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Wouter Groeneveld 2022-01-23 15:13:36 +01:00
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@ -43,7 +43,7 @@ Besides power playing and stats, there's also skillful platforming, nimble refle
![](../wiz8.jpg "Ooohh, stats! Still many more levels to go! (Wizardry 8)")
**Technical Learning**. Next to the brain training potential of games, it can also spark interest in the technical side of it: software development and art design. My interest in video games is exactly what got my my master's degree in computer science. Along the way, I programmed my own raycaster engine (_Wolfenstein_-alike), disassembled Game Boy games, created a 2D sprite engine for the GBA, programmed parts of emulators, learned about speciality frameworks, calculated the complexity of Z-buffering algorithms employed in early 3D games to efficiently render the scene, programmed AIs for Infinity Engine games, and so forth. In university, the usage of gaming-related material immediately spiked my interest.
**Technical Learning**. Next to the brain training potential of games, it can also spark interest in the technical side of it: software development and art design. My interest in video games is exactly what got me my master's degree in computer science. Along the way, I programmed my own raycaster engine (_Wolfenstein_-alike), disassembled Game Boy games, created a 2D sprite engine for the GBA, programmed parts of emulators, learned about speciality frameworks, calculated the complexity of Z-buffering algorithms employed in early 3D games to efficiently render the scene, programmed AIs for Infinity Engine games, and so forth. In university, the usage of gaming-related material consistently spiked my interest.
If your kid is into gaming, chances are he or she will be into its creation. Start with something simple such as _Super Logo_, like I did back in the day, by moving a turtle around. The educational tools have been dramatically updated in the last twenty years, and so has interest and research in computing education---for youngsters and for graduate students. Since 2018, I've been involved in the SIGCSE computing education community, and our published work sometimes even is related to gaming. There's no denying: gaming facilitates learning. It might even get you into hardware engineering, god forbid!
@ -53,11 +53,11 @@ Why do we appreciate art? Because we can look at it in awe, and see that life is
I have two big posters printed out of Steve Purcell's _Monkey Island_ cover art, as you can see in the [my retro desk setup post](/post/2021/02/my-retro-desktop-setup/). It's high time that museums exhibit high quality prints and screenshots of video game art, such as the art present in the many [Bitmap Books](https://www.bitmapbooks.co.uk/) works. Game artists should not be treated as inferior compared to classic painters or music composers.
![](../okami.jpg "This is a screenshot of a game. A game! (Okami HD)")
![](../okami.jpg "This is a screenshot of a video game. A game! Can you believe that? (Okami HD)")
If I had to quit gaming, I'd be in search of another hobby that would thirst my appreciation for art, technical learning, brain training, emotional evoking, nostalgia ridden, social interactive and escapism. I'd say that's close to impossible to achieve. Over the years, my preference for games hasn't really changed, except that my time devoted to it has. It's been tough to finish huge games, and I find pickup-and-play (handheld gaming) variants to be more appealing nowadays because of that.
I'm sure I missed a few key pointers here. But at least next time I start doubting why I'm still playing games, I can re-read this post and convince myself not to give in to the shallow remarks of the ignorant.
That said, I'm off to boot up the 3DS version of _Dragon Quest VIII: Journey of the Cursed King_. I expect to be back in about eighty hours!
That said, I'm off to boot up the 3DS version of _Dragon Quest VIII: Journey of the Cursed King_. Wish me luck---I expect to be back in about eighty hours!