gba-bitmap-engine/demos/demo1-wireframes/src/wirescene.cpp

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//
// Created by Wouter Groeneveld on 02/08/18.
//
#include <libgba-sprite-engine/gba/tonc_memdef.h>
#include <libgba-sprite-engine/gba_engine.h>
#include "wirescene.h"
const unsigned short pal[4] __attribute__((aligned(4))) = {
0x0000, 0xFFFF, 0x3AE2
};
const FIXED pointZeroOne = float2fx(0.01);
std::vector<Mesh*> WireScene::meshes() {
return { cube.get() };
}
Camera WireScene::camera() {
return Camera(VectorFx::fromInt(0, 0, 10), VectorFx::fromInt(0, 0, 0));
}
void WireScene::load() {
foregroundPalette = std::unique_ptr<ForegroundPaletteManager>(new ForegroundPaletteManager());
backgroundPalette = std::unique_ptr<BackgroundPaletteManager>(new BackgroundPaletteManager(pal, sizeof(pal)));
cube = std::unique_ptr<Mesh>(new Mesh());
cube->add(VectorFx(-1, 1, 1));
cube->add(VectorFx(1, 1, 1));
cube->add(VectorFx(-1, -1, 1));
cube->add(VectorFx(-1, -1, -1));
cube->add(VectorFx(-1, 1, -1));
cube->add(VectorFx(1, 1, -1));
cube->add(VectorFx(1, -1, 1));
cube->add(VectorFx(-1, -1, -1));
}
void WireScene::tick(u16 keys) {
cube->rotate(pointZeroOne, pointZeroOne);
}