emotional magic

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Wouter Groeneveld 2021-08-25 14:31:04 +02:00
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---
title: Emotional Magic
date: 2021-08-25T13:37:00+02:00
tags:
- games
- magic
categories:
- braindump
---
Magic The Gathering is a great game---[I've said so before](/post/2021/07/how-much-should-i-spend-on-magic/). What is more, I am lucky to have converted my wife into a casual Magic player. So all those booster packs I buy is for _us_ and not just for _me_. Or at least that's the excuse. A few weeks ago, we drafted with a couple of new sets we were unfamiliar with, and Strixhaven's [_Go Blank_](https://scryfall.com/card/stx/72/go-blank) got my attention:
![](../go-blank.jpg)
The _flavor text_ says:
> The only feeling worse than not knowing the answer is the uncertainty you once did.
When I showed that card to Kristien, she immediately said "Hey, that's just like me!". She's been struggling with the devastating consequences of a major burn-out for almost two years now, and its effects are is still not completely gone. She regularly forgets small things and still has trouble concentrating---complex board states and big combos in Magic are clearly not her thing. But for her, it's really frustrating, as she is fully aware that before the burn-out, forgetfulness and concentration issues were never a problem.
I started paying more attention to the printed _flavor text_ on Magic cards. The game can call forth a lot of emotions, and not only during play: also when reading texts on cards such as _Go Blank_. Wizards of the Coast regularly prints alternate---and of course, more expensive---versions of cards so that players can identify with any piece of stunning art present on the card. But it suddenly struck me that the _flavor text_ is also a big part of the game.
And it can trigger a lot of emotions.
When I was poking around in [Commander Spellbook](https://commanderspellbook.com/)'s database this morning, I stumbled upon a combo with [_Blood Artist_](https://scryfall.com/card/jmp/206/blood-artist):
![](../blood-artist.jpg)
The _flavor text_ resonated with me, as I struggle to keep my doctoral work---and my motivation for it---on track:
> Great art can never be created without great suffering.
It almost feels like reading the daily philosophical quote from a traditional almanac! Not all texts go that deep though. Some are equally funny. Even the rule text of [Seven Dwarves](https://scryfall.com/card/eld/141/seven-dwarves) is funny:
> Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.<br/>A deck can have up to seven cards named Seven Dwarves.
Paul A. Crutcher wrote an interesting piece on Magic The Gathering, calling it [A Literary Text](https://www.americanpopularculture.com/journal/articles/spring_2017/crutcher.htm). He noted that Magic has been given scholarly attention to study (a) ethereal or fantastic communities and identities, (b) a source for understanding economic principles, and of course (c) mathematically-sorted collecting and deck-building, including a bunch of contemporary neural networking analysis. But the game has never been taken up as a text itself.
Magic's expansion sets usually revolve around central themes which are further expanded with fantasy fiction. Multi-dimensional worlds called _planes_ connect, so-called planeswalkers regularly make an appearance, and the global story does evolve. Or at least it should: the last few years feel more like milking the cash cow than carefully expanding the universe. Still, the global story in itself also creates some kind of emotional attachment: Gideon died while protecting Liliana, time to shed those tears! Some _flavor texts_, like the ones above, are disconnected from the central story and simply offer a few moments of contemplation.
Enough for us to think, _hey, I should write that down_.
_Opponent casts Go Blank._
What was I doing again? I knew it was something relevant!

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