rename sprite-engine subdir

This commit is contained in:
wgroeneveld 2020-07-15 10:52:13 +02:00
parent ba64bc15c3
commit 52b55d91e6
54 changed files with 112 additions and 97 deletions

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@ -1,6 +1,6 @@
#include <libgba-sprite-engine/scene.h> #include <libgba-bitmap-engine/scene.h>
#include <libgba-sprite-engine/renderer/gba_engine.h> #include <libgba-bitmap-engine/renderer/gba_engine.h>
#include <libgba-sprite-engine/palette/palette_manager.h> #include <libgba-bitmap-engine/palette/palette_manager.h>
#include "wirescene.h" #include "wirescene.h"

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@ -2,9 +2,9 @@
// Created by Wouter Groeneveld on 02/08/18. // Created by Wouter Groeneveld on 02/08/18.
// //
#include <libgba-sprite-engine/gba/tonc_memdef.h> #include <libgba-bitmap-engine/gba/tonc_memdef.h>
#include <libgba-sprite-engine/renderer/gba_engine.h> #include <libgba-bitmap-engine/renderer/gba_engine.h>
#include <libgba-sprite-engine/background/text_stream.h> #include <libgba-bitmap-engine/background/text_stream.h>
#include "wirescene.h" #include "wirescene.h"

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@ -5,9 +5,9 @@
#ifndef GBA_SPRITE_ENGINE_SAMPLE_START_SCENE_H #ifndef GBA_SPRITE_ENGINE_SAMPLE_START_SCENE_H
#define GBA_SPRITE_ENGINE_SAMPLE_START_SCENE_H #define GBA_SPRITE_ENGINE_SAMPLE_START_SCENE_H
#include <libgba-sprite-engine/scene.h> #include <libgba-bitmap-engine/scene.h>
#include <libgba-sprite-engine/mesh.h> #include <libgba-bitmap-engine/mesh.h>
#include <libgba-sprite-engine/camera.h> #include <libgba-bitmap-engine/camera.h>
#include <memory> #include <memory>
class WireScene : public Scene { class WireScene : public Scene {

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@ -14,7 +14,7 @@ var args = process.argv.slice(2);
var jsonObject = JSON.parse(fs.readFileSync(args[0], 'utf8')); var jsonObject = JSON.parse(fs.readFileSync(args[0], 'utf8'));
var result = var result =
"#include <libgba-sprite-engine/mesh.h>\n" + "#include <libgba-bitmap-engine/mesh.h>\n" +
"Mesh* createMesh() { \n" + "Mesh* createMesh() { \n" +
"\t auto obj = new Mesh();\n"; "\t auto obj = new Mesh();\n";

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@ -2,9 +2,9 @@
// Created by Wouter Groeneveld on 11/07/20. // Created by Wouter Groeneveld on 11/07/20.
// //
#include <libgba-sprite-engine/scene.h> #include <libgba-bitmap-engine/scene.h>
#include <libgba-sprite-engine/renderer/gba_engine.h> #include <libgba-bitmap-engine/renderer/gba_engine.h>
#include <libgba-sprite-engine/palette/palette_manager.h> #include <libgba-bitmap-engine/palette/palette_manager.h>
#include "monkey.h" #include "monkey.h"

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@ -1,4 +1,4 @@
#include <libgba-sprite-engine/mesh.h> #include <libgba-bitmap-engine/mesh.h>
Mesh* createMesh() { Mesh* createMesh() {
auto obj = new Mesh(); auto obj = new Mesh();
obj->add(VectorFx::fromFloat(1.5308085657314598e-17, 3.061616997868383e-17, 0.25)); obj->add(VectorFx::fromFloat(1.5308085657314598e-17, 3.061616997868383e-17, 0.25));

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@ -2,7 +2,7 @@
// Created by Wouter Groeneveld on 11/07/20. // Created by Wouter Groeneveld on 11/07/20.
// //
#include <libgba-sprite-engine/background/text_stream.h> #include <libgba-bitmap-engine/background/text_stream.h>
#include "monkey.h" #include "monkey.h"
// BLACK, [white->black] from 0xFFFF / 252 // BLACK, [white->black] from 0xFFFF / 252

