// // Created by Wouter Groeneveld on 02/08/18. // #ifndef GBA_SPRITE_ENGINE_SAMPLE_START_SCENE_H #define GBA_SPRITE_ENGINE_SAMPLE_START_SCENE_H #include #include #include #include class WireScene : public Scene { private: std::unique_ptr cube; public: WireScene(std::shared_ptr engine) : Scene(engine) {} void load() override; void tick(u16 keys) override; std::vector meshes() override; Camera camera() override; }; #endif //GBA_SPRITE_ENGINE_SAMPLE_START_SCENE_H