Engine blueprint: a stripped-down version of [https://github.com/wgroeneveld/gba-sprite-engine/](https://github.com/wgroeneveld/gba-sprite-engine/) combined with more _tonc_ library functions.
Engine blueprint: a stripped-down version of [https://git.brainbaking.com/wgroeneveld/gba-sprite-engine](https://git.brainbaking.com/wgroeneveld/gba-sprite-engine) combined with more _tonc_ library functions.
At this point, I do not think it's that interesting to go on to texture mapping other than the fun of it. Even with a lot of haxx and tricks, the colored monkey won't ever spin at 30FPS...
@ -60,13 +60,13 @@ At this point, I do not think it's that interesting to go on to texture mapping
It did improve performance. I exported a few Babylon meshes, and the octahedron with 8 faces does run at 20FPS compared to 11FPS when back-face culling was implemented (that omits rendering certain faces if z <0)