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@ -5,10 +5,10 @@
#ifndef GBA_BITMAP_ENGINE_PROJECT_MONKEY_H #ifndef GBA_BITMAP_ENGINE_PROJECT_MONKEY_H
#define GBA_BITMAP_ENGINE_PROJECT_MONKEY_H #define GBA_BITMAP_ENGINE_PROJECT_MONKEY_H
#include <libgba-sprite-engine/scene.h> #include <libgba-bitmap-engine/scene.h>
#include <libgba-sprite-engine/mesh.h> #include <libgba-bitmap-engine/mesh.h>
#include <libgba-sprite-engine/camera.h> #include <libgba-bitmap-engine/camera.h>
#include <libgba-sprite-engine/renderer/gba_engine.h> #include <libgba-bitmap-engine/renderer/gba_engine.h>
#include <memory> #include <memory>
// forward declaration of generated mesh.cpp file // forward declaration of generated mesh.cpp file

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@ -8,7 +8,7 @@
#include <string> #include <string>
#include <memory> #include <memory>
#include <libgba-sprite-engine/gba/tonc_types.h> #include <libgba-bitmap-engine/gba/tonc_types.h>
#define TEXT_WIDTH 8 #define TEXT_WIDTH 8

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@ -5,7 +5,7 @@
#ifndef GBA_BITMAP_ENGINE_PROJECT_CAMERA_H #ifndef GBA_BITMAP_ENGINE_PROJECT_CAMERA_H
#define GBA_BITMAP_ENGINE_PROJECT_CAMERA_H #define GBA_BITMAP_ENGINE_PROJECT_CAMERA_H
#include <libgba-sprite-engine/vectorfx.h> #include <libgba-bitmap-engine/vectorfx.h>
class Camera { class Camera {
private: private:

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@ -6,8 +6,8 @@
#ifndef GBA_BITMAP_ENGINE_PROJECT_TONC_VIDEO_H #ifndef GBA_BITMAP_ENGINE_PROJECT_TONC_VIDEO_H
#define GBA_BITMAP_ENGINE_PROJECT_TONC_VIDEO_H #define GBA_BITMAP_ENGINE_PROJECT_TONC_VIDEO_H
#include <libgba-sprite-engine/gba/tonc_types.h> #include <libgba-bitmap-engine/gba/tonc_types.h>
#include <libgba-sprite-engine/gba/toolbox.h> #include <libgba-bitmap-engine/gba/toolbox.h>
void bmp8_plot(int x, int y, u32 clr, void *dstBase, uint dstP); void bmp8_plot(int x, int y, u32 clr, void *dstBase, uint dstP);

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@ -5,11 +5,11 @@
#ifndef GBA_BITMAP_ENGINE_PROJECT_MATH_H #ifndef GBA_BITMAP_ENGINE_PROJECT_MATH_H
#define GBA_BITMAP_ENGINE_PROJECT_MATH_H #define GBA_BITMAP_ENGINE_PROJECT_MATH_H
#include <libgba-sprite-engine/gba/tonc_types.h> #include <libgba-bitmap-engine/gba/tonc_types.h>
#ifdef CODE_COMPILED_AS_PART_OF_TEST #ifdef CODE_COMPILED_AS_PART_OF_TEST
#include <libgba-sprite-engine/gba/tonc_math_stub.h> #include <libgba-bitmap-engine/gba/tonc_math_stub.h>
#else #else
#include <libgba-sprite-engine/gba/tonc_math.h> #include <libgba-bitmap-engine/gba/tonc_math.h>
#endif #endif
#include <cmath> #include <cmath>

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@ -6,15 +6,15 @@
#define GBA_BITMAP_ENGINE_PROJECT_GBAMATRIX_H #define GBA_BITMAP_ENGINE_PROJECT_GBAMATRIX_H
#define MATRIX_DIMENSION 16 #define MATRIX_DIMENSION 16
#include <libgba-sprite-engine/math.h> #include <libgba-bitmap-engine/math.h>
#include <libgba-sprite-engine/vectorfx.h> #include <libgba-bitmap-engine/vectorfx.h>
#include <cstdio> #include <cstdio>
#ifdef CODE_COMPILED_AS_PART_OF_TEST #ifdef CODE_COMPILED_AS_PART_OF_TEST
#include <libgba-sprite-engine/gba/tonc_math_stub.h> #include <libgba-bitmap-engine/gba/tonc_math_stub.h>
#else #else
#include <libgba-sprite-engine/gba/tonc_math.h> #include <libgba-bitmap-engine/gba/tonc_math.h>
#endif #endif
class MatrixFx { class MatrixFx {

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@ -5,8 +5,8 @@
#ifndef GBA_SPRITE_ENGINE_PALETTE_MANAGER_H #ifndef GBA_SPRITE_ENGINE_PALETTE_MANAGER_H
#define GBA_SPRITE_ENGINE_PALETTE_MANAGER_H #define GBA_SPRITE_ENGINE_PALETTE_MANAGER_H
#include <libgba-sprite-engine/gba/tonc_memmap.h> #include <libgba-bitmap-engine/gba/tonc_memmap.h>
#include <libgba-sprite-engine/gba/tonc_types.h> #include <libgba-bitmap-engine/gba/tonc_types.h>
#include "combined_palette.h" #include "combined_palette.h"
#define PALETTE_BANK_SIZE 16 #define PALETTE_BANK_SIZE 16

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@ -6,14 +6,14 @@
#define GBA_SPRITE_ENGINE_GBAENGINE_H #define GBA_SPRITE_ENGINE_GBAENGINE_H
#include <libgba-sprite-engine/gba/tonc_memmap.h> #include <libgba-bitmap-engine/gba/tonc_memmap.h>
#include <libgba-sprite-engine/gba/tonc_memmap.h> #include <libgba-bitmap-engine/gba/tonc_memmap.h>
#include <libgba-sprite-engine/vectorfx.h> #include <libgba-bitmap-engine/vectorfx.h>
#include <libgba-sprite-engine/matrixfx.h> #include <libgba-bitmap-engine/matrixfx.h>
#include <libgba-sprite-engine/renderer/renderer.h> #include <libgba-bitmap-engine/renderer/renderer.h>
#include "libgba-sprite-engine/scene.h" #include <libgba-bitmap-engine/scene.h>
#include "libgba-sprite-engine/sound_control.h" #include <libgba-bitmap-engine/sound_control.h>
#include "libgba-sprite-engine/timer.h" #include <libgba-bitmap-engine/timer.h>
const unsigned int black[VRAM_PAGE_SIZE] = {}; const unsigned int black[VRAM_PAGE_SIZE] = {};

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@ -5,8 +5,8 @@
#ifndef GBA_BITMAP_ENGINE_PROJECT_RENDERER_H #ifndef GBA_BITMAP_ENGINE_PROJECT_RENDERER_H
#define GBA_BITMAP_ENGINE_PROJECT_RENDERER_H #define GBA_BITMAP_ENGINE_PROJECT_RENDERER_H
#include <libgba-sprite-engine/matrixfx.h> #include <libgba-bitmap-engine/matrixfx.h>
#include <libgba-sprite-engine/mesh.h> #include <libgba-bitmap-engine/mesh.h>
class GBAEngine; class GBAEngine;

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@ -8,9 +8,9 @@
#include <vector> #include <vector>
#include <memory> #include <memory>
#include <functional> #include <functional>
#include <libgba-sprite-engine/camera.h> #include <libgba-bitmap-engine/camera.h>
#include <libgba-sprite-engine/mesh.h> #include <libgba-bitmap-engine/mesh.h>
#include <libgba-sprite-engine/palette/palette_manager.h> #include <libgba-bitmap-engine/palette/palette_manager.h>
class GBAEngine; class GBAEngine;

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@ -5,10 +5,10 @@
#ifndef GBA_SPRITE_ENGINE_SOUND_H #ifndef GBA_SPRITE_ENGINE_SOUND_H
#define GBA_SPRITE_ENGINE_SOUND_H #define GBA_SPRITE_ENGINE_SOUND_H
#include <libgba-sprite-engine/gba/tonc_types.h> #include <libgba-bitmap-engine/gba/tonc_types.h>
#include <libgba-sprite-engine/gba/tonc_memdef.h> #include <libgba-bitmap-engine/gba/tonc_memdef.h>
#include <memory> #include <memory>
#include <libgba-sprite-engine/gba/tonc_memmap.h> #include <libgba-bitmap-engine/gba/tonc_memmap.h>
#define CLOCK 16777216 #define CLOCK 16777216
#define CYCLES_PER_BLANK 280806 #define CYCLES_PER_BLANK 280806

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@ -9,13 +9,13 @@
#include <string> #include <string>
#include <deque> #include <deque>
#include <libgba-sprite-engine/gba/tonc_bios.h> #include <libgba-bitmap-engine/gba/tonc_bios.h>
#include <libgba-sprite-engine/math.h> #include <libgba-bitmap-engine/math.h>
#ifdef CODE_COMPILED_AS_PART_OF_TEST #ifdef CODE_COMPILED_AS_PART_OF_TEST
#include <libgba-sprite-engine/gba/tonc_math_stub.h> #include <libgba-bitmap-engine/gba/tonc_math_stub.h>
#else #else
#include <libgba-sprite-engine/gba/tonc_math.h> #include <libgba-bitmap-engine/gba/tonc_math.h>
#endif #endif

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@ -0,0 +1,15 @@
//
// Created by Wouter Groeneveld on 15/07/20.
//
#ifndef GBA_BITMAP_ENGINE_PROJECT_VERTEX_H
#define GBA_BITMAP_ENGINE_PROJECT_VERTEX_H
#include <libgba-bitmap-engine/vertex.h>
class Vertex {
private:
VectorFx coords;
};
#endif //GBA_BITMAP_ENGINE_PROJECT_VERTEX_H

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@ -2,9 +2,9 @@
// Created by Wouter Groeneveld on 28/07/18. // Created by Wouter Groeneveld on 28/07/18.
// //
#include <libgba-sprite-engine/gba/tonc_memmap.h> #include <libgba-bitmap-engine/gba/tonc_memmap.h>
#include <libgba-sprite-engine/palette/palette_manager.h> #include <libgba-bitmap-engine/palette/palette_manager.h>
#include <libgba-sprite-engine/background/text_stream.h> #include <libgba-bitmap-engine/background/text_stream.h>
#include <memory> #include <memory>

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@ -5,7 +5,7 @@
//! \author J Vijn //! \author J Vijn
//! \date 20071130 - 20090801 //! \date 20071130 - 20090801
#include <libgba-sprite-engine/gba/tonc_asminc.h> #include <libgba-bitmap-engine/gba/tonc_asminc.h>
@ === SoftReset [00h] ================================================= @ === SoftReset [00h] =================================================
@ DECL: void SoftReset(); @ DECL: void SoftReset();

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@ -3,9 +3,9 @@
// //
//! Plot a single pixel on a 8-bit buffer //! Plot a single pixel on a 8-bit buffer
#include <libgba-sprite-engine/gba/tonc_types.h> #include <libgba-bitmap-engine/gba/tonc_types.h>
#include <libgba-sprite-engine/gba/tonc_core.h> #include <libgba-bitmap-engine/gba/tonc_core.h>
#include <libgba-sprite-engine/gba/toolbox.h> #include <libgba-bitmap-engine/gba/toolbox.h>
/*! /*!
\param x X-coord. \param x X-coord.

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@ -2,7 +2,7 @@
// Created by Wouter Groeneveld on 08/07/20. // Created by Wouter Groeneveld on 08/07/20.
// //
#include <libgba-sprite-engine/math.h> #include <libgba-bitmap-engine/math.h>
FIXED HALF = float2fx(0.5); FIXED HALF = float2fx(0.5);
FIXED ONE = int2fx(1); FIXED ONE = int2fx(1);

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@ -2,7 +2,7 @@
// Created by Wouter Groeneveld on 08/07/20. // Created by Wouter Groeneveld on 08/07/20.
// //
#include <libgba-sprite-engine/mesh.h> #include <libgba-bitmap-engine/mesh.h>
#include <memory> #include <memory>

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@ -3,7 +3,7 @@
// //
#include <libgba-sprite-engine/palette/palette_manager.h> #include <libgba-bitmap-engine/palette/palette_manager.h>
void CombinedPalette::increaseBrightness(PaletteManager& palette, int bank, int index, u32 intensity) { void CombinedPalette::increaseBrightness(PaletteManager& palette, int bank, int index, u32 intensity) {
auto current = palette.get(bank, index); auto current = palette.get(bank, index);

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@ -3,11 +3,11 @@
// //
#ifdef CODE_COMPILED_AS_PART_OF_TEST #ifdef CODE_COMPILED_AS_PART_OF_TEST
#include <libgba-sprite-engine/gba/tonc_core_stub.h> #include <libgba-bitmap-engine/gba/tonc_core_stub.h>
#else #else
#include <libgba-sprite-engine/gba/tonc_core.h> #include <libgba-bitmap-engine/gba/tonc_core.h>
#endif #endif
#include <libgba-sprite-engine/palette/palette_manager.h> #include <libgba-bitmap-engine/palette/palette_manager.h>
const COLOR defaultPaletteData[PALETTE_MAX_SIZE] __attribute__((aligned(4))) = { const COLOR defaultPaletteData[PALETTE_MAX_SIZE] __attribute__((aligned(4))) = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,

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@ -2,14 +2,14 @@
// Created by Wouter Groeneveld on 28/07/18. // Created by Wouter Groeneveld on 28/07/18.
// //
#include <libgba-sprite-engine/gba/tonc_memdef.h> #include <libgba-bitmap-engine/gba/tonc_memdef.h>
#include <libgba-sprite-engine/gba/tonc_video.h> #include <libgba-bitmap-engine/gba/tonc_video.h>
#include <libgba-sprite-engine/renderer/gba_engine.h> #include <libgba-bitmap-engine/renderer/gba_engine.h>
#include <cstring> #include <cstring>
#include <libgba-sprite-engine/gba/tonc_core.h> #include <libgba-bitmap-engine/gba/tonc_core.h>
#include <libgba-sprite-engine/matrixfx.h> #include <libgba-bitmap-engine/matrixfx.h>
#include <libgba-sprite-engine/background/text_stream.h> #include <libgba-bitmap-engine/background/text_stream.h>
#include <libgba-sprite-engine/mesh.h> #include <libgba-bitmap-engine/mesh.h>
std::unique_ptr<SoundControl> GBAEngine::activeChannelA; std::unique_ptr<SoundControl> GBAEngine::activeChannelA;
std::unique_ptr<SoundControl> GBAEngine::activeChannelB; std::unique_ptr<SoundControl> GBAEngine::activeChannelB;

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@ -2,8 +2,8 @@
// Created by Wouter Groeneveld on 11/07/20. // Created by Wouter Groeneveld on 11/07/20.
// //
#include <libgba-sprite-engine/renderer/renderer.h> #include <libgba-bitmap-engine/renderer/renderer.h>
#include <libgba-sprite-engine/renderer/gba_engine.h> #include <libgba-bitmap-engine/renderer/gba_engine.h>
void PixelRenderer::render(const MatrixFx &transformationMatrix, const Mesh* mesh) { void PixelRenderer::render(const MatrixFx &transformationMatrix, const Mesh* mesh) {
for (auto &vertex : mesh->vertices()) { for (auto &vertex : mesh->vertices()) {

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@ -2,10 +2,10 @@
// Created by Wouter Groeneveld on 11/07/20. // Created by Wouter Groeneveld on 11/07/20.
// //
#include <libgba-sprite-engine/renderer/renderer.h> #include <libgba-bitmap-engine/renderer/renderer.h>
#include <libgba-sprite-engine/renderer/gba_engine.h> #include <libgba-bitmap-engine/renderer/gba_engine.h>
#include <libgba-sprite-engine/math.h> #include <libgba-bitmap-engine/math.h>
#include <libgba-sprite-engine/background/text_stream.h> #include <libgba-bitmap-engine/background/text_stream.h>
// drawing line between 2 points from left to right // drawing line between 2 points from left to right
// papb -> pcpd // papb -> pcpd

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@ -2,8 +2,8 @@
// Created by Wouter Groeneveld on 11/07/20. // Created by Wouter Groeneveld on 11/07/20.
// //
#include <libgba-sprite-engine/renderer/renderer.h> #include <libgba-bitmap-engine/renderer/renderer.h>
#include <libgba-sprite-engine/renderer/gba_engine.h> #include <libgba-bitmap-engine/renderer/gba_engine.h>
void WiredRenderer::render(const MatrixFx &transformationMatrix, const Mesh* mesh) { void WiredRenderer::render(const MatrixFx &transformationMatrix, const Mesh* mesh) {
for (auto &face : mesh->faces()) { for (auto &face : mesh->faces()) {

