the missing retrogames: typos

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Wouter Groeneveld 2023-08-05 14:39:05 +02:00
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In [Retronauts Episode 550](https://www.patreon.com/posts/episode-550-feat-86774501), Kelsey Lewin and Phil Salvador of the Video Game History Foundation (VGHF) are interviewed in context of their recent study, "[87% Missing: The Disappearance Of Classic Video Games](https://gamehistory.org/87percent/)". The study reveals that older video games are becoming unavailable---that is, not in any legal way accessible in the current market. The VGHF advocates to expand exemptions for libraries and organizations preserving these games, which is currently very difficult given the state the (U.S.) copyright laws are in.
I found both the study and [the explained methodology](https://gamehistory.org/study-explainer/) to be very interesting. It's clear that this wasn't some quick Saturday night job carried out simply to promote the VGHF. I'd encourage you to read both articles on their site, which are easy to read and digest.
I found both the study and [the explained methodology](https://gamehistory.org/study-explainer/) articles to be very interesting. It's clear that this wasn't some quick Saturday night job carried out simply to promote the VGHF. I'd encourage you to read both articles on their site, which are easy to read and digest.
One particular subgroup of disappearing games that interests me more than others is of course Game Boy games. Since the closing of the 3DS eShop, hundreds of virtual GB and GBC games simply vanished. There are still two ways to get a hold of these games: the [increasingly expensive](/post/2022/10/is-collecting-physical-games-worth-it-part-iii/) second hand market, with a good chance of getting ripped of by fake cartridges, or of course piracy---which to many apparently isn't a big deal since they're thirty-year-old games anyway, right? But because re-releasing older games is a popular way to monetize on your history, publishers aren't too happy about that. As an aside, the amount of Game Boy re-releases can be counted on one hand, of which the most popular is probably _The Legend of Zelda: Link's Awakening_.
One particular subgroup of disappearing games that interests me more than others is of course Game Boy games. Since the closing of the 3DS eShop, hundreds of virtual GB and GBC games simply vanished. There are still two ways to get a hold of these games: the [increasingly expensive](/post/2022/10/is-collecting-physical-games-worth-it-part-iii/) second hand market, with a good chance of getting ripped off by fake cartridges, or of course piracy---which to many apparently isn't a big deal since they're thirty-year-old games anyway, right? But because re-releasing older games is a popular way to monetize a studio's rich history, publishers aren't too happy about that. As an aside, the amount of Game Boy re-releases can be counted on one hand, of which the most popular is probably _The Legend of Zelda: Link's Awakening_ for the Nintendo Switch.
The study inspects games from three different hardware ecosystems: