20 Commits (master)

Author SHA1 Message Date
wgroeneveld ec49c37f1b demo 3 textures bootstrap
3 years ago
wgroeneveld 47d685a41c back-face culling performance boost!
3 years ago
wgroeneveld 52b55d91e6 rename sprite-engine subdir
3 years ago
wgroeneveld 54b857bd9b color index generation for rasterizer
3 years ago
wgroeneveld 2ee8fe4e4a raserizer fixes, vectorpx not needed, reduce bitshift ops
3 years ago
wgroeneveld d3bd172d96 refactor specific rendering out of gba engine
3 years ago
wgroeneveld 6b89b73fcc converter fromFloat() shows our monkey
3 years ago
wgroeneveld aaa580852e demo 2: lots of vertices imported from blender
3 years ago
wgroeneveld 0e6f2db4ed move to toncs faster line rendering algorithms
3 years ago
wgroeneveld 6855ce19f2 measure fps
3 years ago
wgroeneveld 667e2e640f wiring stuff up using bres.! yay!
3 years ago
wgroeneveld 7b1bf06223 better rad-to-theta angle conversion impl
3 years ago
wgroeneveld d74916f4c8 fix transform coordinates
3 years ago
wgroeneveld fa4aa10d14 matrix debug string stuff
3 years ago
wgroeneveld 0965f80e99 add bitmap m4-enabled textstream
3 years ago
wgroeneveld ce51f737b5 fixes fixpt rendering, make things refs as much as possible
3 years ago
wgroeneveld a38f1eeddd view/projection/world matrices, first attempt to glue everything together
3 years ago
wgroeneveld c6374b6e59 PerspectiveFovLH with fx2lut impl
3 years ago
wgroeneveld aedb3cdfcb fixed point math, vectors, initial matrix
3 years ago
wgroeneveld 27e6a9065c initial commit, stripped-down version of gba-sprite-engine
3 years ago