 15, 3}); obj->addFace({ 14, 16, 10}); obj->addFace({ 17, 18, 15}); obj->addFace({ 10, 19, 11}); obj->addFace({ 20, 17, 13}); obj->addFace({ 19, 21, 22}); obj->addFace({ 23, 24, 20}); obj->addFace({ 16, 25, 21}); obj->addFace({ 24, 26, 17}); obj->addFace({ 25, 27, 21}); obj->addFace({ 28, 29, 26}); obj->addFace({ 21, 30, 31}); obj->addFace({ 32, 28, 23}); obj->addFace({ 30, 33, 34}); obj->addFace({ 35, 36, 32}); obj->addFace({ 27, 37, 33}); obj->addFace({ 36, 38, 28}); obj->addFace({ 37, 39, 33}); obj->addFace({ 40, 41, 38}); obj->addFace({ 33, 42, 34}); obj->addFace({ 43, 40, 36}); obj->addFace({ 42, 6, 44}); obj->addFace({ 9, 5, 40}); obj->addFace({ 39, 0, 42}); obj->addFace({ 5, 45, 41}); obj->addFace({ 0, 39, 46}); obj->addFace({ 47, 41, 45}); obj->addFace({ 39, 37, 48}); obj->addFace({ 49, 38, 41}); obj->addFace({ 37, 27, 50}); obj->addFace({ 51, 29, 49}); obj->addFace({ 27, 25, 52}); obj->addFace({ 53, 26, 51}); obj->addFace({ 25, 16, 52}); obj->addFace({ 54, 18, 26}); obj->addFace({ 16, 14, 55}); obj->addFace({ 56, 15, 18}); obj->addFace({ 14, 1, 57}); obj->addFace({ 58, 4, 56}); obj->addFace({ 1, 0, 46}); obj->addFace({ 59, 45, 58}); obj->addFace({ 60, 57, 46}); obj->addFace({ 59, 58, 61}); obj->addFace({ 62, 57, 60}); obj->addFace({ 61, 58, 56}); obj->addFace({ 60, 55, 62}); obj->addFace({ 56, 54, 61}); obj->addFace({ 60, 52, 55}); obj->addFace({ 54, 53, 61}); obj->addFace({ 60, 50, 52}); obj->addFace({ 53, 51, 61}); obj->addFace({ 60, 63, 50}); obj->addFace({ 51, 49, 61}); obj->addFace({ 60, 48, 63}); obj->addFace({ 49, 47, 61}); obj->addFace({ 60, 46, 48}); obj->addFace({ 47, 59, 61}); obj->addFace({ 64, 65, 66}); obj->addFace({ 67, 68, 69}); obj->addFace({ 70, 71, 64}); obj->addFace({ 68, 72, 73}); obj->addFace({ 74, 75, 71}); obj->addFace({ 72, 76, 73}); obj->addFace({ 77, 78, 75}); obj->addFace({ 76, 79, 80}); obj->addFace({ 81, 82, 78}); obj->addFace({ 79, 83, 84}); obj->addFace({ 85, 86, 87}); obj->addFace({ 88, 89, 90}); obj->addFace({ 86, 91, 87}); obj->addFace({ 92, 93, 89}); obj->addFace({ 91, 94, 95}); obj->addFace({ 96, 97, 92}); obj->addFace({ 94, 98, 95}); obj->addFace({ 99, 100, 97}); obj->addFace({ 98, 101, 102}); obj->addFace({ 103, 104, 100}); obj->addFace({ 101, 105, 106}); obj->addFace({ 107, 108, 104}); obj->addFace({ 105, 109, 110}); obj->addFace({ 111, 112, 107}); obj->addFace({ 109, 113, 114}); obj->addFace({ 115, 116, 111}); obj->addFace({ 113, 117, 118}); obj->addFace({ 119, 120, 115}); obj->addFace({ 117, 121, 122}); obj->addFace({ 122, 121, 119}); obj->addFace({ 123, 124, 118}); obj->addFace({ 115, 125, 126}); obj->addFace({ 124, 127, 110}); obj->addFace({ 111, 128, 115}); obj->addFace({ 129, 130, 127}); obj->addFace({ 111, 107, 128}); obj->addFace({ 131, 106, 129}); obj->addFace({ 107, 103, 132}); obj->addFace({ 133, 102, 131}); obj->addFace({ 103, 99, 134}); obj->addFace({ 135, 95, 133}); obj->addFace({ 99, 96, 136}); obj->addFace({ 137, 138, 135}); obj->addFace({ 96, 92, 139}); 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obj->addFace({ 300, 70, 296}); obj->addFace({ 69, 73, 299}); obj->addFace({ 302, 74, 300}); obj->addFace({ 73, 80, 301}); obj->addFace({ 305, 77, 302}); obj->addFace({ 80, 84, 303}); obj->addFace({ 305, 302, 290}); obj->addFace({ 297, 301, 303}); obj->addFace({ 293, 302, 