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@ -2,6 +2,6 @@
// Created by Wouter Groeneveld on 09/08/18. // Created by Wouter Groeneveld on 09/08/18.
// //
#include <libgba-sprite-engine/scene.h> #include <libgba-bitmap-engine/scene.h>
#include <libgba-sprite-engine/renderer/gba_engine.h> #include <libgba-bitmap-engine/renderer/gba_engine.h>

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@ -2,8 +2,8 @@
// Created by Wouter Groeneveld on 07/08/18. // Created by Wouter Groeneveld on 07/08/18.
// //
#include <libgba-sprite-engine/gba/tonc_memmap.h> #include <libgba-bitmap-engine/gba/tonc_memmap.h>
#include <libgba-sprite-engine/sound_control.h> #include <libgba-bitmap-engine/sound_control.h>
void SoundControl::accept(const void *data, int totalSamples, int ticksPerSample) { void SoundControl::accept(const void *data, int totalSamples, int ticksPerSample) {
this->data = data; this->data = data;

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@ -2,7 +2,7 @@
// Created by Wouter Groeneveld on 06/12/18. // Created by Wouter Groeneveld on 06/12/18.
// //
#include <libgba-sprite-engine/timer.h> #include <libgba-bitmap-engine/timer.h>
#include <sstream> #include <sstream>
void Timer::onvblank() { void Timer::onvblank() {

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@ -2,7 +2,7 @@
// Created by Wouter Groeneveld on 14/12/18. // Created by Wouter Groeneveld on 14/12/18.
// //
#include <libgba-sprite-engine/vectorfx.h> #include <libgba-bitmap-engine/vectorfx.h>
std::deque<VECTOR> VectorFx::bresenhamLineTo(VECTOR dest) { std::deque<VECTOR> VectorFx::bresenhamLineTo(VECTOR dest) {

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@ -5,8 +5,8 @@
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <math.h> #include <math.h>
#include <cmath> #include <cmath>
#include <libgba-sprite-engine/gba/tonc_math_stub.h> #include <libgba-bitmap-engine/gba/tonc_math_stub.h>
#include <libgba-sprite-engine/math.h> #include <libgba-bitmap-engine/math.h>
class FpSuite : public ::testing::Test { class FpSuite : public ::testing::Test {
protected: protected:

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@ -4,12 +4,12 @@
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <math.h> #include <math.h>
#include <libgba-sprite-engine/matrixfx.h> #include <libgba-bitmap-engine/matrixfx.h>
#include <libgba-sprite-engine/math.h> #include <libgba-bitmap-engine/math.h>
#include <libgba-sprite-engine/mesh.h> #include <libgba-bitmap-engine/mesh.h>
#include <libgba-sprite-engine/camera.h> #include <libgba-bitmap-engine/camera.h>
#include <libgba-sprite-engine/renderer/gba_engine.h> #include <libgba-bitmap-engine/renderer/gba_engine.h>
#include <libgba-sprite-engine/gba/toolbox.h> #include <libgba-bitmap-engine/gba/toolbox.h>
class MatrixFxSuite : public ::testing::Test { class MatrixFxSuite : public ::testing::Test {
protected: protected:

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@ -2,7 +2,7 @@
// Created by Wouter Groeneveld on 04/08/18. // Created by Wouter Groeneveld on 04/08/18.
// //
#include <libgba-sprite-engine/palette/palette_manager.h> #include <libgba-bitmap-engine/palette/palette_manager.h>
#include "gtest/gtest.h" #include "gtest/gtest.h"
class SomePaletteManager : public PaletteManager { class SomePaletteManager : public PaletteManager {

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@ -3,7 +3,7 @@
// //
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <libgba-sprite-engine/timer.h> #include <libgba-bitmap-engine/timer.h>
class TimerSuite : public ::testing::Test { class TimerSuite : public ::testing::Test {
protected: protected:

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@ -5,7 +5,7 @@
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <libgba-sprite-engine/vectorfx.h> #include <libgba-bitmap-engine/vectorfx.h>
#include "tonc_bios_stub.h" #include "tonc_bios_stub.h"
class VectorFxSuite : public ::testing::Test { class VectorFxSuite : public ::testing::Test {