project(gba-bitmap-engine) set_property(SOURCE src/gba/sin_lut.s src/gba/tonc_bios.s src/gba/tonc_memset.s src/background/tonc_font.s PROPERTY LANGUAGE C) set_source_files_properties( src/gba/tonc_bios.s src/gba/tonc_memset.s src/background/tonc_font.s PROPERTIES COMPILE_FLAGS "-x assembler-with-cpp") set_source_files_properties(src/gba/tonc_bmp8.cpp PROPERTIES COMPILE_FLAGS "-Wno-pointer-arith") add_library(${PROJECT_NAME} src/palette/palette_manager.cpp src/palette/combined_palette.cpp src/background/text_stream.cpp src/gba/sin_lut.s src/gba/tonc_memset.s src/gba/tonc_bios.s src/gba/tonc_bmp8.cpp src/background/tonc_font.s src/renderer/gba_engine.cpp src/renderer/pixelrenderer.cpp src/renderer/wirerenderer.cpp src/math.cpp src/sound_control.cpp src/scene.cpp src/timer.cpp src/vectorfx.cpp src/mesh.cpp src/renderer/rasterizerrenderer.cpp) target_include_directories(${PROJECT_NAME} PUBLIC $ PRIVATE src) install(TARGETS ${PROJECT_NAME} EXPORT GbaSpriteEngineTargets ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}) install(DIRECTORY include/ DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})