296}); obj->addFace({ 299, 301, 297}); obj->addFace({ 305, 290, 306}); obj->addFace({ 291, 294, 307}); obj->addFace({ 304, 81, 305}); obj->addFace({ 84, 201, 307}); obj->addFace({ 308, 376, 202}); obj->addFace({ 203, 309, 200}); obj->addFace({ 304, 308, 199}); obj->addFace({ 200, 310, 201}); obj->addFace({ 202, 376, 311}); obj->addFace({ 313, 309, 312}); obj->addFace({ 311, 286, 86}); obj->addFace({ 89, 287, 312}); obj->addFace({ 315, 319, 316}); obj->addFace({ 316, 317, 314}); obj->addFace({ 319, 322, 320}); obj->addFace({ 320, 321, 316}); obj->addFace({ 325, 320, 323}); obj->addFace({ 321, 320, 325}); obj->addFace({ 289, 325, 306}); obj->addFace({ 324, 325, 289}); obj->addFace({ 306, 323, 308}); obj->addFace({ 310, 324, 307}); obj->addFace({ 367, 326, 327}); obj->addFace({ 285, 283, 329}); obj->addFace({ 331, 315, 314}); obj->addFace({ 314, 318, 330}); obj->addFace({ 334, 338, 335}); obj->addFace({ 335, 336, 333}); obj->addFace({ 341, 335, 339}); obj->addFace({ 336, 335, 341}); obj->addFace({ 330, 341, 331}); obj->addFace({ 340, 341, 330}); obj->addFace({ 346, 342, 343}); obj->addFace({ 282, 280, 345}); obj->addFace({ 343, 349, 347}); obj->addFace({ 362, 348, 345}); obj->addFace({ 353, 347, 350}); obj->addFace({ 348, 362, 352}); obj->addFace({ 361, 353, 354}); obj->addFace({ 351, 352, 356}); obj->addFace({ 358, 361, 354}); obj->addFace({ 355, 356, 360}); obj->addFace({ 358, 331, 361}); obj->addFace({ 340, 332, 359}); obj->addFace({ 361, 339, 353}); obj->addFace({ 336, 340, 356}); obj->addFace({ 353, 338, 347}); obj->addFace({ 337, 336, 352}); obj->addFace({ 347, 334, 346}); obj->addFace({ 364, 337, 362}); obj->addFace({ 342, 346, 363}); obj->addFace({ 364, 345, 278}); obj->addFace({ 363, 334, 333}); obj->addFace({ 333, 337, 365}); obj->addFace({ 279, 274, 276}); obj->addFace({ 275, 273, 278}); obj->addFace({ 365, 274, 363}); obj->addFace({ 278, 273, 365}); obj->addFace({ 326, 367, 343}); obj->addFace({ 344, 329, 282}); obj->addFace({ 343, 367, 349}); obj->addFace({ 369, 329, 344}); obj->addFace({ 349, 368, 350}); obj->addFace({ 371, 369, 348}); obj->addFace({ 354, 350, 370}); obj->addFace({ 371, 351, 360}); obj->addFace({ 322, 380, 372}); obj->addFace({ 375, 373, 324}); obj->addFace({ 372, 380, 374}); obj->addFace({ 381, 373, 328}); obj->addFace({ 327, 284, 372}); obj->addFace({ 287, 285, 328}); obj->addFace({ 372, 286, 308}); obj->addFace({ 309, 287, 375}); obj->addFace({ 377, 382, 358}); obj->addFace({ 359, 378, 360}); obj->addFace({ 358, 382, 315}); obj->addFace({ 318, 378, 332}); obj->addFace({ 380, 382, 377}); obj->addFace({ 379, 378, 381}); obj->addFace({ 319, 382, 380}); obj->addFace({ 373, 378, 321}); obj->addFace({ 384, 419, 385}); obj->addFace({ 391, 386, 388}); obj->addFace({ 393, 383, 389}); obj->addFace({ 391, 388, 392}); obj->addFace({ 389, 396, 394}); obj->addFace({ 399, 395, 392}); obj->addFace({ 396, 400, 397}); obj->addFace({ 403, 398, 399}); obj->addFace({ 400, 404, 401}); obj->addFace({ 492, 402, 403}); obj->addFace({ 424, 401, 405}); obj->addFace({ 402, 492, 407}); obj->addFace({ 408, 428, 405}); obj->addFace({ 406, 409, 402}); obj->addFace({ 411, 408, 404}); obj->addFace({ 402, 410, 398}); obj->addFace({ 400, 396, 411}); obj->addFace({ 414, 395, 398}); obj->addFace({ 396, 389, 413}); obj->addFace({ 416, 390, 395}); obj->addFace({ 