wgroeneveld
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ec49c37f1b
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demo 3 textures bootstrap
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3 years ago |
wgroeneveld
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47d685a41c
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back-face culling performance boost!
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3 years ago |
wgroeneveld
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52b55d91e6
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rename sprite-engine subdir
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3 years ago |
wgroeneveld
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54b857bd9b
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color index generation for rasterizer
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3 years ago |
wgroeneveld
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2ee8fe4e4a
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raserizer fixes, vectorpx not needed, reduce bitshift ops
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3 years ago |
wgroeneveld
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d3bd172d96
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refactor specific rendering out of gba engine
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3 years ago |
wgroeneveld
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6b89b73fcc
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converter fromFloat() shows our monkey
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3 years ago |
wgroeneveld
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aaa580852e
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demo 2: lots of vertices imported from blender
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3 years ago |
wgroeneveld
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0e6f2db4ed
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move to toncs faster line rendering algorithms
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3 years ago |
wgroeneveld
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6855ce19f2
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measure fps
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3 years ago |
wgroeneveld
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667e2e640f
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wiring stuff up using bres.! yay!
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3 years ago |
wgroeneveld
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7b1bf06223
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better rad-to-theta angle conversion impl
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3 years ago |
wgroeneveld
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d74916f4c8
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fix transform coordinates
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3 years ago |
wgroeneveld
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fa4aa10d14
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matrix debug string stuff
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3 years ago |
wgroeneveld
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0965f80e99
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add bitmap m4-enabled textstream
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3 years ago |
wgroeneveld
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ce51f737b5
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fixes fixpt rendering, make things refs as much as possible
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3 years ago |
wgroeneveld
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a38f1eeddd
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view/projection/world matrices, first attempt to glue everything together
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3 years ago |
wgroeneveld
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c6374b6e59
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PerspectiveFovLH with fx2lut impl
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3 years ago |
wgroeneveld
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aedb3cdfcb
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fixed point math, vectors, initial matrix
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3 years ago |
wgroeneveld
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27e6a9065c
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initial commit, stripped-down version of gba-sprite-engine
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3 years ago |