Commit Graph

17 Commits

Author SHA1 Message Date
wgroeneveld ec49c37f1b demo 3 textures bootstrap 2020-07-16 16:14:46 +02:00
wgroeneveld 47d685a41c back-face culling performance boost! 2020-07-15 12:03:50 +02:00
wgroeneveld 52b55d91e6 rename sprite-engine subdir 2020-07-15 10:52:13 +02:00
wgroeneveld ba64bc15c3 babylon export fiddles for demo 2 2020-07-15 08:52:48 +02:00
wgroeneveld 54b857bd9b color index generation for rasterizer 2020-07-12 09:29:54 +02:00
wgroeneveld 2ee8fe4e4a raserizer fixes, vectorpx not needed, reduce bitshift ops 2020-07-12 08:27:32 +02:00
wgroeneveld d3bd172d96 refactor specific rendering out of gba engine 2020-07-11 12:06:40 +02:00
wgroeneveld ede8465a9b updated readme, shots 2020-07-11 09:50:48 +02:00
wgroeneveld 6b89b73fcc converter fromFloat() shows our monkey 2020-07-11 09:03:18 +02:00
wgroeneveld aaa580852e demo 2: lots of vertices imported from blender 2020-07-11 08:51:52 +02:00
wgroeneveld 6855ce19f2 measure fps 2020-07-10 17:36:13 +02:00
wgroeneveld 667e2e640f wiring stuff up using bres.! yay! 2020-07-10 14:41:32 +02:00
wgroeneveld d74916f4c8 fix transform coordinates 2020-07-10 11:11:49 +02:00
wgroeneveld ce51f737b5 fixes fixpt rendering, make things refs as much as possible 2020-07-09 15:48:03 +02:00
wgroeneveld a38f1eeddd view/projection/world matrices, first attempt to glue everything together 2020-07-09 13:29:02 +02:00
wgroeneveld aedb3cdfcb fixed point math, vectors, initial matrix 2020-07-08 18:12:38 +02:00
wgroeneveld 27e6a9065c initial commit, stripped-down version of gba-sprite-engine 2020-07-08 09:05:02 +02:00