castlevania tv series: typos

This commit is contained in:
Wouter Groeneveld 2023-04-12 18:38:54 +02:00
parent b4390ff537
commit 1e60501810
1 changed files with 4 additions and 4 deletions

View File

@ -8,13 +8,13 @@ tags:
- castlevania
---
Feeding a newborn apparently includes sleepless nights where the best my brain can do while waiting for the burp is watch a TV show. After years of push-back, we _finally_ signed up for a Netflix account to keep my increasingly less mobile wife entertained during the last month of pregnancy. Out of curiosity, I did browse what's available before, but the sheer volume on shows and movies gave me nothing but analysis paralysis.
Feeding a newborn apparently includes sleepless nights where the best my tired brain can do while waiting for the burp is watching a TV show. After years of push-back, we _finally_ signed up for a Netflix account to keep my increasingly less mobile wife entertained during the last month of pregnancy. Out of curiosity, I did browse what's available before, but the sheer volume of shows and movies gave me nothing but analysis paralysis.
Until I found out about the [Castlevania TV Series](https://en.wikipedia.org/wiki/Castlevania_(TV_series)) by Warren Ellis. As a huge Castlevania video game fan---although I prefer the modern _Igavania_ hybrids---I was keen to find out how such a Dracula hunting setting could be translated into a series. If you've played the (old) games, what immediately becomes apparent is the plot that resolves around the vampire hunter Trevor Belmont, the magician Sypha Belnades, and Dracula's sun Alucard: it's essentially 1989's _Castlevania III: Dracula's Curse_ for the NES. In the game, you start off as Trevor in Warakiya Village, where branching paths lead to the rescuing of Sypha and/or Alucard, until you reach the Castle Courtyard and make your way to the Castle Keep to confront the most powerful vampire of all time.
Until I found out about the [Castlevania TV Series](https://en.wikipedia.org/wiki/Castlevania_(TV_series)) conceived by Warren Ellis. As a huge Castlevania video game fan---although I prefer the modern _Igavania_ hybrids---I was keen to find out how such a Dracula hunting setting could be translated into a TV series. If you've played the _Classicvania_ (e.g. old) games, what immediately becomes apparent is the plot that resolves around the vampire hunter Trevor Belmont, the magician Sypha Belnades, and Dracula's sun Alucard: it's essentially 1989's _Castlevania III: Dracula's Curse_ for the NES. In the game, you start off as Trevor in Warakiya Village, where branching paths lead to the rescuing of Sypha and/or Alucard, until you reach the Castle Courtyard and make your way to the Castle Keep to confront the most powerful vampire of all time.
![](../sypha.jpg "Left: TV Series, Sypha is about to cast an ice wall. Right: Castlevania III, Sypha is rescued after a boss fight.")
I liked the fact that the color palette of the characters was roughly matched with the NES game. The obvious use of the same colors returns in another scene with Alucard later. It's also very cool to see that the anime art style in general is influenced by [Ayami Kojima's art](https://duckduckgo.com/?t=ffab&q=ajami+kojima&iax=images&ia=images), the illustrator for most of the Castlevania video games. It's not the first time we've seen Castlevania anime; a cool trailer servers as the intro movie in the Nintendo DS game [Castlevania: Dawn of Sorrow](https://www.youtube.com/watch?v=fdRCsskJ8Uk).
I liked the fact that the clothing and color palette of the characters was roughly matched with the NES game. The obvious use of the same colors returns in another scene with Alucard later. It's also very cool to see that the anime art style in general is influenced by [Ayami Kojima's art](https://duckduckgo.com/?t=ffab&q=ajami+kojima&iax=images&ia=images), the illustrator for most of the Castlevania video games. It's not the first time we've seen Castlevania anime; a cool trailer servers as the intro movie in the Nintendo DS game [Castlevania: Dawn of Sorrow](https://www.youtube.com/watch?v=fdRCsskJ8Uk).
Even more impressive: according to [an interview at Polygon](https://www.polygon.com/tv/2017/7/7/15934226/netflix-castlevania) the plot of the TV show was solidified into Koji Igarashi's Castlevania timeline:
@ -24,7 +24,7 @@ It was supposed to be a feature length film but Netflix decided differently, res
![](../gaibon.jpg "Left: TV Series, Gaibon and Slorga are about to attack. Right: Castlevania IV, the fight with Gaibon.")
Speaking about confidants, I was hoping to see epic fights with bosses materialize in the show. Until now, a brief one appeared at the beginning of season 2, where Alucard, Spyha, and Trevor a bit too swiftly manage to kill Gaibon and Slorga, two iconic bosses, that first separately appeared in _Castlevania IV_, not III. It's clear that some _Castlevania: Simphony of the Night_ influences also leaked through, where both appear together, and the flying demon Gaibon picks up Slorga who launches itself with its spear at you, just like in the TV show. In the game, they're much tougher to deal with, and the party of three never encountered them---wrong game!
Speaking about confidants, I was hoping to see epic fights with bosses materialize in the show. Until now, a brief one appeared at the beginning of season 2, where Alucard, Spyha, and Trevor manage to kill Gaibon and Slorga---two iconic bosses that first separately appeared in _Castlevania IV_, not III---a bit too swiftly: the scene only lasts for a minute or two. It's clear that some _Castlevania: Simphony of the Night_ influences also leaked through, where both appear together, and the flying demon Gaibon picks up Slorga who launches itself with its spear trusting at you, just like in the TV show. In the game, they're much tougher to deal with, and the party of three never encountered them---wrong game!
The way Dracula appears and disappears in the first few episodes made me smile: in a cyclone of fire, which is again a reference to the video games, although in the show, it seemed much more menacing.