417, 415, 389}); obj->addFace({ 390, 416, 391}); obj->addFace({ 417, 385, 420}); obj->addFace({ 386, 391, 418}); obj->addFace({ 374, 443, 422}); obj->addFace({ 425, 423, 328}); obj->addFace({ 443, 374, 405}); obj->addFace({ 407, 381, 423}); obj->addFace({ 368, 367, 422}); obj->addFace({ 328, 329, 369}); obj->addFace({ 384, 370, 419}); obj->addFace({ 387, 386, 371}); obj->addFace({ 443, 405, 429}); obj->addFace({ 409, 406, 423}); obj->addFace({ 432, 443, 429}); obj->addFace({ 430, 423, 434}); obj->addFace({ 451, 435, 431}); obj->addFace({ 433, 450, 436}); obj->addFace({ 438, 432, 435}); obj->addFace({ 450, 433, 440}); obj->addFace({ 438, 437, 441}); obj->addFace({ 442, 440, 427}); obj->addFace({ 426, 441, 420}); obj->addFace({ 421, 442, 386}); obj->addFace({ 438, 426, 370}); obj->addFace({ 371, 427, 369}); obj->addFace({ 422, 432, 438}); obj->addFace({ 439, 433, 369}); obj->addFace({ 459, 420, 444}); obj->addFace({ 442, 421, 446}); obj->addFace({ 437, 484, 444}); obj->addFace({ 445, 447, 442}); obj->addFace({ 484, 437, 448}); obj->addFace({ 450, 440, 447}); obj->addFace({ 451, 453, 448}); obj->addFace({ 449, 452, 450}); obj->addFace({ 431, 468, 453}); obj->addFace({ 452, 454, 436}); obj->addFace({ 468, 431, 455}); obj->addFace({ 430, 434, 454}); obj->addFace({ 455, 429, 457}); obj->addFace({ 456, 458, 430}); obj->addFace({ 461, 417, 459}); obj->addFace({ 421, 418, 460}); obj->addFace({ 487, 415, 461}); obj->addFace({ 418, 416, 462}); obj->addFace({ 415, 487, 463}); obj->addFace({ 464, 462, 414}); obj->addFace({ 466, 411, 463}); obj->addFace({ 414, 412, 465}); obj->addFace({ 485, 408, 466}); obj->addFace({ 412, 410, 467}); obj->addFace({ 408, 485, 457}); obj->addFace({ 410, 409, 458}); obj->addFace({ 468, 471, 469}); obj->addFace({ 474, 470, 452}); obj->addFace({ 471, 475, 472}); obj->addFace({ 483, 473, 474}); obj->addFace({ 479, 472, 476}); obj->addFace({ 473, 483, 478}); obj->addFace({ 476, 486, 480}); obj->addFace({ 482, 481, 478}); obj->addFace({ 480, 461, 479}); obj->addFace({ 446, 460, 482}); obj->addFace({ 472, 479, 459}); obj->addFace({ 446, 478, 445}); obj->addFace({ 484, 469, 472}); obj->addFace({ 483, 474, 445}); obj->addFace({ 448, 453, 484}); obj->addFace({ 474, 452, 449}); obj->addFace({ 457, 471, 468}); obj->addFace({ 454, 470, 456}); obj->addFace({ 475, 471, 457}); obj->addFace({ 458, 470, 467}); obj->addFace({ 476, 475, 485}); obj->addFace({ 467, 473, 465}); obj->addFace({ 486, 476, 466}); obj->addFace({ 465, 477, 464}); obj->addFace({ 463, 487, 486}); obj->addFace({ 482, 462, 464}); obj->addFace({ 491, 401, 488}); obj->addFace({ 407, 492, 490}); obj->addFace({ 501, 397, 491}); obj->addFace({ 492, 403, 493}); obj->addFace({ 397, 501, 494}); obj->addFace({ 496, 493, 399}); obj->addFace({ 394, 494, 495}); obj->addFace({ 497, 496, 392}); obj->addFace({ 499, 383, 495}); obj->addFace({ 392, 388, 498}); obj->addFace({ 502, 384, 499}); obj->addFace({ 388, 387, 500}); obj->addFace({ 502, 499, 488}); obj->addFace({ 490, 498, 500}); obj->addFace({ 495, 501, 491}); obj->addFace({ 490, 493, 498}); obj->addFace({ 502, 357, 384}); obj->addFace({ 371, 360, 500}); obj->addFace({ 502, 488, 377}); obj->addFace({ 379, 489, 360}); obj->addFace({ 424, 374, 488}); obj->addFace({ 407, 489, 381}); obj->setPosition(VectorFx::fromInt(0, 0, 0)); return obj; }