// // Created by Wouter Groeneveld on 09/07/20. // #ifndef GBA_BITMAP_ENGINE_PROJECT_CAMERA_H #define GBA_BITMAP_ENGINE_PROJECT_CAMERA_H #include class Camera { private: VectorFx position; VectorFx target; public: Camera() : position(VectorFx()), target(VectorFx()) {} Camera(VectorFx pos, VectorFx targ) : position(pos), target(targ) {} VectorFx getPosition() { return position; } VectorFx getTarget() { return target; } void setPosition(VectorFx pos) { position = pos; } void setTarget(VectorFx tar) { target = tar; } }; #endif //GBA_BITMAP_ENGINE_PROJECT_CAMERA_H