gba-bitmap-engine/test/gbamatrixtest.cpp

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//
// Created by Wouter Groeneveld on 08/07/20.
//
#include <gtest/gtest.h>
#include <math.h>
#include <libgba-sprite-engine/gbamatrix.h>
class GBAMatrixSuite : public ::testing::Test {
protected:
virtual void TearDown() {
}
virtual void SetUp() {
}
};
TEST_F(GBAMatrixSuite, TanUtilityTests) {
// Math.sin(14) / Math.cos(14) = 0.99 / 0.13 = 7.2446
auto tanRef = sin(14) / cos(14);
auto realTan = tan(14);
ASSERT_EQ((std::floor(tanRef * 100) + .5) / 100, 7.245);
ASSERT_EQ((std::floor(realTan * 100) + .5) / 100, 7.245);
auto tanFakeLookupTables = ((lu_sin(14)) / (lu_cos(14))) << 4;
ASSERT_EQ((std::floor(tanFakeLookupTables * 100) + .5) / 100, 7.245);
auto result = fx2float(GBAMatrix::tan(int2fx(14)));
ASSERT_EQ(result, 7.2446);
}
TEST_F(GBAMatrixSuite, PerspectiveFovLH_TestData) {
/* IN:
* fov 0.78, aspect 1.6, znear 0.01, zfar 1
* OUT:
0: 1.520478108791285
1: 0
2: 0
3: 0
4: 0
5: 2.4327649740660564
6: 0
7: 0
8: 0
9: 0
10: 1.0101010101010102
11: 1
12: 0
13: 0
14: -0.010101010101010102
15: 0
*/
auto result = GBAMatrix::perspectiveFovLH(float2fx(0.78), float2fx(1.6), float2fx(0.01), float2fx(1));
ASSERT_EQ(fx2float(result.mAt(0)), 1.52);
}